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100 Marks of Darkness for Aysle

100 Marks of Darkness for Aysle


The Other Adventure Tools section of Adventure Tools in the Aysle sourcebook has twenty Marks of Darkness. Dark Marks stain the soul of a character who has Darkness Perks. This supplement has 100 new Dark Marks to stain the soul. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: The character's canine teeth...   [click here for more]
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100 Notes and Letters for Aysle

100 Notes and Letters for Aysle


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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100 Notes and Letters for the Nile Empire

100 Notes and Letters for the Nile Empire


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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20 Magic Consumables

20 Magic Consumables


This has twenty new consumable magic items for Aysle, or anywhere else with a high enough Magic Axiom for them to function. They follow the same format as those in the Aysle Sourcebook. The majority of the consumables are potions, but there are a few others as well. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. The consumables are as follows:...   [click here for more]
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Theurgia Oblita: Lost Theurgy of the Universal Church

Theurgia Oblita: Lost Theurgy of the Universal Church


Theurgia Oblita presents over two dozen theurgy rites for priest characters, largely drawn from older editions. This volume focuses on low-level rituals for immediate play. With sufficient interest, missing and higher-level rites will be added in future revisions. Please sent any comments, questions, or errata to tom.of.vile.darkness@gmail.com ...   [click here for more]
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Torg Eternity: Items of Interest

Torg Eternity: Items of Interest


Lots of Crunchy Bits! If you love Torg Eternity and garnishing your character will loads of exciting and powerful gear, you have come to the right place! On 20 jam-packed pages we provide you with: * Revised Requisition Rules: When asking the Delphi Council for stuff, the basic rules leave you with many open questions. This guide helps you...   [click here for more]
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Torg Eternity: Nützliche Dinge

Torg Eternity: Nützliche Dinge


Jede Menge tolles Zeug! Wenn du ein Fan von Torg Eternity bist und deinen Storm Knight mit interessanter und nützlicher Ausrüstung beladen möchtest, bist du hier genau richtig! Auf 20 vollgepackten Seiten bieten wir dir: • Überarbeitete Regeln für Anfragen an den Delphi-Rat: Bei Anfragen an den Rat lassen die Grundregeln viele offene...   [click here for more]
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Torg Eternity: Storm Wolves S01E02: Safe Harbor

Torg Eternity: Storm Wolves S01E02: Safe Harbor


Storm Wolves of the Caribbean S01E02: Safe Harbor This adventure expansion for Storm Wolves of the Caribbean continues the epic fight for the Bahamas Triangle with new adventure episodes. Realizing that their new enemy is the mad Nile Empire villain Captain Zeitgeist, the crew of the U-94 prepares for the upcoming...   [click here for more]
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Torg Eternity: Storm Wolves S01E03: Marooned

Torg Eternity: Storm Wolves S01E03: Marooned


Storm Wolves of the Caribbean S01E03: Marooned This adventure expansion for Storm Wolves of the Caribbean continues the epic fight for the Bahamas Triangle with new adventure episodes. The U-94 travels to the southern tip of the triangle to try to find a way through the ongoing reality storm that separates...   [click here for more]
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Torg Eternity: Storm Wolves S01E04: The Hatch

Torg Eternity: Storm Wolves S01E04: The Hatch


Storm Wolves of the Caribbean S01E04: The Hatch This adventure expansion for Storm Wolves of the Caribbean continues the epic fight for the Bahamas Triangle with new adventure episodes. After exploring the Berry Islands and the southern part of the Bahamas Triangle, including an encounter with a mysterious Container...   [click here for more]
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Torg Eternity: Storm Wolves S01E05: The Strait

Torg Eternity: Storm Wolves S01E05: The Strait


Storm Wolves of the Caribbean S01E05: The Strait This adventure expansion for Storm Wolves of the Caribbean continues the epic fight for the Bahamas Triangle with new adventure episodes. After they established a safe harbor on Great Harbour Cay and thorougly explored the southern islands of the Bahamas...   [click here for more]
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Torg Eternity: Storm Wolves S01E06: Book of Swain

