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 Hottest Core Rulebooks, Sci-fi Sale from Mongoose
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2300AD Core Rulebook Revised

2300AD Core Rulebook Revised


Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger as the...   [click here for more]
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Aliens of Charted Space Vol. 1

Aliens of Charted Space Vol. 1


Aliens of Charted Space Volume 1 details four spacefaring cultures, three of them alien and one curiously familiar. These are the Zhodani, humans transplanted from Earth to develop in far-off Zhdant. Their well-ordered society is very different to the squabbling mini-states of the Vargr despite sharing a common Terran ancestry. The Aslan and the K’Kree, meanwhile, are polar opposites; proud...   [click here for more]
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Aliens of Charted Space Vol. 2

Aliens of Charted Space Vol. 2


Aliens of Charted Space 2 details three of the most misunderstood cultures of Charted space – the Solomani, the Droyne and the Hivers. Despite the fact they are the original humans, the Solomani are confusing to outsiders and often portrayed as despicable in Imperial propaganda. The Droyne and the Hivers are alien in both physical form and way of thinking. Both make many outsiders uneasy –...   [click here for more]
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Armageddon 2089 Main Rulebook

Armageddon 2089 Main Rulebook


Armageddon 2089: Total War is a 304 page hardback RPG concentrating on mek-based warfare and the mercenary/corporate companies who use them. Using the d20 System to its fullest, this is the most detailed game of its type to date, and no expense has been spared in ensuring that it is also one of the best looking games available. The rulebook kicks off with a 'Welcome to Armageddon 2089' mini-chapter...   [click here for more]
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Book 10: Cosmopolite

Book 10: Cosmopolite


Civilisations stand and fall, not by might of arms, but by its cosmopolites – the ordinary Citizens and Scholars who make up most of the population. Book 10: Cosmopolite provides new options and possibilities for characters who have followed the Citizen or Scholar careers. Citizens and Scholars together are keepers of the flame of civilisation. With this book, your Citizen character will be able...   [click here for more]
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Book 1: Mercenary Second Edition

Book 1: Mercenary Second Edition


In the universes of Traveller there are countless souls sailing across the sea of stars in search of fame, fortune and perhaps some deeper meaning to it all. Some are looking for the answer to the eternal questions of their civilisation, others simply want to get away from it all and find something better in the void. Anything can happen in the stretches of emptiness between worlds, and sometimes this...   [click here for more]
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Central Supply Catalogue

Central Supply Catalogue


Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy. From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents...   [click here for more]
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Clones in Space

Clones in Space


Space - the final frontier. These are the voyages of some unenterprising Troubleshooters. Their mission: to seek out new life, new civilizations... and terminate them... to boldly go where no clone has any business going. ...   [click here for more]
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Death, Lies and Vidtape

Death, Lies and Vidtape


Now that The Computer is gone, more Secret Societies than we want to think about are fighting over the pieces of Alpha Complex. All that keeps them from winning is their mutual loathing and suspicion. Now comes a leader who could unite all the Societies and lead Alpha Complex to a grand new future. But if that happened, we wouldn t be able to do any more Paranoia adventures, would we? So the leader...   [click here for more]
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Deepnight Revelation: The Riftsedge Transit

Deepnight Revelation: The Riftsedge Transit


Expansion 1 of the epic Deepnight Revelation campaign. The expedition begins with a transit along the edge of the Great Rift, taking the Travellers beyond Charted Space. This is the last chance to turn back, the final shakedown before the years of travel begin to unfold. Problems with the ship or her crew could scrub the whole mission, and problems certainly exist! How the Travellers deal with these...   [click here for more]
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Don't Take Your Laser to Town

Don't Take Your Laser to Town


Don't Take Your Laser to Town is a Yellow clearance Paranoia adventure for 2-6 players, filled with page after page of cliff-hanging exploits from a time when clones were clones and bots were bots and player characters were cowering under buildings. This adventure includes marginal notes on recreating the Old West... like it was in the movies. Hysterical uh, historical figures are turning over in...   [click here for more]
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Drinaxian Companion

