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Hottest Non-Core Books, GMs Day Sale from Ken Wickham
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Newest Titles in This Section
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Products found in this section... |
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musky (odor), sweet (flavor), face (social perception), learning (perceptive force), awe-slows down time (time).
This sounds like a good tavern setting. But it isn’t just a plain tavern setting. Something tastes sweet. A musky scent is in the room. Someone has a face that stands out. Something in the room is unfamiliar and requires learning. Something in the room makes time slow down... [click here for more] |
Ken Wickham |
$4.98
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This 47-page issue is for Adventure Story Structure for RPG Gamemasters.
What are common story elements that make up a complete story?
Story structure is the framework of the story of what happens that helps the players to make sense of the adventure’s series of events.
Story structure is used in writing stories, movies, plays, video games, and RPG gaming.
Why focus... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 85-page issue is for AI Fuel™: Locations using AI for RPG Gamemasters.
Generate locations for your adventure on-demand with simple AI prompts!
The source for the keywords generating the location images is based on several in the Minimalist Descriptive series and Environmental Mechanisms random tables, but having those tools is not required. They are... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 80-page issue is for AI Fuel™: NPC Profiles and Portaits using AI for RPG Gamemasters.
This book covers using AI chat tools to generate NPC character profiles, biographies, description, dialogue, personality traits, flaws, and other character details.
It differs from the NPC portraits using AI for RPG Gamemasters book which focused only on image portraits in 4 genres and... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 99-page issue is for AI Fuel™: Reaction using AI images for RPG Gamemasters.
How well does current AI image technology convert adventure text into usable images?
AI is a complex program that uses an algorithm (list of rules for solving a problem), a database of the art information, and a model (mathematical patterns) that analyzes, transforms, and produces something.... [click here for more] |
Ken Wickham |
$4.99 $4.98
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Basic Solo Fantasy RPG Gaming & Writing Tools is a collection of tools, refered to as functions, that help you to play a solo game using polyhedral dice. It works by generating either answers to questions, step-by-step, or keyword prompts for interpretation.
It adds 10 pages of never-been-seen material containing advice, a new table, and 20 premade adventure... [click here for more] |
Ken Wickham |
$19.99 $9.96
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This 42-page issue is for Building a Supporting Cast of Characters for RPG Gamemasters.
Are your player characters alone or does a cast of character interact with your players?
The supporting characters are the characters that play a role in the life of the player characters. They help or hinder your players throughout the adventure story.
Why focus on supporting characters? ... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 40-page issue is for Building Antagonists and Villains for RPG Gamemasters.
Do your player characters have characters that try to oppose, stop, or hinder them?
The antagonist characters help bring conflict to help make your player's adventures more difficult, challenging, interesting, and memorable.
Why focus on antagonists and villains?
The answer depends... [click here for more] |
Ken Wickham |
$4.99 $4.98
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All-in-One Character book
A basic NPC AI called the Basic Action Engine, which uses several of the tools, is included.
This character mechanism book has tools to help create PC and NPC characters, character behavior, dialogue topics, voice qualities, character motivation, character sensory data, emotions, body language, human physical descriptions, character knowledge, careers, subconscious... [click here for more] |
Ken Wickham |
$9.99 $9.96
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This is the 2nd volume of character RPG tools, fourth book in the Mechanism Series.
This character mechanism II book has tools to help create descriptive character traits, flaws, thoughts, reactions, and relationships.
The tools may be used separately, together, or selective.
This meant to aid or take the place of a Gamemaster (GM) for creating dialogue and behavior. Relationships,... [click here for more] |
Ken Wickham |
$11.99 $7.47
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This 42-page issue is for Character Motivation for RPG Gamemasters.
Why does your characters do what they do?
Character motivation burns within a character to propel them to take certain actions.
Why focus on character motivation?
The answer depends on the type of game that a player is playing.
For those who don't care about why a character does something, then this... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 92-page issue is for Character Traits, Attributes, and Characteristics for RPG Gamemasters.
How does you, as a GM or solo player use character traits, attributes, or characteristics adventure or scene?
A character trait in fiction is a distinguishing feature, peculiarity, or characteristic... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 38-page issue is for Constructing Fight Scenes for RPG Gamemasters.
Why are the participants fighting and how can you describe the combat action?