Torg Eternity: Storm Wolves S01E06: Book of Swain


Storm Wolves of the Caribbean S01E06: Book of Swain This adventure expansion for Storm Wolves of the Caribbean continues the epic fight for the Bahamas Triangle with new adventure episodes. The Storm Knights finally reach the shores of Great Abaco, one of the large islands in the North of the triangle....   [click here for more]
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Torg Eternity: Storm Wolves S01E07: Blue Hole

Torg Eternity: Storm Wolves S01E07: Blue Hole


Storm Wolves of the Caribbean S01E07: Blue Hole This adventure expansion for Storm Wolves of the Caribbean continues the epic fight for the Bahamas Triangle with two new adventure episodes: The Hunter takes you to the southern part of Great Abaco, where the heroes are drawn into a conflict between two of...   [click here for more]
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100 Hooks and Rumours for Aysle

100 Hooks and Rumours for Aysle


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
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100 Hooks and Rumours for Fading Suns

100 Hooks and Rumours for Fading Suns


When asking around in different places, characters may overhear rumours of different things. They may be insuring about a different matter entirely and stumble across additional information by accident. This supplement has 100 rumours that characters could hear. They can be used as misdirection, background information or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Hooks and Rumours for Fading Suns II

100 Hooks and Rumours for Fading Suns II


When asking around in different places, characters may overhear rumours of different things. They may be insuring about a different matter entirely and stumble across additional information by accident. This supplement has 100 rumours that characters could hear. They can be used as misdirection, background information or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Hooks and Rumours for the Nile Empire

100 Hooks and Rumours for the Nile Empire


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
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Eternity Street

Eternity Street


A unique "mini-setting" for Torg Eternity: a "pocket reality" consisting of a single, long (endless?) street, and the establishments and people to be found there. Useful as a haven, mystery, transport hub, support system, and more. Come on down to the street and explore! ...   [click here for more]
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New Psionic Powers

New Psionic Powers


A collection of fifteen new psionic powers for use with Torg Eternity, including astral projection, cyrokineiss, empathic healing, hallucination, and kinetic blast! Give your psionic storm knights an edge and provide their psychic foes with a few surprises. ...   [click here for more]
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Space 1889 - Mars - Additional Content

Space 1889 - Mars - Additional Content


Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
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The Dark Eye - Aventuria Advantages and Disadvantages Cards

The Dark Eye - Aventuria Advantages and Disadvantages Cards


General, Fate Point, and Combat—this set contains cards for every special ability introduced in the Aventuria Compendium. Additional cards summarize new advantages, disadvantages, focus rules, and useful tables so you can spend more time playing the game. Adventure awaits! ...   [click here for more]
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The Dark Eye - Combat & Special Abilities Cards

The Dark Eye - Combat & Special Abilities Cards


This card pack contains all combat and general special abilities from the TDE Core Rules. It also offers a useful overview of botches and combat situations and includes cards for states and conditions. ...   [click here for more]
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The Dark Eye - Compendium Figure Flats Supplement

The Dark Eye - Compendium Figure Flats Supplement


This set includes more than 60 figure flats and the characters, races, creatures, and monsters from the Aventuria Compendium. Let Aventuria truly come to life at your gaming table. Adventure awaits! ...   [click here for more]
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The Dark Eye - Spells & Rituals Cards

The Dark Eye - Spells & Rituals Cards


This card pack contains all magic cantrips, spells and rituals introduced with the TDE Core Rules. It also includes magical special abilities, protective and warding circles, staff enchantments, witch curses, familiar’s tricks and elven magical songs as well as useful summaries and charts for spell and ritual modifications. ...   [click here for more]
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The Dark Eye - Warring Kingdoms Figure Flats Supplement

The Dark Eye - Warring Kingdoms Figure Flats Supplement


This set includes more than 60 figure flats and the characters, races, creatures, and monsters from the Dark Eye Core Rules, the Aventuria Almanac and the Warring Kingdoms. Let Aventuria truly come to life at your gaming table. Adventure awaits! ...   [click here for more]
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Torg Eternity - Dancing on Needle Tips

