The Classic Playbook Package
This set provides the traditional archetypes most commonly found in Lovecraftian literature, and is perfect for people wanting to join an online tremulus game without spending a dime. These replicate the same information found in the core book, but are set up in playbook fashion as printer-friendly character sheets containing everything you need to assume... [click here for more]
playbook set I: flexible thinkers
This set features archetypes with the capacity to think beyond the rigid bounds of polite company. Each possesses their own unique abilities, enabling them to deal with the darkness in their own way.
The Adventurer: You react to situations with raw physicality and unequaled training.
The Entertainer: You know... [click here for more]
playbook set II: on the fringes
This set of archetypes lies in the grey limbo between logic and madness. Their thoughts and deeds often transgress the normal bounds of society, providing them with unequaled perspectives that saner, more rational minds might dismiss out of hand.
The Artist: You find inspiration in emotion and dream, and seek to share what you find... [click here for more]
playbook set III: madmen
This set of archetypes may operate within the realms of polite society, but they are apart from it. They have been touched and scarred by genius, madness, magic, or even the cold, dead hand of the Mythos, giving them singular gifts to serve them in driving back the darkness.
The Chosen: You have been touched by dark powers, and you must resist... [click here for more]
playbook set IV: the expedition team
A set of three playbooks, especially suited to explorations in The Frozen Wasteland or The Journey. Within, you’ll find The Grad Student, The Mountaineer, and The Pilot
The Grad Student: Will a proper education be enough or will experience be the harshest of your teachers?
The Mountaineer: Equipped to deal... [click here for more]