Drinaxian Companion


The Drinaxian Companion is an expansion to both the Trojan Reach and the Pirates of Drinax campaign, and useful for any and all pirate-based adventures in Traveller. This volume presents additional rules and adventure possibilities, along with a useful summary of the Pirates of Drinax campaign and locations featured within it. New aspects of the Trojan Reach sector are...   [click here for more]
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Element Class Cruisers: Ship Builder's Blueprints

Element Class Cruisers: Ship Builder's Blueprints


The cruisers of the Imperial Navy are both its symbol and its workhorses. The three classes of ship that make up the Element cruiser family are mainstays of the Imperial Navy, and can be found across Charted Space. From fighting wars and protecting the space lanes, to flag showing missions and voyages of discovery, Element cruisers are true, reliable workhorses of the navy. These huge vessels are...   [click here for more]
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Gamma-Lot

Gamma-Lot


All right, we know that Post-MegaWhoops Alpha is strange, buy knights, maidens, castles and dragons in the middle of LOT Sector? It's merry olde England meets not-so-merry new Alpha as the Knights of the Round Table face off against an intrepid team of Troubleshooters in the most transdimensional adventure of them all! Plus, this adventure features the return of Randy the Wonder Lizard! ...   [click here for more]
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High Guard

High Guard


Welcome to High Guard. This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches to...   [click here for more]
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HIL Sector Blues

HIL Sector Blues


Rejoice citizen! Your friend The Computer has chosen you to become a HIL Sector Internal Security Blue Trooper! It’s a Campaign Pack! In HIL Sector Blues you get a fantastic compendium of facts, innuendos, and outright lies about HIL sector. You also get a new transportation system, the latest in police equipment from R&D, and vatloads of useful information on the ever-popular Internal Security....   [click here for more]
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Implausible Deniability

Implausible Deniability


CONGRATULATIONS, CITIZEN!  You have been selected for an EXCITING MISSION. Your assignment is to: [ ] Determine why there's a microscopic shortfall in food vat yields [ ] Test experimental brain interface technology [ ] Terminate terrorist mutant traitors [ ] Identify and terminate saboteurs in your Troubleshooter team [ ] Determine the precise temperature at which your cranial...   [click here for more]
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Jeremiah Roleplaying Game

Jeremiah Roleplaying Game


Here begins the story of the World after the Death. The birth of the new, out of the ashes of the old. This is the world of Jeremiah, the world as it is after the Big Death wiped out over six billion people in six months. It is a bleak and sombre world where children are forced to survive and mature without the guidance and protection of adults. A world where most technology is non-functional because...   [click here for more]
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Journal of the Travellers' Aid Society Volume 1

Journal of the Travellers' Aid Society Volume 1


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 2

Journal of the Travellers' Aid Society Volume 2


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 3

Journal of the Travellers' Aid Society Volume 3


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 4

Journal of the Travellers' Aid Society Volume 4


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 5

Journal of the Travellers' Aid Society Volume 5


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 6

Journal of the Travellers' Aid Society Volume 6


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Marches Adventure 1: High and Dry

Marches Adventure 1: High and Dry


In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first. Travelling to the quiet world of Walston, the Travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and...   [click here for more]
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Marches Adventure 2: Mission to Mithril

Marches Adventure 2: Mission to Mithril


This adventure takes place on the world of Mithril, a cold, low-population frontier world. The Travellers land at Mithril’s rudimentary starport, only to find their vessel disabled and the base strangely empty. As the Travellers explore, they discover there may be survivors of whatever happened at the port. A distant distress beacon is detected, but reaching it requires an overland trek. Having located...   [click here for more]
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More Songs About Food Vats

More Songs About Food Vats


Attention Troubleshooters  Treasonous elements in our society have discovered a potentially dangerous biochemical supplement which they wish to introduce into our food supplies. They call it Af-ro-dee-see-ak. Its effects are unknown.  Your mission, whether you like it or not, is to guard the food vats from sabotage while preserving the machinery and personnel in the food vat area. You will have...   [click here for more]
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OGL Cybernet