Torg Eternity - Dancing on Needle Tips


The special backer adventure from GenCon 2019. Decide the fate of the Paris Hardpoint, and potentially drive a wedge between The Church and their most powerful minions! What will your Storm Knights choose? ...   [click here for more]
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Torg Eternity - Into the Storm

Torg Eternity - Into the Storm


PDF and EPUB files of Ed Stark's mini-novella trilogy introducing the world of Torg Eternity. ...   [click here for more]
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Torg Eternity: Strike a Chord

Torg Eternity: Strike a Chord


Strike a Chord - Bards, Skalds, and Musicians in the Possibility Wars Music is a powerful force, able to move the masses as well as any sermon, which makes it useful in the fight against the High Lords. Aysle in particular has bards who weave songs into spellcraft and Viking skalds whose poetry is a melody all its own – but musical performers can be found in every cosm, and this...   [click here for more]
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An Edeinos in Core Earth

An Edeinos in Core Earth


You’re an alien, you’re an evil alien. You’re an Edeinos in Core Earth. Some edeinos have turned against Baruk Kaah and the other High Lords and now fight as Storm Knights. But to most people of Core Earth, they still look like invaders, and their life is not always easy once they leave the Living Land. This short supplement provides a way to treat “existing while edeinos” as an extra Cosm...   [click here for more]
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Pandora's Box

Pandora's Box


This is a one-act adventure set in the Nile Empire. It features a hunt for the ancient relic through the Tomb of Thoth as the heroes overcome puzzles, traps and guardians. After overcoming an ambush, can the heroes stop a ritual that will use the eternity shard to cause a catastrophe? ...   [click here for more]
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Portent of Ruin

Portent of Ruin


A serial killer is stalking the streets of Marseille, France, within the Cyberpapacy. The Delphi Council wants a team of agents to find the killer before they strike again in an effort to show the people of France they can rely on someone other than the Cyberpapacy. Will the heroes be able to stop the killer before they strike again? How will they handle the fact this is all tied into an ancient prophecy,...   [click here for more]
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Storm running

Storm running


Want reality to be useful? well now it is, assuming you have the possibility for it. Use reality to forge eternity shards, replicate powers, or even pull things from other dimensions!  ...   [click here for more]
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Torg Eternity Archetypes - Scoundrels

Torg Eternity Archetypes - Scoundrels


"Good morning, Jim. Your mission, should you choose to accept it..."                                                                 - Mission: Impossible Not every problem in the Possibility Wars can be solved using guns (or lasers, or swords). In this collection, you will find nine Storm Knights who live by their wits. Smugglers, spies,...   [click here for more]
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Torg Eternity Archetypes - Soldiers

Torg Eternity Archetypes - Soldiers


"Wars may be fought with weapons, but they are won by men."                                                                 - General Patton Reporting for duty: nine new soldiers for the Possibility Wars. From Core Earth soldiers of fortune to rocket-pack wielding adventurers from the Nile Empire, here are a selection of combat-ready...   [click here for more]
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Torg Eternity Positive and Negative Descriptors

Torg Eternity Positive and Negative Descriptors


Modern narrative games have introduced the idea of descriptive phrases that players can refer to in narrating their actions and which can have a mechanical benefit during the game. That’s an easy idea in principal but how would you apply it to Torg Eternity? This is my attempt at implementing the idea in TORG.  Fate refers to these as aspects, Marvel Heroic Role-playing called them assets and complications....   [click here for more]
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Zombie:Beast

Zombie:Beast


This 1-Act adventure is for Beta Clearance heroes. It is set within Pan-Pacifica. While investigating a minor corporation they discover a plot to infect animals with the "jiangshi virus". Can they overcome the gene-boosted animals and gene-spliced cytosoldiers and put a stop to their plans? This adventure has the heroes venturing into a recently attacked research complex inhabited...   [click here for more]
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The Speakers with the Dead

