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Solomani Rim Map Pack

Solomani Rim Map Pack


The Solomani Rim awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation.   ...   [click here for more]
Mongoose  $5.99

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Soviet Vehicles of World War II

Soviet Vehicles of World War II


Taking the brunt of German aggression, the Soviet Union reeled under the onslaught for the first years of the war. After finally holding the enemy back at Stalingrad, the Soviet war machine was finally able to flex its muscles and struck forward, carrying the war into the heart of Germany. In many ways, the clash between Germany and the Soviet Union was the Second World War, and became the source...   [click here for more]
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Special Supplement 1: Biotech Vehicles

Special Supplement 1: Biotech Vehicles


Science fiction is full of biotech vehicles, from the whale subs of East of Eden to the living ships of Vorlons and Shadows in TV’s Babylon 5. 2300AD for Mongoose Traveller also features the heavy use of biotechnology by the alien Pentapod race, including vehicles and starships. Since the Traveller vehicle design rules found in Supplement 5-6: Vehicle Handbook are effects-based,...   [click here for more]
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Special Supplement 2: Deadly Assassins

Special Supplement 2: Deadly Assassins


This Special Supplement for Traveller introduces three schools of assassins, careers to create characters from them, the equipment they use and some sample agents to use in your games. There are many schools of assassins scattered throughout the galaxy, but only three large enough and powerful enough to become known to more than a few specialists and historians. These are the schools of Dark Eon,...   [click here for more]
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Special Supplement 3: Vehicle Upgrade Manual

Special Supplement 3: Vehicle Upgrade Manual


Special Supplement 3: Vehicle Upgrade Manual adds many new design options to Supplement 5-6: Vehicle Handbook. Three brand new chassis types are on offer; ekranoplans, rocket planes and ornithopters.  Also in this book are rules for vehicle maintenance, design flaws, new modifications, and new weapons. A system for creating ultra-heavy vehicles is also present, suitable for making the...   [click here for more]
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Special Supplement 4: Rescue Ops

Special Supplement 4: Rescue Ops


Within the pages of this supplement are resources allowing players to assume the role of those who put their lives on the line every day to keep their community safe. From rugged firefighters, to stoic doctors and daredevil space rescuers, there are options to play several different types of everyday hero. First, are two new careers, the Healer and Rescuer. Healers tend to be doctors, nurses and medics,...   [click here for more]
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Spinward Encounters

Spinward Encounters


Welcome to Spinward Encounters, a series of short adventures and adventure seeds for Traveller. Spinward Encounters is set in the Spinward Marches sector of the Third Imperium, part of the Official Traveller Universe and require only the Traveller rules to play. With a variety of patrons and 16 full-blown adventures set in Amber Zones throughout the Spinward Marches, this book contains enough to keep...   [click here for more]
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Spinward Marches

Spinward Marches


The Spinward Marches lie on the edge of Imperial space, and area that borders rival interstellar governments that directly oppose any further expansion. Far from the major centres of power the local rulers have more practical power than the Emperor himself. It is here that bands of daring individuals can take advantage of the hostile factions in order to carve out a fortune for themselves. The Spinward...   [click here for more]
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Spinward Marches 1: The Bowman Arm

Spinward Marches 1: The Bowman Arm


The Bowman Arm is a section of the Spinward Main running through District 268 of Spinward Marches sector. It lies beyond the Imperial border but links the outposts of Five Sisters subsector with the rest of the Imperium. Many of its frontier worlds are not Imperial members, making this area of space difficult at best and more often hazardous for Imperial traders to operate within. This book explores...   [click here for more]
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Spinward Marches 2: The Lunion Shield Worlds

Spinward Marches 2: The Lunion Shield Worlds


The ‘Lunion Shield Worlds’ is an unofficial term referring to a group of star systems on the border between the Third Imperium and the Sword Worlds Confederation.  Although they form part of the Spinward Main, these worlds are very much a backwater and frontier. Few major corporations are keen to invest in a region that will surely be a battleground in any future war, leaving opportunities...   [click here for more]
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Spinward Marches Map Pack

Spinward Marches Map Pack


The Spinward Marches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation.   ...   [click here for more]
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Spinward Salvage LIC

Spinward Salvage LIC


This adventure details a small corporation operating at the Coreward end of the Spinward Marches – Spinward Salvage LIC (Licensed Imperial Corporation). The company got its start after the 3rd Frontier War salvaging wrecks and bases left behind from that war. Spinward Salvage is a company with a reasonable reputation, but it has been known to employ freelancers of somewhat more dubious reputation...   [click here for more]
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Starport Battlemaps #1 - Domed Ship's Berth

