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 Hottest Pathfinder OGL, GMs Day Sale from Drop Dead Studios
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Spheres Apocrypha: Beastfolk Race Variants

Spheres Apocrypha: Beastfolk Race Variants


Even among creatures with similar ancestry, variations arise. Within these pages, you will find all manner of variations for catfolk, ratfolk, lizardfolk, and more, giving you new ways to customize your character's culture and ancestry to fit your games. While most apocryphas contain only a page or two of content, this mammoth comes in at a whopping 5 pages of content, giving you all sorts of new...   [click here for more]
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The Errant Champion

The Errant Champion


A new cause for the Pathfinder 2nd edition Champion! Your cause is your own. As an errant champion, you are not charged with the divinity your cousin champions are granted to perform their oathbound duties. You have forsaken or given up such divine blessings and favors, instead seeking to harness your own determination and spirit in the face of adversity. ...   [click here for more]
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The Hokin

The Hokin


A new ancestry for Pathfinder 2nd Edition! Divine-touched monkeys, hokins are friendly and joyful. Always ready for an adventure, they make great adventuring companions, given you are willing to endure the occasional practical joke. Hokins are known to be full of life and a pleasure to be around, despite frequently attracting and causing trouble. Often oblivious to the traditional social etiquette,...   [click here for more]
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Way of the Bushi

Way of the Bushi


Grace. Loyalty. War. Your credo is established in these three facets served to an honorable family house, ideal, or organization. Even those not in service to a house, the ronin, serve themselves and train to further their swordsmanship and devote themselves to a personal honor code. This new archetype and associated feats are available for Pathfinder 2nd edition. ...   [click here for more]
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The Sanguinist's Handbook Hero Lab Files

The Sanguinist's Handbook Hero Lab Files


Note: This product is for the Hero Lab files. For the PDF, please go to: /product/262637/The-Sanguinists-Handbook The Sanguinist’s Handbook is a brand new sphere for the Spheres of Power magic system, for the Pathfinder Roleplaying Game. This new sphere-the Blood Sphere-grants its wielders the power to control the blood within a body, bleeding targets dry, empowering...   [click here for more]
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The Artisan

The Artisan


The Artisan is a versatile class, and can either dabble in all forms of item creation or focus on only a few, honing his efficiency with them over time. The Artisan can also be built to charge enemies at the front, blast enemies from the back, or find inventive solutions to obstacles by creating anything from backpacks to stone bridges in the blink of an eye. 67 pages long, this PDF not only lays...   [click here for more]
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The Aspect

The Aspect


Empowered by the spark of divinity, Aspects serve as the mortal voice and embodiment of a divine being. Greater than a Cleric, an aspect is a living piece of their god, walking the line between mortal and deity like never before. This 20-level base class takes the powers of Pathfinder deities and puts them into the hands of the players, allowing them to command divine servants, possess a portfolio,...   [click here for more]
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The Bear Sphere

The Bear Sphere


Behold the Bear! The Bear Sphere is an impawsible creation: the majesty and power of the bear distilled into a playable form for your Pathfi nder table. To be honest, you probably shouldn’t use this sphere. Despite years of game development experience, nothing could have koalafi ed us to handle a topic as awe-inspiring as bear magic. Grizzly old mages shy away from it in fear,...   [click here for more]
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The Bear Sphere: Hero Lab Files

The Bear Sphere: Hero Lab Files


NOTE: This product is the Hero Lab files for the Bear Sphere. To get the PDF, please go to: /product/271539/The-Bear-Sphere Behold the Bear! The Bear Sphere is an impawsible creation: the majesty and power of the bear distilled into a playable form for your Pathfi nder table. To be honest, you probably shouldn’t use this sphere. Despite years of game development experience, nothing...   [click here for more]
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The Channeler

