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Shadowrun: Serrated Edge (Denver Adventure 1)

Shadowrun: Serrated Edge (Denver Adventure 1)


SCALPEL OF HATE The Sixth World is many things, including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don’t like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever. The Aurora Warrens of Denver...   [click here for more]
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Shadowrun: Shadow Spells

Shadowrun: Shadow Spells


The Universe of Magic Magic cannot be contained or easily defined. It can barely be controlled. It is large, omnipresent, and multi-faceted. It contains multitudes. A few of those multitudes are in this book, such as Pierre Dubois, media personality and Psionist researcher; a band of fortune seekers known as Treasure Hunters, Inc.; strange crystalline entities who may be forming a dangerous...   [click here for more]
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Shadowrun: Shadows in Focus: Casablanca-Rabat

Shadowrun: Shadows in Focus: Casablanca-Rabat


Devils in the White City Casablanca-Rabat is a sprawl with millions of secrets and a willingness—an eagerness, even—to sell them. That means there is plenty of work for shadowrunners, but also a need for care, since revealing the wrong secret at the wrong time can lead to disaster. So get to know the city, get to know the culture, and learn how to play the game. Then take your running...   [click here for more]
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Shadowrun: Shadows in Focus: Cheyenne

Shadowrun: Shadows in Focus: Cheyenne


The Minefield of Opportunity The number of ways you can step wrong in Cheyenne are higher than a lot of shadowrunners can count. There are political, ethnic, tribal, and racial divides, and stepping on the wrong side of them can not only end your job prospects, but it can put you in a hastily dug hole in the ground. Move quickly and be agile, though, and you can slip through the snares that trip up...   [click here for more]
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Shadowrun: Shadows in Focus: City by Shadow: Butte

Shadowrun: Shadows in Focus: City by Shadow: Butte


Dangers Below One of the tricks of shadowrunning in the Sioux Nation is keeping your eye on the things you can’t see. It’s not just the spirits and the unseen magical beings of the world—though that’s part of it—but the dangers underground. The poisons seeping into the earth from abandoned mines, and the vast complex that has been built underground, out of sight of the...   [click here for more]
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Shadowrun: Shadows in Focus: Sioux Nation: Counting Coup

Shadowrun: Shadows in Focus: Sioux Nation: Counting Coup


Running Into Danger Illegally entering the Sioux Nation is hard. So is crossing the Sioux National Police. Doing both? That will earn you a good payday or a bullet in the head. But that’s the job that’s been offered. And what shadowrunner worth their mettle can resist the chance to make some powerful friends and even more powerful enemies? Mika, a shadowrunner active on JackPoint, is...   [click here for more]
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Shadowrun: Shadows in Focus: Sioux Nation: Starving the Masses

Shadowrun: Shadows in Focus: Sioux Nation: Starving the Masses


A Half-Step from Chaos If there’s anything shadowrunners have learned over and over again, it’s that the veneer of civilization coating much of the world is extremely thin (in the Barrens, of course, it’s non-existent). There are so many tensions in the Sixth World that altering the delicate balances just a hair or two can bring chaos and conflict to areas that had previously managed...   [click here for more]
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Shadowrun: Shadowtech

Shadowrun: Shadowtech


SHADOWTECH Sourcebook [FAS7110] Print Price (1992): $15.00 Filze Size: 36 MB The Best Just Got Better! Think you're already hot stuff, eh chummer? Guess again. There's a leaner, meaner machine on the streets these days, a machine whose parts aren't built, they're grown. ShadowTech is an advanced technology sourcebook for Shadowrun. All the latest cybernetic bionetic technology...   [click here for more]
Catalyst Game Labs  $7.51 $4.51

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Shadowrun: Sim Dreams & Nightmares

Shadowrun: Sim Dreams & Nightmares


Feel More. Do Less. The Sixth World is full of seductions, and perhaps no siren song is sweeter than that of simsense. Feel the rush of new love without the work of having to date another person. Skydive from the upper reaches of the atmosphere without leaving your couch. Experience every emotion humans are capable of feeling, and do it with a greater intensity than most humans will ever feel....   [click here for more]
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Shadowrun: Spell Cards, Series 1

Shadowrun: Spell Cards, Series 1


Power in Your Hands Everyone in the Sixth World wants to geek the mage first. Your job is to 
make sure that won’t happen by being faster, deadlier, and more powerful 
than they are. Shadowrun Spell Cards, Series 1 make spellcasting faster and easier, 
with easy-to-reference game statistics for 54 different spells.
 Grab a pack and use it to call down a whole hellstorm...   [click here for more]
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Shadowrun: Spells and Chrome

Shadowrun: Spells and Chrome


WELCOME TO THE YEAR 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks,...   [click here for more]
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Shadowrun: Sprawl Sites: North America

