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A Billion Suns: Interstellar Fleet Battles

A Billion Suns: Interstellar Fleet Battles


A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar...   [click here for more]
Osprey Publishing  $16.00

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A Fistful of Kung Fu – Hong Kong Movie Wargame Rules

A Fistful of Kung Fu – Hong Kong Movie Wargame Rules


With this skirmish game, players can recreate scenes from Hong Kong action cinema such as Crouching Tiger, Hidden Dragon, Hard Boiled, or Enter the Dragon, or from such western movies as Kill Bill or Big Trouble in Little China. A Fistful of Kung Fu is set in a modern world walking a precarious line between the technological advances of next-generation technology and the tradition and mysticism of...   [click here for more]
Osprey Publishing  $17.95 $11.21

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A War Transformed: WWI on the Doggerland Front

A War Transformed: WWI on the Doggerland Front


The Great War meets the horrors of forgotten folklore in this occult skirmish wargame. 1916: A World Transformed. As the Great War raged, the Moon fell from its orbit. Seas shifted, uncovering new lands and revealing what tide and time had concealed. Long known as a potent occult power, the Moon’s descent also heralded the terrifying resurgence of magic. Long-forgotten gods and...   [click here for more]
Osprey Publishing  $24.50

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A World Aflame – Interwar Wargame Rules 1918–39

A World Aflame – Interwar Wargame Rules 1918–39


The 21 interwar years have become disproportionately popular in the wargaming world in recent years. The many and diverse conflicts that raged during these tumultuous times of political, social and religious upheaval, are often comparatively minor in the grand scheme of world military history, yet have fired the imaginations of wargamers looking for something a little different. From the Chinese Civil...   [click here for more]
Osprey Publishing  $17.95 $11.21

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Across A Deadly Field – Regimental Rules for Civil War Battles

Across A Deadly Field – Regimental Rules for Civil War Battles


Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle, while the brigade...   [click here for more]
Osprey Publishing  $39.95 $11.21

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Black Ops: Tactical Espionage Wargaming

Black Ops: Tactical Espionage Wargaming


Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios – from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth,...   [click here for more]
Osprey Publishing  $17.95 $11.21

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Bolt Action: Battleground Europe - D-Day to Germany

Bolt Action: Battleground Europe - D-Day to Germany


Take the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. ...   [click here for more]
Osprey Publishing  $24.00

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Bolt Action: Campaign: Case Blue

Bolt Action: Campaign: Case Blue


A supplement for the award-winning World War II wargame, Bolt Action, focusing on the Axis offensives through Eastern Ukraine and into the North Caucasus. After the failure of Barbarossa to utterly defeat the Soviet Union, a new plan was devised, Case Blue. This plan involved pushing through the southern Soviet Union to reach the Caucasus and secure the oil...   [click here for more]
Osprey Publishing  $28.00

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Bolt Action: Campaign: D-Day: US Sector

Bolt Action: Campaign: D-Day: US Sector


Covering the fiercely contested US sectors of D-Day, including the beaches of Omaha and Utah, this new Campaign Book for Bolt Action allows players to refight the fierce American beach landings, beach head breakouts, and Airborne assaults. New, linked scenarios, rules, troop types, and Theatre Selectors provide plenty of options for both novice and veteran players alike. ...   [click here for more]
Osprey Publishing  $28.00

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Bolt Action: Campaign: Italy: Soft Underbelly

Bolt Action: Campaign: Italy: Soft Underbelly


With the Axis Powers ejected from North Africa, the Western Allies look to take the fight across the Mediterranean and into Mussolini's Italy. This supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome....   [click here for more]
Osprey Publishing  $28.00

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Bolt Action: Campaign: Italy: Tough Gut

Bolt Action: Campaign: Italy: Tough Gut


A new supplement for Bolt Action focusing on the later Italian Campaign, following on from Soft Underbelly, adding new units, scenarios, and special rules. In Italy, the fight continues! As the Allies push north up the Italian Peninsula, they have encountered heavy resistance from the Axis and their multitude of fortified and defensive lines, slowing the...   [click here for more]
Osprey Publishing  $28.00

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Bolt Action: Empires in Flames

Bolt Action: Empires in Flames


Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe. From the jungles of Burma to the islands of the Pacific and the shores of Australia, this new Theatre Book for Bolt Action allows players to command the conquering Japanese armies or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt them. Scenarios, special...   [click here for more]
Osprey Publishing  $28.00

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Broken Legions: Fantasy Skirmish Wargames in the Roman Empire