The Channeler


Sometimes magic isn't about finesse or manipulation. Sometimes it's about power. Raw, unadulterated power. The channeler is a spellcaster who channels his power through his own body, trading hit points for spells. On one hand, he can achieve heights of arcane prowess his fellows can rarely glimpse; on the other hand, every spell saps a bit of his strength, leaving him even more vulnerable to the attacks...   [click here for more]
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The Dilettante

The Dilettante


Need a fighter? A wizard? A cleric? A rogue? Why not someone who can be all 4? The dilettante is an adventurer who studies everything she can, from odd bits of arcane theory, to new fighting styles, to outlandish gods and religions. True jacks of all trade, dilettantes can shift easily between party roles to fill whatever's missing, or simply combine feats, techniques, and bits of magic into a fearsome...   [click here for more]
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The Luchador (Pathfinder 2nd Edition)

The Luchador (Pathfinder 2nd Edition)


Masked warrior, hero, actor, and villain. You will be all these things at some point in your career, and occasionally more. Specializing in maneuvers, holds, and unarmed attacks, you do not seek to kill your opponent, but rather to defeat them, basking in the glory of your victory and the shame of your opponent’s defeat. Leaving a defeated foe alive is both just and proper; after all, how can you...   [click here for more]
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The Spiritualist

The Spiritualist


Gods are for wimps. The spiritualist is a divine caster who summons and manipulates their own spirit, rather than call down power from on-high. Through monk-like training, inherent second-sight, and great meditation, these combatants learn to enact rituals that delve the future, raise the dead, transform their bodies, and enact blasts of pure energy to shatter the mountains themselves. The 5th installment...   [click here for more]
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The Vauntguard

The Vauntguard


Drop Dead Studios is proud to announce their latest Pathfinder Roleplaying Game class, the Vauntguard! Located at the intersection of soldier and spy, the vauntguard is the first line of defense for a government or society; he is the troubleshooter and undercover agent, who must seek out information and neutralize deadly threats. Whether he serves a King, a secret society, or is simply a renegade...   [click here for more]
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The War Dancer

The War Dancer


Mystic warriors hailing from the primal lands, war dancers are powerful manipulators of the battlefield. These men and women read the signs and omens of combat, feel the flows of his enemy's energy, and manipulate it to their own advantage. The war dancer is a martial controller, manipulating opponents just like a wizard, but doing it from the front lines. He may not be as physically powerful as a...   [click here for more]
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Archetypes of Power

Archetypes of Power


Archetypes of Power is a book all about character options; with content for both the Spheres of Might and Spheres of Power systems, Archetypes of Power is sure to give something new to your gaming table. Within this volume you’ll find feats, class options, and 20 different archetypes for a wide range of classes, including the Growling Marauder (skald archetype), the Grand Purifier (paladin/antipaladin...   [click here for more]
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Archetypes of Power 2

Archetypes of Power 2


Archetypes of Power 2 is a collection of new archetypes and class options for the Spheres of Power and Spheres of Might systems. Whether you’re a wraith whose power mimics the dreaded banshees, a professional soldier looking to make your fortune, or a blacksmith who forges spells as well as steel, Archetypes of Power 2 contains exactly what you need to build the characters of your dreams! For Pathfinder...   [click here for more]
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Champions of the Spheres

Champions of the Spheres


Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit whatever concept they want to roll! Within Champions of the Spheres you’ll find: • 3 New Classes:...   [click here for more]
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Champions of the Spheres: Hero Lab Files

Champions of the Spheres: Hero Lab Files


NOTE: These are the Hero Lab Files for Champions of the Spheres. For the PDF or physical book, you can find them at /product/227710/Champions-of-the-Spheres Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players...   [click here for more]
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Champions of the Spheres: Study and Practice

Champions of the Spheres: Study and Practice


Champions of the Spheres: Study and Pracice introduces two new systems to the Spheres system: Oaths, which allow a character to take sacred vows in exchange for power, and Techniques, which allow a character to combine magic and martial prowess into powerful custom maneuvers! Complete with new feats and class archetypes to take advantage of these two systems, Study and Practice is a wonderful addition...   [click here for more]
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Compounds of Power