This is a narrative look at fight scenes for RPG Gaming. All of the advice in this issue can be used for verbal (gamemaster, storytelling) or written (comics, novels, screen writing, plays) adventure stories. Most of the advice... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 33-page issue is for Creating Power Systems for RPG Gamemasters.
Power systems (superpower, cybernetics, magic, psionic, etc.) bring above normal capabilities to fictional worlds. Powers bring wonder, the fantastic, and extend a character beyond a regular person.
Why focus on creating power systems?
The answer depends on the type of game that a player is playing.... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 69-page issue is for Description for RPG Gamemasters.
How do you, as a GM or solo player describe the characters, creatures, setting, objects, or action in your adventure or scene?
A description is an account of something pictured using words that present something to be imagined from a descriptive representation when received or heard.
More... [click here for more] |
Ken Wickham |
$4.99 $4.98
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"The", "Large", "Good", "None", "Domestic"
What could be new, large, good, none, and domestic? It might be anything depending on the setting. In a room, it might be a table missing a leg, or all legs. It might be a car or wagon missing one or more wheels. It might be a gun on a battlefield missing a trigger, clip, bullets, or stalk. Though they all will be new, good, domestic, have something... [click here for more] |
Ken Wickham |
$4.98
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This book is included in the Environment Setting Tools bundle together with the separate tools which help make up the book.
This is the 4rth volume of in the Mechanism Series, expanding and replacing the Setting All-in-One.
This environmental mechanism book has tools to help create brief descriptive mostly outdoor setting, weather, terrain, natural disasters, Earth-like... [click here for more] |
Ken Wickham |
$14.50 $9.96
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This 45-page issue is for Equipment in Gaming.
How can equipment be usine in narrative RPG gaming?
Is equipment just a prop and reward or can equipment affect the narrative of the characters, story, mood/atmosphere, and worldbuilding?
Why focus on equipment advice?
The answer depends on the type of game that you are planning.
If equipment is just a reward... [click here for more] |
Ken Wickham |
$4.99 $4.50
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Essential SoRoPlay GamTools is a collection of tools, refered to as functions, that help you to play a solo game using polyhedral dice. It works by generating either answers to questions, step-by-step, or keyword prompts for interpretation.
It also includes an adventure seed engine is included in this verison as a companion tool to be used with this book to create... [click here for more] |
Ken Wickham |
$13.99 $4.98
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This includes all of the current languages called Common, Elvish, Dwarvish, Fairy, Uncommon, Trollish, Orcish, Goblin, Draconic, & Alien
The dictionary (no grammar) material used in the making of this all-in-one volume and are included in this volume are the following Grammar Fuel titles:
Elvish Language – Created for the Aioskoru World
Fairy Language –... [click here for more] |
Ken Wickham |
$12.99 $4.98
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Why roll a d100 for just a yes or no—two possible answers?
Put the 100 into d100!™
Example of using Gamemaster Surrogate.
Is there something behind the door?
(knowable, important, relavent, & timely to the gamestory)
[Roll d100 = 72. Look... [click here for more] |
Ken Wickham |
$1.98
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This 48-page issue is for Genre Blending for RPG Gamemasters
It includes 8 connected Genre Random Tables with defintion (needs) for GM or solo genre blending for adventures, stories, setting, or worldbuilding.
What advice and tools can help you to blend or mix different genres?
Why focus on genre blending? ... [click here for more] |
Ken Wickham |
$7.99 $4.50
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Also available, the Phrase & Idiom Grammar Fuel Tools [BUNDLE], which includes this all-in-one book as well as the individual tools. Or if you have bought any of the included idioms or phrase tools prior to now check the bundle first since it includes all of the included tools as part of the price to see if your total price is lower.
This includes all of the phrases from... [click here for more] |
Ken Wickham |
$16.50 $9.96
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Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages.
Grammar Fuel: Fantasy Genre & Subgenres is a 107-page book of random noun, verb, adjective, and adverb d100 tables each for the Fantasy genre: fantasy, dark fantasy, sword and sorcery, fantasy war, mythology, myths and... [click here for more] |
Ken Wickham |
$19.99 $5.98
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Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages.
Grammar Fuel: Genres is a 73-page book of random noun, verb, adjective, and adverb d100 tables each for 11 genres: fantasy, science fiction, horror, historical fiction, romance, superhero, mystery, romance, military & war, martial arts,... [click here for more] |
Ken Wickham |
$12.99 $5.98
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Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages.