The Speakers with the Dead


Speakers with the dead walk amongst us.... Beginning as an elitist cult popular among decadent nobles, Manja is a forbidden religion of ancestor worship. This supplement details the history of the sect, their forbidden rituals and includes a new Calling and a full set of Theurgic rituals allowing players to bring these necromantic nobles into their dramas as playable characters. Gamesmasters will...   [click here for more]
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Basargeschichten - Der unsichtbare Tod (PDF) als Download kaufen

Basargeschichten - Der unsichtbare Tod (PDF) als Download kaufen


Einzelabenteuer aus dem Anthologieband Basargeschichten für DSA4. Stichworte zum Abenteuer: Zorgan-Pocken, Verhinderung einer Epidemie Spielort: Zorgan Zeit: in neuerer Zeit im Frühherbst Helden: 3–6, Erfahrung: Einsteiger bis Erfahren Schwierigkeit: Spieler: mittel; Meister: hoch ...   [click here for more]
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Basargeschichten - Die Macht des Wassers (PDF) als Download kaufen

Basargeschichten - Die Macht des Wassers (PDF) als Download kaufen


Stichworte zum Abenteuer: mhanadisches Kleinstaatenwesen und Völkergemisch, Machtkämpfe, Elementarismus, religiöse Bräuche Spielort: westliches Mhanadistan Zeit: 1028 BF oder davor Helden: 3–6; Erfahrung: gering bis mittel Schwierigkeit: Spieler: gering; Meister: hoch ...   [click here for more]
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Basargeschichten - Unter Skorpionen (PDF) als Download kaufen

Basargeschichten - Unter Skorpionen (PDF) als Download kaufen


Stichworte zum Abenteuer: Suche nach einem Entführten, Überbleibsel oronischer Herrschaft, Schmuggler und Banditen Spielort: Elburum Zeit: nach Travia 1028 BF Helden: 3–6, Erfahrung: Einsteiger bis erfahren Schwierigkeit: Spieler: erfahren, Meister: erfahren Achtung! Dieses Abenteuer berührt Hintergründe, die in der RSH Land der Ersten Sonne unter dem Kapitel Hinter dem...   [click here for more]
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Bestehen und Vergänglichkeit (PDF) als Download kaufen

Bestehen und Vergänglichkeit (PDF) als Download kaufen


T1 Im beschaulichen Dörflein Andraquell geschehen merkwürdige Dinge: Lebendige Flämmchen tanzen durch die Schornsteine und lassen Stichflammen aus den Feuerstellen schießen, Gegenstände fliegen wie von selbst durch die Luft, und irgendwas sitzt im Brunnen und besprüht die Dorfbewohner mit Wasserfontänen. Selbst der Zeitfluss scheint in Unordnung...   [click here for more]
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Bienenschwarm und Diskusflug - Die Überlegenen (PDF) als Download kaufen

Bienenschwarm und Diskusflug - Die Überlegenen (PDF) als Download kaufen


Einzelabenteuer aus dem Anthologieband Bienenschwarm und Diskusflug für DSA4. Schon oft befand sich das Land, das die Beni Rurech am Ende ihrer langen Reise fanden, unter fremder Herrschaft. Und ebenso oft fürchteten die Kenner des 88. Draijsch den Zorn der friedlichen Geschwister – nicht wissend, was sich dahinter verbarg, doch ahnend, dass es furchtbar sein müsste, sollte...   [click here for more]
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Codex Magica

Codex Magica


Sammlung aller Zaubersprüche (nicht Rituale und Zaubertricks) von DSA Magie 1+2 aus dem Regelwiki. Jede Seite ein Spruch mit Inhaltsverzeichnis  ...   [click here for more]
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Die Bewährungsprobe - Gruppenabenteuer

Die Bewährungsprobe - Gruppenabenteuer


Die Helden befinden sich zur vielgerühmten Warenschau im beschaulichen Angbar und besuchen eine Zirkusvorstellung der berühmten tulamidischen Gauklertruppe Dschalavaty, die am Nachmittag des 21. ING im Stadtteil Heimeling - bei den Gaststuben Aventuriens - stattfindet. Sie werden als Losgewinner zu der Tanzvorstellung einer Sharisad eingeladen. Während dieser Tanzvorstellung kommt es...   [click here for more]
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Die Gesichtslose - Die Gesichtslose (PDF) als Download kaufen