OGL Cybernet


OGL Cybernet – Cyberpunk Roleplaying lets you and your friends explore the grim and gritty world of cyberpunk. Whether you explore the web, hire yourself out as cyber-equipped gunslinger or oppose the system from within, you can take up one of over a dozen classes and advanced classes to oppose the dominance of corporations and earn your way in a world of control. OGL Cybernet is a complete core...   [click here for more]
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OGL Steampunk

OGL Steampunk


Imagine a world where computers were developed a century before their time, powered by levers and steam engines instead of microprocessors; a world where the zeppelin never went out of fashion and new technology made it safer and faster; where brave men and women explore a yet undiscovered world to find the wondrous ruins of lost civilisations; where the mysterious age of magic is slowly fading to...   [click here for more]
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Orcbusters

Orcbusters


Where ya gonna crawl? With a blinding flash of light, the stranger appeared as if from nowhere in Alpha Complex DND Sector. Sinister black robes. Pointy caps. Treasonous moons and stars all over the place. A wave of the hand. ** Poof ** Innocent Citizens explode or become assorted barnyard animals. DND Sector laid to ruin. Can your small band of hardy PLC supply clerks capture the deadly Commie...   [click here for more]
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Paranoia - First Edition

Paranoia - First Edition


The set that started it all off... SERVE THE COMPUTER. THE COMPUTER IS YOUR FRIEND! The Computer wants you to be happy. If you are not happy, you may be used as reactor shielding. The Computer is crazy. The Computer is happy. The Computer will help you become happy. This will drive you crazy. Being a citizen of Alpha Complex is fun. The Computer says so, and The Computer is your friend. Rooting...   [click here for more]
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Paranoia Gamemasters Screen & Adventures - First Edition

Paranoia Gamemasters Screen & Adventures - First Edition


The original Gamemaster's Screen for first edition Paranoia, complete with an adventure booklet containing: Robot Imana-665-C The Trouble with Cockroaches Das Bot: Nearly a Dozen Metres Below the Sea ...   [click here for more]
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Paranoia Newsletter

Paranoia Newsletter


Loyal Troubleshooters have uncovered five issues of the hallowed Paranoia Newsletter, each packed full of interesting forms, musings on the inner workings of Alpha Complex, Bot Secret Societies and lots more! ...   [click here for more]
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Paranoia Red Clearance Edition

Paranoia Red Clearance Edition


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest...   [click here for more]
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Paranoia Second Edition

Paranoia Second Edition


The Roleplaying Game of a Darkly Humorous Future SERVE THE COMPUTER THE COMPUTER IS YOUR FRIEND The first edition of Paranoia is perfect and without flaw in every respect. The Computer says so. The Computer says the second edition is even more perfect. Do you doubt The Computer? In the second edition, citizens will find streamlined rules, better organization, improved graphics,...   [click here for more]
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Paranoia Service Pack 1

Paranoia Service Pack 1


YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION. A ROLEPLAYING CLASSIC BACK IN PRINT AFTER 10 YEARS Over 150,000 copies sold New edition COMPLETELY UPDATED for a more paranoid era The Computer is your Friend! PARANOIA is an award-winning role-playing game set in a darkly humorous future ruled by a well-meaning but deranged computer. The Computer...   [click here for more]
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Reach Adventure 1: Marooned on Marduk

Reach Adventure 1: Marooned on Marduk


Set in the Sindal Subsector featured in the recently released Traveller Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller. The Travellers' shuttle to Marduk is damaged during an attack by raiders, forcing it to crash-land far from civilisation. With night falling and little prospect of immediate rescue the...   [click here for more]
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Shadows of Sindal

Shadows of Sindal


Shadows of Sindal is a three-part campaign set against the backdrop of the Pirates of Drinax. The discovery of a long-forgotten key prompts a mission to Paal, an easy task to find and open a vault containing treasures from the Empire of Sindal. King Oleb expects a quick return with a huge payoff, but nothing is ever that simple. In Search of Sindal: The Travellers...   [click here for more]
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Skandersvik

Skandersvik


Skandersvik is a complete campaign for Sword Worlds Travellers. As crewmembers aboard the merchant cruiser Skander they will voyage through Darrian and Five Sisters subsectors, into District 268 and finally home again. There is money to be made and glory to be earned on such an expedition, but it is not without its hazards. Freikorps Skander: An uprising in the outback...   [click here for more]
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Solomani Front