Grammar Fuel: Horror Genre & Subgenres is an 82-page book of random noun, verb, adjective, and adverb d100 tables each for the Horror genre: horror, weird & cosmic horror, dark fantasy, gothic horror, witch, demon, vampire, ghost,... [click here for more] |
Ken Wickham |
$12.99 $5.98
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This includes all of the Noun, Verb, Adjective, Pronoun, Adverb, Preposition, Article, Determiner, Conjunction, and Interjection Fuel tables equaling 15 tables.
The material used in the making of this all-in-one volume and are included in this volume are the following Grammar Fuel titles:
Noun Fuel
More Noun Fuel
Verb Fuel
More Verb Fuel
Adjective... [click here for more] |
Ken Wickham |
$15.74 $9.96
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Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages.
Grammar Fuel: Science Fiction Genre & Subgenres is a 81-page book of random noun, verb, adjective, and adverb d100 tables each for the Science Fiction genre: science fiction, space opera, post apocalypse, hard science fiction, space,... [click here for more] |
Ken Wickham |
$12.99 $9.96
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This 54-page issue is for Mood and Tone for RPG Gamemasters.
How does your own GM style, NPC voice, and body language help to set the mood for an adventure or scene?
The mood is a general atmosphere, ambiance, or emotional feeling evoked from the narrative story toward a setting, individual character, group of people, general or specific place, common or unusual... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 60-page issue is for Plot: Conflict, Foes, and Obstacles for RPG Gamemasters.
What types of conflicts, foes, and obstacles makee up the plot of an adventure story?
A series of conflicts, foes, and obstacles in a cause-and-effect series make up the plot of an adventure story.
Conflicts, foes, and obstacles are used in writing stories, movies, plays,... [click here for more] |
Ken Wickham |
$4.99 $4.98
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[The words describing these varying violence of blade, crushing, piercing, burning injuries may be traumatic to some. Reader discretion advised] Descriptions are not numerical. This is rated Teen.
This is the 5th volume of in the Mechanism Series.
This remnant RPG tools book has tools to help have more descriptive violent combat. One strike kills and limb severence... [click here for more] |
Ken Wickham |
$9.00 $4.98
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This 40-page issue is for Scary & Fear for RPG Gamemasters
It includes 4 tools for GM or solo adventure horror RPG game generating an adventure, especially a haunted home map, atmosphere, and details
What advice and tools can help you to create an adventure in scary horror
Why focus on scary and fear?
The answer... [click here for more] |
Ken Wickham |
$7.99 $4.50
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This 40-page issue is for a book and tools about scenes in games.
How do you build scenes and why are they important?
An adventure scene is a narrative sequence unit with characters engaging in action or dialogue that takes place within a larger narrative.
Why focus on scenes?
The answer depends on the type of game that you are planning.... [click here for more] |
Ken Wickham |
$4.98 $4.50
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This 40-page issue is for Solo Gaming Solutions.
How do you deal with solo gaming problems?
Some common problems resurface continuously during solo gaming.
Why focus on solo gaming problems?
The answer depends on the type of game that you are planning.
For that instinctively avoid common problems, then this book may not be for you.
However, for solo... [click here for more] |
Ken Wickham |
$4.99 $4.50
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This 36-page issue is for Bottom-Up Worldbuilding for RPG Gamemasters.
So, this issue is entirely focused on worldbuilding for the current adventure, rather than spending hours, days, or years constructing a world that willl largely be unused.
Why focus on bottom-up worldbuilding?
The answer depends on the type of game that a player is playing.
For those who... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 40-page issue is a Character Reaction Engine Expanded
What causes different types of characters to experience different emotions for different reasons? This system considers personality types and meaning in for how they may experiencel instinctual and initial emotions following an event or situation.
Something happens in the story that means 'loss' leads... [click here for more] |
Ken Wickham |
$4.99 $4.98
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his 54-page issue is a Character Relationship Engine Expanded
How do relationships differ among characters? This issue considers relationship circles, reactions, relationship types, personality types and meaning, levels, types, styles, threats, roles, and behavior for how characters may relate to others. It has tools to help change relationships. It also has tools for adding character... [click here for more] |
Ken Wickham |
$4.99 $3.74
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This 44-page issue is a Character Thinking Engine Expanded
Why do different types of characters decide or think differently? This issue considers personality types and meaning for how characters may consciously decide analytically and intuitively. It has tools to help judge right from wrong. It also has tools for distracting or sidetracking issues such as irrational... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 30-page issue is for Creativity for RPG Gamemasters.