Shadowrun: Sprawl Sites: North America


Unfold the World The Sixth World is full of dark alleys, twisted corridors, and hidden locations for nefarious activities. Shadowrunners and 16th century explorers both know the same truth—the difference between death and survival when entering a hazardous area may be a good map. Sprawl Sites: North America presents eight full-color maps that can be used in a variety of sprawls,...   [click here for more]
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Shadowrun: Spy Games

Shadowrun: Spy Games


CITY OF SECRETS Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t been...   [click here for more]
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Shadowrun: State of the Art: 2073

Shadowrun: State of the Art: 2073


The Edge of Now Some people think that being state-of-the-art means being on the bleeding-edge of technology. That’s part of it, but only a small part. If you really want to be current, if you want to know what’s going on in the world and how it might affect you, you need to know about a lot more than new tech. You need to know about current events—like the speech Hestaby...   [click here for more]
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Shadowrun: Storm Front

Shadowrun: Storm Front


All-Shaking Thunder It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of...   [click here for more]
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Shadowrun: Street Legends: Home Edition

Shadowrun: Street Legends: Home Edition


Crackpot Ideas Need Love Too When developing Shadowrun, we come across all sorts of ideas. Good ideas. Crazy ideas. Ideas guaranteed to make us require yet more expensive psychotherapy bills. Yet we don’t believe there are bad ideas—only ideas that need the right outlet. Street Legends: Home Edition is our way of providing a place for those ideas that,...   [click here for more]
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Shadowrun: Tales from the UCAS: Age of Rust

Shadowrun: Tales from the UCAS: Age of Rust


Layers of Power The topmost layers of power have been scraped away, some wealth has been removed, but that doesn’t mean the western borders of the UCAS have nothing of worth. Hidden weapons may yet be found. Secret powers may rise. And maneuvering for wealth? What would the Sixth World be without it? Age of Rust shines a spotlight on a part of the UCAS that is disintegrating but still has...   [click here for more]
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Shadowrun: Ten Terrorists

Shadowrun: Ten Terrorists


Causes of Blood There is no way to sugarcoat it—people in the Sixth World spend an awful lot of time coming up with reasons to kill each other. When it comes to moral codes, people don’t think they’re better than others because they don’t kill and others do—they compare the reasons for killing, ranking them, trying to justify the oft-unjustifiable. You can talk to a hundred...   [click here for more]
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Shadowrun: The Land of Promise

Shadowrun: The Land of Promise


Tír Tairngire Wants You! Tír Tairngire has changed. The predominantly elven nation has an ork at its head, and the residents have become more welcoming to outsiders, in the sense that they don’t always immediately threaten to shoot them when they come in sight. There is enough wealth and power in Tír Tairngire to make even the slightest crack in the nation’s...   [click here for more]
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Shadowrun: The Neo-Anarchist's Guide to North America

Shadowrun: The Neo-Anarchist's Guide to North America


See the sights! Take a tour of North America with the slightly warped. Learn the ins and outs of major cities like Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington D.C. Make your next vacation an exciting one, one they’ll never forget. The Neo-Anarchist’s Guide to North America details the countries, states, and politics of Shadowrun’s...   [click here for more]
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Shadowrun: The Rotten Apple: Manhattan

Shadowrun: The Rotten Apple: Manhattan


Dominated by the Manhattan Development Consortium (MDC), the City represents the largest contiguous corporate enclave in the Sixth World. This volume grants a look into the neighborhoods of Manhattan, the constant scrutiny of its security, and the activities of the thirteen corporations that oversee its development. This setting is a crucial part of the New York City Shadowrun Missions campaign....   [click here for more]
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Shadowrun: The Vladivostok Gauntlet

Shadowrun: The Vladivostok Gauntlet


Rules for the Breaking Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone. Yuri doesn’t have much left from his shadowrunning days except his cyberears, but...   [click here for more]
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Shadowrun: This Old Drone (Revised)

Shadowrun: This Old Drone (Revised)


They’re Not Old—They’re Classic We’d all like access to bleeding-edge, state-of-the-art tech, but we can’t always have it. Sometimes your nuyen’s gotta be spent somewhere else, or sometimes you haven’t got any nuyen to spend. And sometimes those old designs that everyone’s written off show up and kick your ass, proving it’s too soon for them...   [click here for more]
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Shadowrun: Unfriendly Skies

Shadowrun: Unfriendly Skies


Wings to Fly It’s a big world, and not all of the work that’s available is sitting right outside your front door. Sometimes you might need to hop across a country, across a continent, or across an ocean. Other times you might look to the air to find a way across a border that’s too tough to cross on the ground. And then there are the times you might need something in the air...   [click here for more]
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Shadowrun: Used Car Lot