Starport Battlemaps #1 - Domed Ship's Berth


First in a series of Battlemaps focusing on starports for Traveller and Sci-Fi Roleplaying games. This package includes 4 high-resolution images: Domed Ship's Berth - daytime, exterior Domed Ship's Berth - daytime, interior Domed Ship's Berth - nightime, exterior Domed Ship's Berth - nightime, interior The maps have no gridlines added. The maps in this series can be used separately...   [click here for more]
Mongoose  $2.00

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Starport Battlemaps #2 - Landing Pad

Starport Battlemaps #2 - Landing Pad


Second in a series of Battlemaps focusing on starports for Traveller and Sci-Fi Roleplaying games. This package includes 2 high-resolution images: Landing Pad - daytime, exterior Landing Pad - nightime, exterior The maps have no gridlines added. The maps in this series can be used separately or in conjunction with upcoming Starport map releases (sold...   [click here for more]
Mongoose  $1.00

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Starport Battlemaps #3 - Freight Dock and Customs Office

Starport Battlemaps #3 - Freight Dock and Customs Office


Third in a series of Battlemaps focusing on starports for Traveller and Sci-Fi Roleplaying games. This package includes 4 high-resolution images: Freight Dock and Customs Office - daytime, exterior Freight Dock and Customs Office - daytime, interior Freight Dock and Customs Office - nightime, exterior Freight Dock and Customs Office- nightime, interior The maps have no gridlines...   [click here for more]
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Starport Battlemaps #4 - Main Concourse

Starport Battlemaps #4 - Main Concourse


Fourth in a series of Battlemaps focusing on starports for Traveller and Sci-Fi Roleplaying games. This package includes 9 high-resolution images:   Main Concourse First Floor - daytime Main Concourse Second Floor - daytime Control Tower Third Floor / Rooftops - daytime Control Tower Top Floor / Rooftops - daytime Control Tower Dome / Rooftops - daytime, exterior Main Concourse...   [click here for more]
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Starports

Starports


The Starport is the central base of operations for many Traveller adventures - but each one is far more than a collection of refuelling points and patron display boards. Every starport in the galaxy is a living, breathing place, and this supplement will make your adventures stand out by making starports real locations. Packed with information on what facilities, characters, and businesses can be found...   [click here for more]
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Stuff

Stuff


Buy! Buy more! Buying feels good! YOU NEED MORE STUFF! Troubleshooter! To serve and protect Alpha Complex and your friend The Computer, you need weapons! You need gear! You need approved personal services! In short, you need all 225 entirely new items in this jam-packed PARANOIA roleplaying game supplement forthrightly titledâ€â€ÂÂSTUFF...   [click here for more]
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Supplement 10: Merchants and Cruisers

Supplement 10: Merchants and Cruisers


Merchants and Cruisers, the tenth book in the highly successful Traveller supplement line, is a giant resource for referee's looking to populate space between the stars with new ships, and players looking for a new ride. Every ship in this book is individually illustrated and presented with a high resolution deck plan. From the tiniest of fighters to powerful cruisers, this book provides not just...   [click here for more]
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Supplement 11: Animal Encounters

Supplement 11: Animal Encounters


Once players start venturing out from the safety of civilisation and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed party for weeks before making their lethal ambush, to harmless furballs that make for good pets, Animal Encounters will allow a referee to create new creatures to populate his worlds, each...   [click here for more]
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Supplement 13: Starport Encounters

Supplement 13: Starport Encounters


It happens to every referee at one time or another. The players jump in-system, dock at a starport, offload passengers and cargo, and then ask a string of questions. ‘So, what other ships are in the port?’ ‘This cargo of pharmaceuticals – which does it actually contain?’ ‘I go to the bar for a few drinks. Who else is around right now?’ This book will allow...   [click here for more]
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Supplement 14: Space Stations

Supplement 14: Space Stations


Smaller than planets, often larger than capital ships, space stations are a key part of any system’s military, economic and social construct. Indeed, in some systems the majority of the local population may be housed on stations with only a few making their lives on planets and moons in the area. Either way, stations are almost universally present in any system able to build them. The core of this...   [click here for more]
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Supplement 15: Powers and Principalities

Supplement 15: Powers and Principalities


This book is, in many ways, a continuation of Supplement 13: Starport Encounters. Whereas that book provided a ready toolkit for referee’s to flesh out starports with ships, crews and passengers, Supplement 15: Powers and Principalities does the same with the forces and organisations that control the planets players land upon – the corporations, governments and religions. Not all...   [click here for more]
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Supplement 16: Adventure Seeds

Supplement 16: Adventure Seeds


The game session arrives. You have not had time to prepare the game this week and then the players announce they want to jump to a system you have not yet fully detailed. You need an adventure, quick. This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement...   [click here for more]
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Supplement 1: 760 Patrons

