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Animal Generator

Animal Generator


This is a flexible animal generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing animals. A chart optimized for 1d12 but with results for 2D6, 1D20, 3D6, and 1d100 systems is included. It makes it a versatile description generating engine. This system is meant to give keywords, that when put together help to generate...   [click here for more]
Ken Wickham  $1.00

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Body Language Generator

Body Language Generator


eyelids open & wide ... This is a flexible body language generator that is meant to aid or take the place of a Gamemaster (GM) for indicating the clues, information, or describing the gestures, facial expressions, body movement, or voice tones of a character. Body language may vary by culture or region of the world, so this chart uses American body language indicators. A chart optimized for 1d12...   [click here for more]
Ken Wickham  $1.00

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Indoor Setting Generator

Indoor Setting Generator


This is a flexible indoor setting generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing situations. A chart optimized for 1d12 but with results for 2D6, 1D20, 3D6, and 1d100 systems is included. It makes it a versatile description generating engine. This system is meant to give keywords, that when put together...   [click here for more]
Ken Wickham  $1.00

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Knowledge Generator

Knowledge Generator


This is a flexible knowledge generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing what a humanoid knows. A chart optimized for 1d12 but with results for 2D6, 1D20, 3D6, and 1d100 systems is included. It makes it a versatile description generating engine. This system is meant to give keywords, that when put together...   [click here for more]
Ken Wickham  $1.00

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Minimalist Descriptive Cave

Minimalist Descriptive Cave


The adventurers traveling over the hilly terrain approach a mining-scarred, erosional cave filled with cave nettles. This is a minimalist descriptive cave generator to help randomly roll a brief cave description for a setting description for gaming or writing. It helps generate cave types (sea, erosional, solutional, lavatube, glacier, ...), terrain, features, life: stalactite/stalagmites,...   [click here for more]
Ken Wickham  $1.00

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Minimalist Descriptive Desert

Minimalist Descriptive Desert


The adventurers traveling over the hilly desert through a foggy mist , approach an dangerous, Joshua tree-covered area. This is a minimalist descriptive desert generator to help randomly roll a dry setting for gaming or writing. It helps generate arid desert types (wadis, oasis, canyons), terrain, weather, features, life: grass & shrubs, trees, succulents, insects, birds, mammals, and...   [click here for more]
Ken Wickham  $1.00

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Minimalist Descriptive Grassland & Shrubland

Minimalist Descriptive Grassland & Shrubland


The adventurers traveling over hilly grassland, under a cloudy sky, approach an war-torn, constrictor snake-filled savannah. This is a minimalist descriptive grassland & shrubland generator to help randomly roll a descriptive setting for gaming or writing. (grassland & shrubland = prairie, steppe, savannah, shrubland, meadow, and serpentine barrens) One-page, easy, standard d6 dice...   [click here for more]
Ken Wickham  $1.00

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Minimalist Descriptive Mountains

Minimalist Descriptive Mountains


The adventurers approach a small mountain ridge that is highly eroded, with prominent chasm crack on the side—rocks are tumbling down the mountain into the chasm. This is a minimalist descriptive mountain generator to help randomly roll a mountain setting for gaming or writing. (mountain = above 1,000 feet high) One-page, easy, standard d6 dice system that may be used with any core system....   [click here for more]
Ken Wickham  $1.00

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Minimalist Descriptive Rainforest

Minimalist Descriptive Rainforest


The adventurers traveling over the hilly rainforest through a foggy mist, approach an dangerous, orthophytum bromeliad-covered area. This is a minimalist descriptive rainforest generator to help randomly roll a tropical setting for gaming or writing. It helps generate arid rainforest types, terrain, weather, features, life: water plants, air plants, shrubs, flowers, moss, lichen, fungi,...   [click here for more]
Ken Wickham  $1.00

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Minimalist Descriptive Tundra

Minimalist Descriptive Tundra


The adventurers traveling over the snow covered hilly tundra struggling to progress through heavy winds which cause whiteout, approach a war-torn, rock orange lichen-filled tundra.. This is a minimalist descriptive tundra & glacier generator to help randomly roll a cold setting for gaming or writing. It helps generate permafrost seasons, terrain, weather, tundra life: shrubs, grass &...   [click here for more]
Ken Wickham  $1.00

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Minimalist Descriptive Wetlands