So, this issue is entirely focused on creativity, the creative process, creative blocks, fostering creativity, modes of creativity, sources of creativity, and creative techniques.
Why focus on creativity?
The answer depends on the type of game that a player is playing.
For play-as-written... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 138-page issue is a Dark Fantasy Reference (Ref).
From vampire slayers to witch hunters to monster hunters, dark fantasy brings together fantasy and horror. It mixes monsters, magic, supernatural, horror, and dread in a dark or gloomy tone.
This even has a tool to help generate random adventure story scene synopsis or new dialogue based on interpreted... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 43-page issue feature is a Environmental Sound Encounter Expanded
Example from the Temperate Plains table rolling #51 - ‘gecker ‘yak’ – fox’
What do you hear in a certain temperature terrain that indicates an animal is nearby? This series of tables first looks at animal sounds as a way to organize animal encounter tables by terrain.
We don't always see first... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 118-page issue is a Horror Reference (Ref) 2nd edtion. It has material built around several questions.
What is horror?
What are some horror subgenres?
What fiction sources my serve as a companion to horror RPG gaming?
What type of random d100 tool may help to create a horror story?
What is a brief timeline of highlights for horror novels, movies,... [click here for more] |
Ken Wickham |
$4.99 $4.50
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This 53-page issue is a Occult Fiction Horror Reference (Ref).
Occult Fiction is a speculative fiction subgenre of fantasy, horror, and mystery (often used in romance and sometimes in science fiction) that uses supernatural, magic, and the unknown in settings as a source of fear. It often revolves around subjects hidden knowledge, secret wisdom, the paranormal,... [click here for more] |
Ken Wickham |
$4.99 $4.50
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This 43-page issue is for Open World Gaming for RPG Gamemasters.
So, this issue is entirely focused on open worlds for avoiding the confines of linear adventure worlds. Giving players choices enticing with interesting story elements rather than limiting with artificial boundaries.
Why focus on open world gaming?
The answer depends on the type of game that a player... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 127-page issue is a Post-Apocalypse Reference (Ref).
From nuclear holocaust, killer robots, prophetic end-times, and zombie apocalypse to pandemic near extinction, post-apocalyptic fiction has entertain and warn of the potential collapse, destruction, or decline of human civilization. For over 100 years, writers and film makers have been speculating... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 64-page issue is a Science Fiction Horror Reference (Ref).
Science fiction horror is a subgenre of both science fiction and horror that uses scientific advances or futuristic settings as a source of fear. It often revolves around subjects that include but are not limited to alien invasions, mad scientists, and/or experiments gone wrong. Science fiction... [click here for more] |
Ken Wickham |
$4.99 $4.50
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This 79-page issue is for Top-Down Worldbuilding for RPG Gamemasters.
So, this issue is entirely focused on worldbuilding for the future adventure, the important world details for your fictional world, whether scifi, fantasy, historical, or whatever genre. This book focuses on worldbuilding planets on down to civilizations—cities, towns, and villages.
Why focus on top-down worldbuilding? ... [click here for more] |
Ken Wickham |
$4.99 $4.98
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This 75-page issue is a Weird & Cosmic Horror Reference (Ref). It has new material built around several questions.
This has a tool to help generate random adventure story scene synopsis based on interpreted results.
Example of using the Grammar Fuel tool to generate story ideas or dialogue.
Noun. Roll 883 = temperature
Verb. Roll 290... [click here for more] |
Ken Wickham |
$4.99 $4.98
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All-in-One Story book
This story mechanism book has keyword(s) tools to help create story plots, twists, theme, mood, motive, foe, story seed, scene action, transition scenes, narrative, and work with the main conflicts.
The tools may be used separately, together, or selective.
This meant to aid or take the place of a Gamemaster (GM) for creating stories, twists, and quests. ... [click here for more] |
Ken Wickham |
$10.30 $9.96
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This 60-page issue is for Theme for RPG Gamemasters.
What does your adventure mean? Do your character matter to your fictional world?
The theme is a central topic, controlling idea, subject, underlying essence, deeper meaning, or a moral message within a story or gamestory, often summarized by one word, a few words, or even a sentence. The theme... [click here for more] |
Ken Wickham |
$4.99 $4.98
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