Shadowrun: Used Car Lot


Grab Some Wheels and Ride It's nice when you can spend the time and the money to pick the exact right vehicle to suit your needs, but time and money are two luxuries shadowrunners don't always have. Sometimes you need just two characteristics in a vehicle: It's cheap, and it moves. Used Car Lotprovides an assortment of vehicles for Shadowrun so that runners can have plenty of options,...   [click here for more]
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Shadowrun: Virtual Realities

Shadowrun: Virtual Realities


"Faster, meaner, smarter... Man, I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF" -FASTJACK, decker Virtual Realities, a Shadowrun sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. Virtual Realities also...   [click here for more]
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Shadowrun: Virtual Realities 2.0

Shadowrun: Virtual Realities 2.0


"There I was, standing next to Joe on the corner, when outta nowhere comes this overgrown troll riding the hugest Harley Scorpion I've ever seen, blastin' away from all three firmpoints. What really scared teh bejeezus outta me were his arms - coupla big chainsaws, buzzin' away like a hundred million wasps. He rode right up and sliced through Joe like a hot knife though butter! Joe flickered a...   [click here for more]
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Shadowrun: War!

Shadowrun: War!


ALL HELL! The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the border of Aztlan and Amazonia, war has broken out. The streets of Bogotá are being pummeled, mercenaries are being hired and killed in approximately equal numbers, and blood is being spilled in dark rooms to give strength to...   [click here for more]
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Shadowrun: Weapon Cards

Shadowrun: Weapon Cards


Deal 'em! Designed to make game play simpler, more colorful and more fun, Shadowrun Weapon Cards contain pictures and Shadowrun, Fourth Edition stats for a whole range of guns, making it easy for players and gamemasters to reference at the game table. These cards also bring the Sixth World to life through full-color art for each piece of gear. This deck contains 54 guns for use...   [click here for more]
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Shadowrun: Wolf & Buffalo

Shadowrun: Wolf & Buffalo


WAKING SPIRITS The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s...   [click here for more]
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Valiant Universe RPG [BUNDLE]

Valiant Universe RPG [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Harbinger Volume 1: Omega Rising Regular price: $9.99 Bundle price: $5.00 Format: Watermarked PDF A better future. Or no future at all. Super-powered teenager Peter Stanchek is on a dangerous path. Skipping across the country in a desperate attempt to stay one step ahead of the authorities,...   [click here for more]
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Valiant Universe RPG: Transcendent's Edge

Valiant Universe RPG: Transcendent's Edge


In the depths of the Earth, something is hidden. Nurtured. Growing. And when it’s unleashed, will anyone be able to stop it?! Hidden beneath Alcatraz Federal Penitentiary is a massive, secret Project Rising Spirit facility. Powered by unknown energies, it can morph and transform itself at will to keep horrific villians, creatures, and alien entities trapped within, while allowing endless experimentation....   [click here for more]
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BattleTech Historical: Wars of the Republic Era

BattleTech Historical: Wars of the Republic Era


Local Disputes In 3081, the Republic of theSphere was born from the ruins of the Word of Blake Protectorate. For an Inner Sphere devastated by the horrors of escalating war, the Republic was a beacon of hope for a brighter, more peaceful future… For a time, it almost was. Historical: Wars of the Republic Era describes the border conflicts that inevitably...   [click here for more]
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BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Saga, Book 1)

BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Saga, Book 1)


THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES... 30 years before the Clan invasion, the crumbling empires of the Inner Sphere were locked in the horror of the Third Succession War. The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble... Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation...   [click here for more]
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BattleTech Legends: Exodus Road

BattleTech Legends: Exodus Road


Legacy of a tragic crusade The Clans, for generations, bided their time waiting for the right opportunity to appear from the Periphery and conquer the Inner Sphere. They risked all at the Battle of Tukayyid-only to be soundly defeated. The results were deadlier than they could ever imagine. For one devoted warrior of Clan Smoke Jaguar, the disgrace of Tukayyid has scarred him for life. And...   [click here for more]
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BattleTech Legends: Highlander Gambit

BattleTech Legends: Highlander Gambit


HIGHLANDER GAMBIT (ebook) Death Commando Loren Jaffray is dispatched to the planet Northwind to destroy the elite Northwind Highlanders by winning their trust and starting a war from within--but Loren is waging his own personal battle between honor and duty. (This ZIP file contains two digital files: an AZW file for use with the Amazon Kindle and an EPUB file for use with many other ebook readers)...   [click here for more]
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BattleTech Legends: Impetus of War

BattleTech Legends: Impetus of War


Major Loren Jaffray is a soldier's soldier, a hardened professional who made his reputation with the Capellan Confederation's legendary Death Commandos. Now serving as an officer in the Northwind Highlanders, Loren longs to prove his loyalty to his new comrades. And he's getting that chance—the Draconis Combine is hiring his regiment to take on a mission unlike any before it. The ruthless Clan...   [click here for more]
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BattleTech Legends: Test of Vengeance