Broken Legions: Fantasy Skirmish Wargames in the Roman Empire


The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of...   [click here for more]
Osprey Publishing  $15.20

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Bug Hunts: Surviving and Combating the Alien Menace

Bug Hunts: Surviving and Combating the Alien Menace


It is the 23rd Century. Across the cold void of space, alien monsters prey on humanity, infesting generation-ships, destroying colonies, and transforming humans into hosts for their foul larave. From the insectoid hive-beasts of Klaatu to the xenomorphic parasites of the outer rim, this book contains the sum total of human knowledge of the myriad forms of alien menace; where to find them… and how...   [click here for more]
Osprey Publishing  $17.95 $13.95

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Burrows & Badgers: A Skirmish Game of Anthropomorphic Animals

Burrows & Badgers: A Skirmish Game of Anthropomorphic Animals


The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos. Burrows & Badgers is a tabletop...   [click here for more]
Osprey Publishing  $21.00 $15.75

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Castles in the Sky

Castles in the Sky


A wargaming ruleset for epic pre-WW1 battles in the sky. It's the dawn of the 20th Century and the Great Powers turn to war. Since the development of the air screw, leading to the creation of flying warships, the navies of the world have comprised an ever-growing number of these aerial ironclads. So fire up the turbines, ready the aether drives, and take to the air in Castles...   [click here for more]
Osprey Publishing  $20.00

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Charlemagne and the Paladins

Charlemagne and the Paladins


Amidst the chaos and violence of Europe in the eighth century, Charlemagne became king of the Franks and established a large empire. As Charlemange’s power grew, so did the stories attached to his name. This book explores the myths and legends of the great king Charlemagne, from the stories about his mother, Bertha Bigfoot, and his youthful adventures with the thief, Basin, to his fantastical journeys...   [click here for more]
Osprey Publishing  $17.95 $9.95

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Crescendo of Violence

Crescendo of Violence


An action-packed neon-noir roleplaying game set in the Neo York of 2093. 2093, Neo York. A dystopian technological marvel, where concrete high-rises brim with holographic neon, as gilded mob bosses, flashy CEOs, and famous vid-stars all strive to consolidate their power over the masses. And while the rain reflects the neon, it never washes away the grime and filth of the streets....   [click here for more]
Osprey Publishing  $24.50

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Dracula's America: Shadows of the West

Dracula's America: Shadows of the West


It is 1875, and Count Dracula is President of the United States of America. In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and...   [click here for more]
Osprey Publishing  $21.00

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Dracula's America: Shadows of the West: Forbidden Power

Dracula's America: Shadows of the West: Forbidden Power


Since Dracula's rise to power a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumours abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic - unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical...   [click here for more]
Osprey Publishing  $20.00

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Dracula's America: Shadows of the West: Hunting Grounds

Dracula's America: Shadows of the West: Hunting Grounds


It is 1875, and Count Dracula is President of the United States of America. The Indian Territory, safeguarded by the Treaty of Laramie, is under threat. As prospectors swarm the sacred Black Hills, the response of the Native tribes is swift and merciless. White Raven, leader of the Skinwalker Tribes, hoped to save his people by opening a path into the spirit world of the Hunting Grounds, but something...   [click here for more]
Osprey Publishing  $20.00

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Dragon Rampant

Dragon Rampant


Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios,...   [click here for more]
Osprey Publishing  $16.00

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Dragonslayers From Beowulf to St. George

Dragonslayers From Beowulf to St. George


With its fiery breath, scaly armour, and baleful, malevolent stare, the dragon became the ultimate symbol of evil and corruption in European folklore and mythology. Often serving as a stand-in for Satan, or the power of evil gods, dragons spread death and hopelessness throughout the land. Only heroes of uncommon valour, courageousness, and purity could hope to battle these monsters and emerge victorious....   [click here for more]
Osprey Publishing  $17.95 $7.46

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Dux Bellorum – Arthurian Wargaming Rules AD 367–793

Dux Bellorum – Arthurian Wargaming Rules AD 367–793


Dux Bellorum is an Arthurian-era Dark Age wargame, set in the period from the mid-4th century AD to the end of the 8th century AD: a time when new kingdoms were being forged in the British Isles and a time when battle was commonplace. These rules use individual stands as the basic playing pieces; this means that individual casualties are not removed from units and the number of miniatures you own...   [click here for more]
Osprey Publishing  $17.95 $11.21