Minimalist Descriptive Wetlands


The adventurers traveling in the floodplains of a river, under a cloudy sky, approach an enchanted, milkweed-filled bog. This is a minimalist descriptive wetland generator to help randomly roll a wetland setting for gaming or writing. (wetland = marsh, swamp, bog, fen, bayou, and lake/pond/beaver dam) One-page, easy, standard d6 dice system that may be used with any core system. Although...   [click here for more]
Ken Wickham  $1.00

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Modifier Generator

Modifier Generator


quickly, first, similarly ... This table shows modifier categories with 12 or more modifiers for each category including degree, time, contrast, unity, manner, cause-and-effect, and place words. This is a flexible modifier generator that is meant to aid or take the place of a Gamemaster (GM) for modifying descriptions or actions of characters, creatures, objects, places, and things. They modify how,...   [click here for more]
Ken Wickham  $1.00

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Outdoor Setting Generator

Outdoor Setting Generator


This is a flexible outdoor setting generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing situations. A chart optimized for 1d12 but with results for 2D6, 1D20, 3D6, and 1d100 systems is included. It makes it a versatile description generating engine. This system is meant to give keywords, that when put together...   [click here for more]
Ken Wickham  $1.00

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Sound Generator

Sound Generator


tap, clink, clatter... This is a flexible sound generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing what a character hears. A chart optimized for 1d12 but with results for 2D6, 1D20, and 3D6 systems is included. It makes it a versatile description generating engine. 1D100 may use the first 10 rows and first...   [click here for more]
Ken Wickham  $1.00

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Transition Scene Generator

Transition Scene Generator


'earlier', 'unless, only if', 'as for (this)'...   This is included one of the four new tools found in 13 tool all-in-one Story Mechanisms, which this is now being sold separately. This is intended to be a paid upgrade to work with plots, twists, fact generator, scenes, and settings most directly. This table shows transition words listed in somewhat function order: begin,...   [click here for more]
Ken Wickham  $1.00

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ABS12 Fact Generator Flexible Dice v 1.0

ABS12 Fact Generator Flexible Dice v 1.0


This is a flexible fact generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing situations. A chart with results for 2D6, 1D12, 1D20, and 3D6 systems is included. It makes it a versatile fact generating engine. A 1D100 can use the 1D20 if they divide and round their 1D100 by five. This system is meant to give keywords,...   [click here for more]
Ken Wickham  $1.25

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Description Generator

Description Generator


This product is similar to the Fact Generator. 2 pages: It's first page is the image shown on the cover. the second page is the chart turned longways. It differs in that the results focus on description rather than on sensory and process data which focused on objects and things. There is a small overlap of some terms and concepts. This tool is more specific. For example, in fact generator I have...   [click here for more]
Ken Wickham  $1.25

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Minimalist Fantasy Worlds

Minimalist Fantasy Worlds


One of the example worlds created. MFW#4 size: mesoplanet material: silicate temperature: cold atmosphere: breathable life: prehistoric plant and animal lifeforms landmass size & number: super large & medium continents, qty=5 cold terrains: tundra technology: Middle Age & Renaissance magic or powers: none community relationship: nations MFW#4 is...   [click here for more]
Ken Wickham  $1.25

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Color Generator & Wheel

Color Generator & Wheel


7 page PDF (see the Quck Preview for 6 of the 7—the seventh being the full table turned sideways) This book helps you to use and even roll randomly for 144 color names to describe more vivid settings. It also has a color wheel to help design 13 types of color combinations. It has color meaning for the 8 main colors. What color is that object over on the table?   ...   [click here for more]
Ken Wickham  $1.50

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Deep Dive Engine

Deep Dive Engine


This is one of the thirteen tools included in the book Story Mechanisms and one of the titles found in the three-in-one Premium Flash RPG Three Conflict Chain RPG, & Deep Dive Engine. This book was created after Flash RPG and the Three Conflict Chain RPG to help fill in background and transition details to three conflict flash fiction story. It is an engine that adds scene types into flash fiction...   [click here for more]
Ken Wickham  $1.50

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Minimalist Force of Nature: Air & Heat

Minimalist Force of Nature: Air & Heat


The adventurers traveling over the hilly terrain approach a cursed, 90 mph hurricane wind area. This is a minimalist force of nature, air & heat activity generator to help randomly roll a brief air & heat force description for a setting description for gaming or writing. It helps generate air & heat force types like the following: tornado, hurricane/typhoon/cyclone, severe storm,...   [click here for more]
Ken Wickham  $1.50

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Minimalist Force of Nature: Ground

