A key component of the Age of Ambition. rules are for characters to take consequences - the mechanical representation of various penalties, bonuses or status effects influencing the character. Different mechanics within the game can cause consequences, including special traits, critical successes and failures - or any situation where the GM thinks the consequence will heighten... [click here for more]
These GM screen inserts are an invaluable tool for game masters looking to run Age of Ambition. Presented in letter-sized landscape format, they are designed to fit most popular customizable GM Screen products.
Featured information includes:
Combat, magic, influence, bonds and social challenges
Full listings of equipment properties
Grave Wound tables
Consequences and more!
Designed... [click here for more]
A key component of the Dime Adventures rules are for characters to take consequences - the mechanical representation of various penalties, bonuses or status effects influencing the character. Different mechanics within the game can cause consequences, including special traits, critical successes and failures - or any situation where the GM thinks the consequence will heighten... [click here for more]