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Dwarf Warfare

Dwarf Warfare


Despite their short stature, Dwarves are amongst the toughest fighters of all the races. Thanks to their great strength and stamina, Dwarves march to battle in thick armor and carrying numerous heavy weapons. This book compiles all of the information known about these grim warriors and how they practice war. From an initial examination of the fighting methods of the individual Dwarf soldier, it expands...   [click here for more]
Osprey Publishing  $14.95 $10.46

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En Garde!: Swashbuckling Skirmish Wargames Rules

En Garde!: Swashbuckling Skirmish Wargames Rules


En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight – offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the...   [click here for more]
Osprey Publishing  $17.95 $11.21

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Fighting Sail - Fleet Actions 1775 - 1815

Fighting Sail - Fleet Actions 1775 - 1815


In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and...   [click here for more]
Osprey Publishing  $17.95 $11.21

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Frostgrave - Tales of the Frozen City

Frostgrave - Tales of the Frozen City


Long ago, the great city of Felstad sat at the centre of a magical empire. Its towering spires, labyrinthine catacombs and immense libraries were the wonder of the age, and potions, scrolls and mystical items of all descriptions poured from its workshops. Then, one cataclysmic night, a mistake was made. In some lofty tower or dark chamber, a foolish wizard unleashed a magic too powerful to control....   [click here for more]
Osprey Publishing  $8.95 $3.71

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Frostgrave: Arcane Locations

Frostgrave: Arcane Locations


Arcane Locations features scenarios focused on some of the more infamous ruins to be found in the Frozen City, such as Brycho’s Celestium, Walenton Manor, and the Arena Without Walls. Also included are new options for developing a wizard’s base in the ruins of Frostgrave. ...   [click here for more]
Osprey Publishing  $2.99

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Frostgrave: Blood Legacy

Frostgrave: Blood Legacy


In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so to do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their...   [click here for more]
Osprey Publishing  $24.00

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Frostgrave: Dark Alchemy

Frostgrave: Dark Alchemy


Dark Alchemy is an ebook only mini-expansion for Frostgrave that includes a three-scenario campaign which can be played by either solo by one player or by two players working co-operatively. It also includes an expanded potions table, with numerous new magical elixirs, as well as new rules for the buying, selling, and creation of potions. ...   [click here for more]
Osprey Publishing  $5.00

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Frostgrave: Fireheart

Frostgrave: Fireheart


This supplement for Frostgrave provides players with new tools to build, animate, field, and face constructs in their games. In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that...   [click here for more]
Osprey Publishing  $24.00

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Frostgrave: Forgotten Pacts

Frostgrave: Forgotten Pacts


In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation – the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills...   [click here for more]
Osprey Publishing  $14.40

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Frostgrave: Ghost Archipelago

Frostgrave: Ghost Archipelago


The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled...   [click here for more]
Osprey Publishing  $21.00

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Frostgrave: Ghost Archipelago: Cities of Bronze

Frostgrave: Ghost Archipelago: Cities of Bronze


The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows - the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their...   [click here for more]
Osprey Publishing  $20.00 $12.00

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Frostgrave: Ghost Archipelago: Destiny's Call

Frostgrave: Ghost Archipelago: Destiny's Call


Samir is a thief, a street-urchin from Yad Sha'Rib, greatest city in the Empire. Like the city itself, he carries a secret; Samir is descended from the Heritors, powerful warriors who once drank from the fabled Crystal Pool. Though he dreams of one day saving his people from slavery and oppression, Samir keeps his nascent powers hidden lest he meets the same fate as his father - a slow death in the...   [click here for more]
Osprey Publishing  $7.19

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Frostgrave: Ghost Archipelago: Farwander

Frostgrave: Ghost Archipelago: Farwander


Fleeing yet another sticky situation, the rogue Farwander lands aboard a ship bound for the mysterious Ghost Archipelago. Unwittingly, he has joined the Heritor, Lady Temnos, on her expedition to the fabled isle of Penitent's Landing, where a mighty treasure is said to lie at the pinnacle of the volcanic Mount Golca. As the expedition approaches its goal, Farwander is entangled in the fight between...   [click here for more]
Osprey Publishing  $8.99

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Frostgrave: Ghost Archipelago: Gods of Fire

Frostgrave: Ghost Archipelago: Gods of Fire


In the shifting labyrinth of the Ghost Archipelago, there is one group of islands that can almost always be found; the Islands of Fire. Surrounded by a grey haze of sooty smoke, the islands contain numerous active volcanoes. Despite the constant threat of annihilation, many tribal groups call these islands home, building their villages on the rocky slopes or in the black jungles of gnarled and stunted...   [click here for more]
Osprey Publishing  $20.00