Minimalist Force of Nature: Ground


The adventurers traveling over the hilly terrain approach a cursed, monthly-active, steep conical cinder cone volcano. This is a minimalist force of nature, ground activity generator to help randomly roll a brief ground force description for a setting description for gaming or writing. It helps generate ground force types (tsunami, volcanic, hydrothermal, landslide, earthquake, groundwater...   [click here for more]
Ken Wickham  $1.50

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Minimalist: Ghosts, Angels, & Demons

Minimalist: Ghosts, Angels, & Demons


angel, archangel, sweat blood, judgement One adventurer begins to sweat blood. The adventure party is about to encounter an otherworld being. From the sky, an archangel appears wielding a flaming sword swiftly flying down to pronounce judgement. This is a minimalist descriptive ghost, angel, and demon random encounter tool. It isn't based on any specific system and no stats are...   [click here for more]
Ken Wickham  $1.50

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Three Conflict Chain RPG

Three Conflict Chain RPG


This is one of the thirteen tools included in the book Story Mechanisms and one of the titles found in the three-in-one Premium Flash RPG Three Conflict Chain RPG, & Deep Dive Engine. This book was created after Flash RPG to help explain in a three conflict method of telling what happened in a flash fiction story. It is a RPG that adds details to adventure seeds where only one outcome to one...   [click here for more]
Ken Wickham  $1.50

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Fairy Language: [emojey-on laaf]

Fairy Language: [emojey-on laaf]


emoj wo esh tsofe ara = What will your certain fate be? = How are you all? Need a way for game or story fairies to sound or communicate more mysteriously or magical? This is the fairy alphabet script, and basic grammar. The Fairy script can be used alone to add a strange fairy dust message that you create for games. Grammar has a section for nouns, names, adjectives, articles,...   [click here for more]
Ken Wickham  $2.00

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Flash RPG

Flash RPG


Flash RPG is a six-sided dice game intended for solo game play used to create flash fiction, adventure seeds, and background stories. These are extremely small stories. All of the details can be randomly generated or chosen intentionally by the player. The details will only hint at something more than is told in the fiction. There is one attribute, one conflict, one character, one...   [click here for more]
Ken Wickham  $2.50

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Setting All-In-One

Setting All-In-One


This brings together four of the remaining tools found neither in Character Mechanism, Character Mechanisms II, nor Story Mechanisms. It serve as predecessor or foundation for Environmental Mechanisms and is included in the Environmental Setting Tools bundle. Description Generator Indoor Setting Generator Oudoor Setting Generator Animal Generator ...   [click here for more]
Ken Wickham  $4.00 $2.80

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Orcish Language: [ulka u kukha]

Orcish Language: [ulka u kukha]


Kukuk-un yuna du naru? Need a way for game or story orcs to sound or communicate more savage or harsh? This is the first version of the draft of a created Orcish Language consisting of 388 words and basic grammar. This is another Orcish, not Middle Earth's. Grammar has a section for nouns, names, adjectives, articles, quantifiers, numbers, prepositions, questions, basic sentence...   [click here for more]
Ken Wickham  $3.00

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ABS12 Fact Generator 2e

ABS12 Fact Generator 2e


musky (odor), sweet (flavor), face (social perception), learning (perceptive force), awe-slows down time (time). This sounds like a good tavern setting. But it isn’t just a plain tavern setting. Something tastes sweet. A musky scent is in the room. Someone has a face that stands out. Something in the room is unfamiliar and requires learning. Something in the room makes time slow down...   [click here for more]
Ken Wickham  $3.99

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Elvish Language: [alvan a kashi]

Elvish Language: [alvan a kashi]


Taloya! Salan, faza-ef nasi ying alvan a kashi. Need a way for game or story elves to sound or communicate more mysteriously or magical? This is the newest version of the draft of a created Elvish Language consisting of roughly 700+ words, an elvish alphabet script, 51 second alphabet MP3 (text-to-speech), and basic grammar. This is another Elvish, not Middle Earth's. The Elvish script...   [click here for more]
Ken Wickham  $5.00 $4.00

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Premium Flash RPG, Three Conflict RPG, & Deep Dive Engine all-in-one

Premium Flash RPG, Three Conflict RPG, & Deep Dive Engine all-in-one


This is a bookmarked 3 tool-in-one RPG PDF used to create a challenge to make a flash fiction story with 3 acts or conflicts in around 1000 words if used together. These are three of the thirteen tools included in the book Story Mechanisms. First is Flash RPG is a six-sided dice game intended for solo game play used to create flash fiction, adventure seeds, and background stories....   [click here for more]
Ken Wickham  $5.00

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