Solomani Front


The scene of bitter fighting in the Solomani Rim War, tensions still run high in the Solomani Front. In the Solomani Rim, hard-liners agitate for a campaign to retake Terra from the Imperials whilst dissidents plot secession from the Solomani Confederation. In Alpha Crucis, independent worlds seek to chart their own course despite interference from the Confederation. The Solomani Front is a land of...   [click here for more]
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Supplement 5-6: Vehicle Handbook

Supplement 5-6: Vehicle Handbook


Completely rewritten with an all new flexible and easy to get to grips with design system, the Vehicle Handbook is a central resource for the Traveller RPG. As well as providing details of every vehicle published for the Traveller RPG, along with many new designs, the Vehicle Handbook also contains a complete construction system allowing you to build any vehicle in any setting, from a simple bicycle...   [click here for more]
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Sword Worlds

Sword Worlds


The Sword Worlds lie just beyond the Imperial border, a distinct cultural region settled long ago by refugees from a civil war. Theirs was a tough existence, but it produced a people both proud and resilient. Their history is one of internal and external conflict; wars for dominance of the Sword Worlds and wars against the Imperium. Sword Worlds details the people of the Sword Worlds Confederation...   [click here for more]
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The Fall of Tinath

The Fall of Tinath


The Fall of Tinath is a complete campaign for Traveller, set in the same galaxy as the Third Imperium but many, many parsecs away. The Travellers will visit the world of Tinath, just as it comes under attack from the terrible Esseray, a new alien in race in Traveller whose motives and methods are so far unknown. Discover the Esseray in their many forms, and fight against time as the options for the...   [click here for more]
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The Glorious Empire

The Glorious Empire


The Glorious Empire is an Aslan splinter state in the Trojan Reach that engages in the forbidden practice of slavery. The Empire has spurned the Aslan custom of ritual warfare, insisting upon violent open war in all conflicts. Their borders have held strong for centuries… until now. Beset by enemies on all sides, the Empire is now collapsing rapidly and has lost one world after another. However,...   [click here for more]
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The Great Rift

The Great Rift


The Last Great Unknown in Charted Space Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar...   [click here for more]
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The Little RED Book

The Little RED Book


PARANOIA The Little RED Book of Alpha Complex The PARANOIA rulebook, introducing players old and new to the world of Alpha Complex in a new guise, has revived the classic game setting. For the average player, however, it holds information that may prove dangerous for their characters (such as how the rules, Alpha Complex, and The Computer actually work). Friend Computer, in its benevolence,...   [click here for more]
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Traveller Companion

Traveller Companion


Now comes with the Companion Update 2024 PDF! The Traveller Companion is here... This book is the ultimate toolkit for Traveller campaigns, allowing referees and Travellers to pick and choose the best additions for their adventures and explore the galaxy in greater detail than before. From alternate Traveller creation systems and training to gas giant operations and starports,...   [click here for more]
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Traveller Core Rulebook

Traveller Core Rulebook


Please note that this title has now been effectively replaced with the Traveller Core Rulebook Update 2022. This is Free Trader Beowulf, calling anyone...  Mayday, Mayday...We are under attack...  Main drive is gone...Turret number one not responding...  Mayday...Losing cabin pressure fast calling anyone...  Please...   [click here for more]
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Traveller Starter Set

Traveller Starter Set


Valeria One to Valeria Two, increase thrust… Nail Beowulf before he leaves the gravity well and jumps… Good shot! Target’s main drive is hit, acceleration has ceased… Prepare boarding party. Tell them to watch out for any heroes… Matching velocity and rotation. This is going to be a good payday…   …Commence boarding…  ...   [click here for more]
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Truth or Dare

Truth or Dare


There are times when terminating traitors needs to be obvious and recorded for entertainment. Then there are rare cases where terminations need to be subtle and understated. Are these cases rare because the Computer wants citizens to witness the price of treason or because Troubleshooters are about as subtle as a docbot with a bloody chainsaw? Truth or Dare is a mission for the the Paranoia...   [click here for more]
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