Compounds of Power


Potions, oils, and dusts; in the hands of a talented magic-user or alchemist, these items can contain magic beyond imagining. Within these pages you’ll find all sorts of magical compounds for the use of your characters, meeting all of their magical needs. Whether they’re crafting arcane concoctions themselves or frequenting shops of magical repute, Compounds of Power contains everything...   [click here for more]
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Demons of the Abyss: Lords of Chaos

Demons of the Abyss: Lords of Chaos


The Lower Planes are home to many foul and dangerous denizens. The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. Formed from the souls of those evil, chaotic souls that succumbed to the worst excesses of sin, these spirits find a new outlet for their destructive desires as embodiments of pure...   [click here for more]
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Demons of the Abyss: Rank and File

Demons of the Abyss: Rank and File


The Lower Planes are home to many foul and dangerous denizens. The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. Formed from the souls of those evil, chaotic souls that succumbed to the worst excesses of sin, these spirits find a new outlet for their destructive desires as embodiments of pure chaos...   [click here for more]
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Diviner's Handbook

Diviner's Handbook


The Diviner’s Handbook is an expansion to the Divination sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new rules, new racial abilities, new rituals and incantations, and even divination-themed monsters for use in your games. The Diviner’s Handbook is book 4 in a multi-part series.   ...   [click here for more]
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Diviner's Handbook, Hero Lab Files

Diviner's Handbook, Hero Lab Files


Note: This product is for Hero Lab files only. The PDF can be found here: /product/178419/Diviners-Handbook A Bundle for both can be found here: /product/208584/Diviners-Handbook-PDF-Hero-lab-Combo-BUNDLE This product is the Hero Lab files for the Diviner’s Handbook, an expansion to the Divination sphere from the Spheres of Power magic systemincluding...   [click here for more]
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Expanded Options 2

Expanded Options 2


Expanded Options 2 is a collection of new archetypes, feats, talents, and more that expands both the Spheres of Power and Spheres of Might systems. Within these pages you’ll find: New Champion Archetypes: New options for building cross-system characters with a variety of classes! New Prestige Class: The Hive: Manipulator of swarms, the hive unleashes minions by the thousands and sets...   [click here for more]
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Expanded Options 3

Expanded Options 3


The More tthe Merrier! (For Pathfinder 1e and the Spheres of Power/Might systems) Providing a menagerie of new options for the Spheres system, Expanded Options 3 sets out to explore and develop areas of the Spheres system that have not been delved into as much. Use the new (smash) tag for the Barroom sphere to really enhance your improvised fighting, or the plethora of Advanced and Legendary talents...   [click here for more]
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Items of Power

Items of Power


Spheres of Power introduced a new method of creating magic items to align better with the spheres system. Items of Power includes an updated version of those rules as well as new items, weapon qualities, artifacts, and more for your gaming pleasure. Expand your games with Items of Power! ...   [click here for more]
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Jaws of the Jhambizaur

Jaws of the Jhambizaur


The heroes are caught between a halfling merchant and a town of Cherufe, all under attack by an ancient evil and its horde of undead dinosaurs. Designed for a party of PCs of 7th-8th level, for use with the Skybourne campaign setting. ...   [click here for more]
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Mythic Champions of the Spheres

Mythic Champions of the Spheres


Champions, your time has come! This companion book gives mythic support to characters who blend the Spheres of Power and Spheres of Might system together and includes:  Mythic class features for champion classes and prestige classes  New mythic feats  Powerful new mythic magical items  Rules for establishing and strengthening churches  Powers of faith for mythic characters ascending towards...   [click here for more]
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Mythic Spheres of Might