Supplement 1: 760 Patrons


Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure? Worry not, for 760 Patrons is here to rescue you! Packed full of adventure hooks and ideas, with multiple variations on each one, 760 Patrons is a veritable encyclopaedia of plots, missions, and paying jobs, each fully categorised and itemised as to your...   [click here for more]
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Supplement 1: 760 Patrons 2nd Edition

Supplement 1: 760 Patrons 2nd Edition


Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress. Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?...   [click here for more]
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Supplement 2: Traders & Gunboats

Supplement 2: Traders & Gunboats


Showcasing the workhorses of space, Traders and Gunboats details a veritable fleet of civilian and quasi-military ships that can be found throughout the galaxy. Each entry comes complete with a history of the ship, notable elements in its construction, and comprehensive deck plans, ensuring you are never caught short when a boarding action takes place! These ships can be used in a multitude of settings,...   [click here for more]
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Supplement 3: Fighting Ships

Supplement 3: Fighting Ships


Detailing the largest and most powerful vessels ever to ply the space lanes, Fighting Ships contains the full history, design elements and deck plans of mighty warships. From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this book to start your own war. No longer will players simply have to avoid local system patrol boats - they will soon...   [click here for more]
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Supplement 4: Central Supply Catalogue

Supplement 4: Central Supply Catalogue


Once your ship is fully kitted out, it is time to bring your character up to spec. The Central Supply Catalogue advertises all manner of unique items that no self-respecting Traveller should be without. Whether you are looking for a new set of wheels, a more powerful gun, sophisticated bugging equipment or the finest in evening wear, this book has it all. Neatly divided into easy to find sections,...   [click here for more]
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Supplement 5-6: Vehicle Handbook

Supplement 5-6: Vehicle Handbook


Completely rewritten with an all new flexible and easy to get to grips with design system, the Vehicle Handbook is a central resource for the Traveller RPG. As well as providing details of every vehicle published for the Traveller RPG, along with many new designs, the Vehicle Handbook also contains a complete construction system allowing you to build any vehicle in any setting, from a simple bicycle...   [click here for more]
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Supplement 5: Civilian Vehicles

Supplement 5: Civilian Vehicles


Including a complete vehicle creation system, Civilian Vehicles is a ready reference for any Traveller needing to get from A to B in the fastest/classiest/safest way possible - take your pick! From primitive ground cars to the most advanced skimmers, this book is a complete catalogue of vehicles found in civilian hands. ...   [click here for more]
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Supplement 6: Military Vehicles

Supplement 6: Military Vehicles


Sometimes battle dress is just not enough. Upgrading the vehicle creation system from Civilian Vehicles, Military Vehicles gives you the armour and weaponry you need for mass destruction. From simple scout skimmers to heavy self-propelled guns, to giant walking mecha, Military Vehicles contains everything a Traveller needs for self-defence on the road, in the wilderness and in the skies. ...   [click here for more]
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Supplement 7: 1,001 Characters

Supplement 7: 1,001 Characters


A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien bounty hunter, starport administrator or backwater hunter easily. Each character comes with name, equipment, skills and background, giving them life and personality right...   [click here for more]
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Supplement 8: Cybernetics

Supplement 8: Cybernetics


Designed for all Traveller settings, Cybernetics puts the Cyber into cyberpunk. Whether you are looking at a setting based around technological enhancements, or just wanting to build your character up with a few augments, Cybernetics is for you. With full rules for turning man into machine, Cybernetics is suitable for creating a war-grade killing machine festooned with internal weaponry and defences,...   [click here for more]
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Supplement 9: Campaign Guide

Supplement 9: Campaign Guide


The Campaign Guide for Traveller is a referee’s new best friend!  Contained within this hardback are countless adventure hooks, mini-systems, maps and other tools that can be used at a moment’s notice. Also included is the Automatic Campaign System, a tool that binds the contents of this book together to allow a referee to run a complete campaign, from start to finish, with no preparation whatsoever!...   [click here for more]
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Sword Worlds

Sword Worlds


Beyond the borders of the Imperium, deep in the Spinward Marches, lies the Sword Worlds, said to be a wild place of fierce men, bush wars and quick tempers. The Sword Worlders are humans who primarily live in the Sword World subsector of the Spinward Marches. Their Confederation spans over a dozen star systems, and is thus one of the more notable minor states in the sector. Sword Worlders are generally...   [click here for more]
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Sword Worlds

Sword Worlds


The Sword Worlds lie just beyond the Imperial border, a distinct cultural region settled long ago by refugees from a civil war. Theirs was a tough existence, but it produced a people both proud and resilient. Their history is one of internal and external conflict; wars for dominance of the Sword Worlds and wars against the Imperium. Sword Worlds details the people of the Sword Worlds Confederation...   [click here for more]
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Taken on the Run

