Title |
Publisher |
Price |
Zhentish soldiers, Maerimydran drow, and Sharran cultist have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elmister's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave of magic in this embattled land seems to fray with each passing day. The Zhentish yoke lies heavy over Shadowdale - but the Dalesfolk are ready to fight... [click here for more] |
Wizards of the Coast |
$14.99
|
Master the Secret Magic of Steel
Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast. The... [click here for more] |
Wizards of the Coast |
$14.99
|
Explore the Shining Jewel of Faerûn
Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar!
This supplement for the D&D game offers an in-depth... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
Long ago, the Sabrak clan of dwarves, in an effort to restore their clan’s lost power and status, meddled with dark forces in the Sunset Mountains. The dwarves succeeded only in creating their own isolation and madness. Their clan grew smaller and ever more degenerate—so that today, only the three brothers who lead the clan and a handful of other dwarves remain.
Of the three brothers, Zarnak,... [click here for more] |
Wizards of the Coast |
$4.99
|
On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing... [click here for more] |
Wizards of the Coast |
$4.99
|
A wacky, wily roleplaying game of post-apocalyptic peril.
Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness.... [click here for more] |
Wizards of the Coast |
$19.99
|
WELCOME TO THE APOCALYPSE!
In the wake of a nuclear holocaust, the world has been reduced to a radioactive wasteland overrun with mutants — and you’re one of them! As you scavenge for precious technology, you rely on your mutations to stay alive.
What powerful new Alpha Mutation or Omega Tech will you discover next?
This is the complete set of Alpha Mutation and Omega Tech cards. Game rules... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races.
Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this... [click here for more] |
Wizards of the Coast |
$4.99
|
Multiple Character Disorder by Chris Youngs: Chris Youngs talks about wanting to play new characters.
Character Concepts - Arcane Options by Matthew Sernett: Arcane Power is out this month! Check out two cool builds using content from the new book.
White Lotus Academy by Peter Schaefer: Many of the world’s best arcanists graduate from... [click here for more] |
Wizards of the Coast |
$4.99
|
Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine.
Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order
Game Transparency by Andy Collins: This article will help all DMs learn when... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
Editorial Surely You Joust! Step Into the Ring Character Theme: The Fatedancer Class Acts: Assassin -- The Black Flame Zealot Channel Divinity: Melora D&D Almuni Dragonmirth Nerathi Legends: Merindaelion, the Barony of the Emerald Blade Confessions of a Full-Time Wizard Class Compendium Playtest: The Arcanist ... [click here for more] |
Wizards of the Coast |
$4.99
|
Dragon Magazine Issue #408 Feb 2012 ... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
3 Misty Memories By Stan! This month we raise Ravenloft from the dead. Boys and ghouls, you’re in for a treat.
4 Strahd and Van Richten By Sterling Hershey Rudolph van Richten is the D&D game’s most esteemed vampire hunter, but one legendary vampire has so far eluded him.
11 Twisted by Darkness By Doug Hyatt Because of your brutal deeds, the dark powers have turned you... [click here for more] |
Wizards of the Coast |
$2.99
|
Contents:
3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first.
4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction.
9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name was Nerull.... [click here for more] |
Wizards of the Coast |
$2.99 $1.79
|
Elegant, Dark, and Deadly.
Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares... [click here for more] |
Wizards of the Coast |
$13.99 $8.39
|
Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning,
February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the
Beneath the Dust by Jared Espley: An adventure... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of Contents:
Editorial Cruel as a Desert Wind The Isle of Death Traveling the Athasian Wastes The True ... [click here for more] |
Wizards of the Coast |
$4.99
|
Contents
1 Dungeon! by Christopher Perkins This month, we get to explore one of the first D&D® dungeons ever created and experience it in a whole new light.
2 No Rest for the Wicked by Robert J. Schwalb The archmage Addiv Ragemry built his dungeon to save lives, but something's gone horribly awry. A D&D adventure for characters of levels 7–9 inspired by the Dungeon! Fantasy Board Game.... [click here for more] |
Wizards of the Coast |
$4.99
|
Survival at Sub-Zero
Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared.
This supplement for the D&D game explores the impact of... [click here for more] |
Wizards of the Coast |
$16.99
|
A new adventure and more monstrous mutants for your D&D Gamma World game!
The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain.
This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented... [click here for more] |
Wizards of the Coast |
$14.99
|
The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain.
This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons Fantasy... [click here for more] |
Wizards of the Coast |
$14.99
|
Heroes of Primal Might and Ancient Power!
From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil.
This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied... [click here for more] |
Wizards of the Coast |
$17.99
|
Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.
Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them... [click here for more] |
Wizards of the Coast |
$19.99
|