Die Gesichtslose - Die Gesichtslose (PDF) als Download kaufen


Einzelabenteuer aus dem Anthologieband Die Gesichtslose für DSA4. Anmerkungen zum Abenteuer: Komplexität (Meister / Spieler): hoch / mittel bis hoch Erfahrung (Helden): erfahren Anforderungen (Helden): Interaktion, Kampffertigkeiten, Talenteinsatz, Magie Ort und Zeit: Selem, beliebig nach 1021 BF Empfohlene Spielhilfen: Raschtuls Atem, Abenteuer-Anthologie Karawanenspuren, Wege der Zauberei...   [click here for more]
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Die Gesichtslose - Funkenflug (PDF) als Download kaufen

Die Gesichtslose - Funkenflug (PDF) als Download kaufen


Einzelabenteuer aus dem Anthologieband Die Gesichtslose für DSA4. Anmerkungen zum Abenteuer: Komplexität (Meister / Spieler): mittel / mittel Erfahrung (Helden): niedrig bis mittel Anforderungen (Helden): Interaktion, Talenteinsatz, Magie Ort und Zeit: östliches Mittelreich und Wildermark, nach dem Jahr des Feuers Ende Rondra 1029 BF Empfohlene Spielhilfen: Herz des Reichese,...   [click here for more]
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Die Goldene Stadt (PDF) als Download kaufen

Die Goldene Stadt (PDF) als Download kaufen


T4 Die Helden werden in Punin angeworben, um das Schicksal eines Mäzens einer Khôm-Expedition aufzuklären. Der reiche Tuchhändler hat sich bei der Suche nach einer verschollenen Stadt unter dem Sand der Wüste auf zwielichtige Gefährten eingelassen, und die Auftraggeberin der Helden fürchtet um sein Leben. Die Helden sollen deshalb der ersten Expedition nachreisen, um Schlimmeres...   [click here for more]
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Die Schwarze Katze - Brüchiger Frieden - Crowdfundingpack (PDF) als Download kaufen

Die Schwarze Katze - Brüchiger Frieden - Crowdfundingpack (PDF) als Download kaufen


Im Crowdfunding für Die Schwarze Katze - Brüchiger Frieden kam allerlei zusammen, was wir in diesem Paket für dich zusammengefasst haben. Damit du dich mit deiner Gruppe direkt in die Abenteuer von Fasar stürzen kannst werden dir hier die ausgefüllten Charakterbögen aller Archetypen aus dem Hauptband zur Verfügung gestellt. Perfekt für einen spontanen One-Shot. Die fünf Göttlichen als Aufklebermotive. Die...   [click here for more]
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Die Schwarze Katze - Katzendokumente (PDF) als Download kaufen

Die Schwarze Katze - Katzendokumente (PDF) als Download kaufen


Als erwachte Katze in Aventurien erlebt man viele Abenteuer in den Straßen der Städte oder in den tiefen der Kanalisation. Erfahrungen schlagen sich im Laufe der Zeit in Abenteuerpunkten nieder und all dieser Prozess wird am besten auf einem Heldenbogen festgehalten. Dieses Produkt enthält Heldenbögen mit Platz zum notieren der Eigenschaften, Fertigkeiten, Kampfwerte, Vor- und Nachteile, Ahnengaben...   [click here for more]
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Die Schwarze Katze - Pfotenwerk - Aus fernen Ländern (PDF)

Die Schwarze Katze - Pfotenwerk - Aus fernen Ländern (PDF)


Was ein Aufruhr in Havena! Vor der Stadt sind Menschlinge mit rollenden Häusern angekommen, die ein großes buntes Zelt aufgestellt haben. Warum? Keine Ahnung, aber bei diesen Menschlingen sind einige Erwachte und nicht alle sind Katzen! Don Gato ist neugierig und will, dass sich einige Leute dort mal umsehen, denn Fremde sind in Havena zwar immer willkommen, aber diesen Fremden sind nicht von hier....   [click here for more]
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