Mythic Spheres of Might


Prepare yourselves, heroes! This standalone compendium adds mythic support to the Spheres of Might system, and includes: •    An expanded mythic tradition system with new qualities and boons, building off the original from Mythic Spheres of Power, that allows players and GMs to customize the attributes of each mythic hero to suit the story they want to tell •    A new mythic path dedicated...   [click here for more]
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Mythic Spheres of Power

Mythic Spheres of Power


Mythic Spheres of Power takes the Pathfinder mythic rules and adapts them for better use with the Spheres of Power magic system.  Within these pages, you’ll find: Mythic Traditions for expanding and explaining the source of your mythic power. The Spheremaster Mythic Path for use with mythic spherecasters. Mythic sphere talents. Mythic class features. Guidelines for mythic play and...   [click here for more]
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Spheres Bestiary: Aberrations

Spheres Bestiary: Aberrations


The Unknown Reaches Out! For every intrepid “hero” who probes the secrets of ancient ruins or cosmic frontiers, there is an alien being which will meet them. The Aberration Bestiary contains a variety of such adversaries utilizing the Spheres of Power and Spheres of Might system, with 20 such entities in all. Ranging from classic foes such as the Aboleth and Drider to the versatile Phrenic Auxiliary...   [click here for more]
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Spheres Bestiary: Desert Encounters

Spheres Bestiary: Desert Encounters


Through the sand-buried ruins and glittering oasis, the deserts host all manner of creatures and individuals, from cinder wolves to wasteland slavers, or even the harsh desert itself. Sphere Bestiary: Desert Encounters has everything you need to build your adventures through the sands for level 1-4 characters.  For Pathfinder 1st edition and the Spheres of Power and Spheres of Might systems.  Best...   [click here for more]
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Spheres Bestiary: Dragons (chromatic)

Spheres Bestiary: Dragons (chromatic)


A chromatic dragon is meant to be a terrifying encounter for any adventuring party; power, resistance, and magic to shock and awe. This supplmenet provides 5 new templates that make dragons into sphere champions, making them both more unforgettable and easier to run. For Pathfinder 1st edition and utilizing the Spheres of Power and Spheres of Might systems. ...   [click here for more]
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Spheres Bestiary: Fey and Feyfolk

Spheres Bestiary: Fey and Feyfolk


Whether they be friend or foe, fey are always a welcome addition into any story, from local nuisances to miniaturized catastrophes in their own right. This bestiary introduces a number of fey spirits from Japanese mythology, the bakemono and kappa, as well as Native American mythology, the jogoah and powerful trickster coyote spirits, and many others. Also included is more information on courts of...   [click here for more]
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Spheres Bestiary: Fiends of the Cosmos

Spheres Bestiary: Fiends of the Cosmos


Powers of Corruption! Long have tales spoken of inhuman evils, entities of corruption and ruin with countless names and faces. Their abilities are incredible, their intentions nightmarish… And now, their secrets revealed! Spheres Bestiary: Fiends of Cosmos introduces players to 18 mighty fiendish foes ranging from the lowly Imp to the corrupting Nightmare Prophet to the alien Elemental Cyst to...   [click here for more]
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Spheres Bestiary: Magical Beasts and Climactic Encounters

Spheres Bestiary: Magical Beasts and Climactic Encounters


The wonderful, wild, and great creatures that lurk just under the waves, just beyond the next dune, slumber deep in the forests, or high above in the clouds. Magical beasts are a diverse and unique mainstay for any setting or world. From the small to large, this book contains a wide variety of new magical beasts. From tremorlizards scrabbling inside of great caves, to hourglass jian cranes maintaining...   [click here for more]
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Spheres Bestiary: Undead and the Immortal Forlorn

Spheres Bestiary: Undead and the Immortal Forlorn


Spheres Bestiary: Undead and the Immortal Forlorn brings you a staggering variety of tools and bestiary content, including new stat blocks, monster variants, templates, template variants, incantations and artifacts, and talent packages. Discover terrifying new variants of both vampirism and lichdom, from the blood empowered crimson master to the iron-pumping power lich. Raise, fight, or...   [click here for more]
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Spheres Bestiary: Villains NPC Codex