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Frostgrave: Ghost Archipelago: Lost Colossus

Frostgrave: Ghost Archipelago: Lost Colossus


Long ago, the great Colossus of Argantheon stood upon one of the outer islands, its vast, outstretched arm pointing the way to the Crystal Pool, or so the ancient texts claim. Then, during some forgotten war, the Colossus was shattered, and its parts flung across the Archipelago, to lie in forgotten ruin. In this expansion for Frostgrave: Ghost Archipelago, players lead their warbands through...   [click here for more]
Osprey Publishing  $12.80

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Frostgrave: Ghost Archipelago: Tales of the Lost Isles

Frostgrave: Ghost Archipelago: Tales of the Lost Isles


The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors,...   [click here for more]
Osprey Publishing  $15.99 $7.99

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Frostgrave: Hunt for the Golem

Frostgrave: Hunt for the Golem


The Hunt for the Golem is a mini-campaign for Frostgrave: Fantasy Wargames in the Frozen City. Over the course of three scenarios, the wizards and their warbands will learn about the Granite Golem, a unique monster rampaging through the ruins. They will then go on the hunt for the Golem, first to study it, then in an effort to capture or destroy it. They will also have a chance...   [click here for more]
Osprey Publishing  $5.00

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Frostgrave: Into the Breeding Pits

Frostgrave: Into the Breeding Pits


With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of...   [click here for more]
Osprey Publishing  $18.00 $14.40

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Frostgrave: Mortal Enemies

Frostgrave: Mortal Enemies


Enhance your Frostgrave campaigns with recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases. On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of...   [click here for more]
Osprey Publishing  $24.00

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Frostgrave: Oathgold: A Tale of the Frozen City

Frostgrave: Oathgold: A Tale of the Frozen City


Kazran is a pursuer, a member of an ancient bounty-hunting order. Wielding the magics of the mythical Court of Crows, he has lived a life dedicated to bringing justice to the wronged, without fear or favour. But when circumstance forces him to accept commission from a notorious crime lord, Kazran becomes entangled in a web of deception and betrayal. As he scours Frostgrave's ruins in search of a young...   [click here for more]
Osprey Publishing  $7.19

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Frostgrave: Perilous Dark

Frostgrave: Perilous Dark


There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This new supplement for Frostgrave presents full rules for playing solo and co-operative games in which feuds and skirmishes of wizards take a back...   [click here for more]
Osprey Publishing  $20.00

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Frostgrave: Second Chances: A Tale of the Frozen City

Frostgrave: Second Chances: A Tale of the Frozen City


Time is running out for Yelen and Mirika Semova. Though the sisters have earned an enviable reputation amongst their fellow explorers of the Frozen City, their lives are haunted by a curse - the more Yelen uses her magic, the closer the demon Azzanar comes to claiming her, body and soul. But Azzanar is not the only one manipulating Yelen and Mirika... When catastrophe separates the Semova sisters,...   [click here for more]
Osprey Publishing  $7.19

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Frostgrave: Second Edition

Frostgrave: Second Edition


A revised and expanded edition of the multi-award-winning fantasy wargame, featuring updated rules, new spells and scenarios to challenge adventurers in the Frozen City. This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously...   [click here for more]
Osprey Publishing  $24.50

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Frostgrave: Second Edition: The Spell Cards

Frostgrave: Second Edition: The Spell Cards


A set of spellcards featuring all the spells from Frostgrave: Second Edition, providing the ultimate in-game reference guide for aspiring wizards. This deck of spell cards is available at-cost (non-profit)....   [click here for more]
Osprey Publishing  $10.12

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Frostgrave: Sellsword

Frostgrave: Sellsword


Sellsword is a digital-only mini-expansion for Frostgrave: Fantasy Wargames in the Frozen City. This expansion gives wizards the option to hire a captain, a special type of soldier, to help lead their warbands. Unlike other soldiers in the game, captains may choose their own weapons, have a few special abilities known as 'tricks of the trade', and gain experience. Of course, such...   [click here for more]
Osprey Publishing  $5.00

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Frostgrave: Thaw of the Lich Lord

Frostgrave: Thaw of the Lich Lord


In this campaign, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord’s minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster...   [click here for more]
Osprey Publishing  $17.95 $10.46

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