Taken on the Run


In the first hours of the Fifth Frontier War, Sublieutenant Leif Amsha is sent on a dangerous mission into a crippled Zhodani cruiser. He must lead his team through hotly contested corridors in search of intelligence on Zhodani intentions. The assault is tough but with his team more concerned with payback than the mission, getting back out again may not be an option. ...   [click here for more]
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Termination Quota Exceeded

Termination Quota Exceeded


Your termination quota's exceeded, but your happiness index is still way down in the doldrums of despair, and your loyalty index ain't looking too good. Total Security means that everything's tracked and monitored, including your own dwindling chances of survival. There's a whole sector of traitors out there, and your gun won't fire until the next business day. You've got the BLUE clearance blues....   [click here for more]
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The Book of Small Craft

The Book of Small Craft


This book is for the Second Edition of Traveller by Mongoose, though it should be compatible with any other edition It contains descriptions, deck plans (with cluttered and non-cluttered versions), a couple of variants for some of the craft, Second Edition game specifications and some additional rules. Full Roll D20 assets are included as a separate file, along with a handy smaller cut down version...   [click here for more]
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The Borderland

The Borderland


The Borderland is the unofficial name given to a region of space in Trojan Reach sector. It is also – not coincidentally – the name of a subsector in that area. The two overlap, though the term ‘Borderland’ is sometimes used in a wider context to refer to the general area surrounding the subsector of that name. The Borderland is a region of great strategic significance lying between the border...   [click here for more]
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The Bronze Case

The Bronze Case


The Travellers encounter a woman desperate to escape an attack by persons unknown. She needs them to help her deliver a mysterious bronze case to a facility hundreds of kilometers away, but the attackers are not far behind! Will the intrepid Travellers protect her and her precious cargo or will rival corporate spies and road gangs have the upper hand? It's up to the bravery of the Traveller...   [click here for more]
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The Descent Revenge I The Burning of Novikov

The Descent Revenge I The Burning of Novikov


A simple security job on an insignificant mining asteroid is about to get extremely complicated. Welcome to Novikov: Population 502 500. This adventure provides a sandbox setting with multiple factions all working towards their own ends. If you players find it almost impossible to recognize a plot hook when you offer them one, this is the adventure for you. With so many factions at work the characters...   [click here for more]
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The Dimenos Problem

The Dimenos Problem


Dimenos was once an exclusive liner plying the spacelanes of the Reach. Now, after having been party to slave trading, she lies near-derelict at her moorings, stripped of her luxurious fittings and left to decay. When a pirate attack on Thebus highport forces five Travellers to take shelter in the wreck, they find themselves adrift aboard the dying ship. With no power, no weapons and no prospect...   [click here for more]
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The Fall of Tinath

The Fall of Tinath


The Fall of Tinath is a complete campaign for Traveller, set in the same galaxy as the Third Imperium but many, many parsecs away. The Travellers will visit the world of Tinath, just as it comes under attack from the terrible Esseray, a new alien in race in Traveller whose motives and methods are so far unknown. Discover the Esseray in their many forms, and fight against time as the options for the...   [click here for more]
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The Frozen Watch

The Frozen Watch


Marine Gunnery Sergeant Walker emerges from cold sleep and is blown out of an assault cutter into orbit. Surrounded by the frozen corpses of comrades, with no communications and a battle dress computer that speaks the wrong language, quick thinking is critical. Walker must figure out a way to land safely on the unknown planet below or burn up trying. ...   [click here for more]
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The Glorious Empire

The Glorious Empire


The Glorious Empire is an Aslan splinter state in the Trojan Reach that engages in the forbidden practice of slavery. The Empire has spurned the Aslan custom of ritual warfare, insisting upon violent open war in all conflicts. Their borders have held strong for centuries… until now. Beset by enemies on all sides, the Empire is now collapsing rapidly and has lost one world after another. However,...   [click here for more]
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The Great Outdoors

The Great Outdoors


TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND! All your life, you've lived inside the dome of Alpha Complex. All your life, you've been terrorised, interrogated, drugged, manipulated, brainwashed, probed, experimented on, shot at and occasionally murdered. That's still better than life Outdoors. Alpha Complex may be a dystopian nightmare, but at least it's home. There could be anything out there!...   [click here for more]
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The Great Rift

The Great Rift


The Last Great Unknown in Charted Space Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar...   [click here for more]
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The Jonny Nexus Compilation

The Jonny Nexus Compilation


Signs and Portents presents: The Jonny Nexus Compilation A compendium of articles originally written by Jonny Nexus for Signs and Portents magazine. ...   [click here for more]
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