Spheres Bestiary: Villains NPC Codex


From shadowy organizations to evil cults, high profile bandits, mobsters and more comes a Spheres of Power and Might NPC Codex! Take your games to a new level with prebuilt NPC characters for the Spheres subsystem, including how these NPCs were built, adjustment recommendations, and tactics blocks! These NPCs are the working hands and elite members of three unique factions: the nefarious outlaw group...   [click here for more]
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Spheres GM Screen (Pathfinder 1e, Landscape)

Spheres GM Screen (Pathfinder 1e, Landscape)


This Game Master's Screen includes all sorts of rules to help you run your Pathfinder 1e game with the Spheres of Power and Spheres of Might systems. Along with useful skill DCs, common conditions, and other aids, this screen also includes tables for fast-calculating durations, distances, and more for your sphere-users. This screen also includes fast calculations for Creation, Weather, Nature, and...   [click here for more]
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Spheres GM Screen (Pathfinder 1e, Portrait)

Spheres GM Screen (Pathfinder 1e, Portrait)


This Game Master's Screen includes all sorts of rules to help you run your Pathfinder 1e game with the Spheres of Power and Spheres of Might systems. Along with useful skill DCs, common conditions, and other aids, this screen also includes tables for fast-calculating durations, distances, and more for your sphere-users. This screen also includes fast calculations for Creation, Weather, Nature, and...   [click here for more]
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Spheres of Power: Expanded Options

Spheres of Power: Expanded Options


Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. Inside this 29-page supplement, you'll find: Favored Class Options for all Spheres of Power classes for both the core and several expanded races! Conversion Archetypes...   [click here for more]
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Spheres of Power: Expanded Options Hero Lab Files

Spheres of Power: Expanded Options Hero Lab Files


Note: These Hero Lab files require the Spheres of Power Hero Lab files to function correctly. Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. With these Hero Lab files, you'll find: Favored Class...   [click here for more]
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The Abjurer's Handbook

The Abjurer's Handbook


The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. The Abjurer’s Handbook is book 15 in a multi-part series.   ...   [click here for more]
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The Abjurer's Handbook Hero Lab Files

The Abjurer's Handbook Hero Lab Files


Note: This product is the Hero Lab Files for the Abjurer's Handbook. Follow this link to find the PDF: /product/245677/The-Abjurers-Handbook The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. The...   [click here for more]
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The Alienist's Handbook

The Alienist's Handbook


Command the Uncanny! The powers of the multiverse do not exist for mortals alone, nor are all their secrets meant to be mastered by such finite creatures. Harnessing such forces can offer untold possibilities, although those who touch the alien never step away the same. The Alienist’s Handbook offers a variety of new options based around strange magic, cosmic horror, and keeping the forces of the...   [click here for more]
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The Archmagi's Handbook

The Archmagi's Handbook


Ascend beyond mastery, and manifest your will! Take a step beyond the limits of magic, and forge your own rules. The Archmagi’s Handbook greatly expands upon the concepts of the Mana Sphere, adding numerous new ways to control the rules of magic, with new amplification talents that modify your magic, or those of your allies, as it is created; Turn fire to water, damage to healing and evil to good....   [click here for more]
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The Auspician's Handbook

The Auspician's Handbook


The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and the magic of alignment and other metaphysical aspects in your games. The Auspician’s Handbook is book 14 in a multi-part series ...   [click here for more]
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The Auspician's Handbook: Hero Lab Files

The Auspician's Handbook: Hero Lab Files


Note: This product is for the Hero Lab files for the Auspician's Handbook. You can find the PDF at /product/241800/The-Auspicians-Handbook The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and...   [click here for more]
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