BattleTech Legends: Test of Vengeance


The warrior Clans created the Elemental to be the ultimate infantry soldier. Genetically engineered to be bigger, stronger, and tougher than mere humans, and equipped with advanced power armor, Elementals can stand toe-to-toe with BattleMechs. Among this elite breed, young Jake Kabrinski is a fast-rising star who has never known defeat. The Draconis Combine and Clan Ghost Bear, bitter enemies during...   [click here for more]
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BattleTech Legends: The Killing Fields (Capellan Solution, Vol. 2)

BattleTech Legends: The Killing Fields (Capellan Solution, Vol. 2)


In hope of salvaging the embattled worlds of the renegade St. Ives Compact, Chancellor Sun-Tzu Liao has launched a war that stretches far beyond the scope of military conquest. His mission: reunite St. Ives with his own Capellan Confederation. But after months of combat extend into years, the smash-and-destroy tactics have turned the crippled Compact into a bloody wasteland—and the Chancellor's...   [click here for more]
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BattleTech Legends: Wolf Pack

BattleTech Legends: Wolf Pack


The Succession Wars. The Marik Civil War. The War of '39. The Clan Invasion. Wolf's Dragoons were victorious in them all. For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won. Now an aging Colonel Wolf is facing the biggest challenge of his career. And...   [click here for more]
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BattleTech Primer

BattleTech Primer


BattleTech is a science-fiction “space opera” set in the factional, militarized universe of the thirty-first century. Humanity has spread to the stars and spawned titanic interstellar empires, each controlling hundreds of worlds across a combined region of space stretching more than a thousand light years. Following the rise of six Great Noble Houses, a mighty Star League was...   [click here for more]
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BattleTech Record Sheets: Clan Invasion

BattleTech Record Sheets: Clan Invasion


On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Light stumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With the clock ticking, the Inner Sphere’s elite took the battle...   [click here for more]
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BattleTech Touring the Stars: Jardine

BattleTech Touring the Stars: Jardine


Once a world of vibrant forests and exotic wildlife, Jardine’s loss in the early Succession Wars nearly erased it entirely from the annals of history. Rediscovered on the eve of the Word of Blake Jihad, its centuries-long isolation revealed one of the greatest secrets in ComStar’s dark past: the Hidden Worlds! Scoured by its own Guardians, the birthworld of the Manei Domini now lies under the shroud...   [click here for more]
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BattleTech Touring the Stars: Promised Land

BattleTech Touring the Stars: Promised Land


Promised Land was not exactly as the colonization brochures described, but was settled nevertheless. A chance encounter during the early Star League saved the planet from abandonment, and the struggling colony remained. Long a border waystation between the Lyran Commonwealth and the Free Worlds League, Promised Land’s history is the story of overcoming the challenges of this strange world and...   [click here for more]
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BattleTech: 1st Somerset Strikers

BattleTech: 1st Somerset Strikers


1ST SOMERSET STRIKERS: The BattleTech Animated Series Sourcebook (PDF) [FAS1687p] Print Price (1995): $18.00 File Size: 35 MB They came from beyond the Periphery, attacking dozens of planets in a massive blitzkrieg more devastating than any in the history of warfare. World after world fell before their technologically superior BattleMechs and armored infantry. Nothing in the Inner Sphere seemed...   [click here for more]
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BattleTech: 25 Years of Art and Fiction

BattleTech: 25 Years of Art and Fiction


BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. With 304 pages that are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains: An 8-page, detailed treatise on the evolution of the BattleTech/MechWarrior computer games and...   [click here for more]
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BattleTech: A Time of War Companion

BattleTech: A Time of War Companion


THE UNIVERSE AWAITS Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular,...   [click here for more]
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BattleTech: A Time of War GM Screen

BattleTech: A Time of War GM Screen


For the first time ever, the role-playing game for the BattleTech universe has its own gamemaster screen! Head to BattleCorps.com/catalog to pre-order a hardcopy! Brilliantly illustrated and constructed of heavy-duty cardboard stock, this four-panel portrait GM screen brings the most important reference tables to easy fingertip reference during game play. Leave thumbing through your...   [click here for more]
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BattleTech: A Time of War Quick-Start Rules

BattleTech: A Time of War Quick-Start Rules


Jump into the BattleTech Roleplaying Game with these free Quick-Start Rules! Once you've got these mastered, go grab A Time of War: The BattleTech RPG and get into the action! ...   [click here for more]
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BattleTech: A Time of War the BattleTech RPG

BattleTech: A Time of War the BattleTech RPG


A TIME OF WAR It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity. Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s...   [click here for more]
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