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Simple Encumbrance

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Mason looked over the treasure hoarde his group uncovered after slaying the dragon, "Gods, how are we gonna get this back to sell it?"

"Never fear, mate," Nestor said, throwing an arm over his companion's shoulder, "we'll load you up real good. Anythin' that don't fit on you we might haul out of here and have 'Ol Bess carry. Looks awful heavy though. Don't know if me old knees can take it. Best you carry it out."

Mason scowled at his companions grin.

--

Simple Encumbrance shrinks down the book keeping for encumbrance from various pounds every piece of item weighs and instead focuses on an abstract unit encompasing weight and bulk to create an easy system to keep track of everything the character is carrying with them without bogging down the game.

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Reviews (1)
Discussions (3)
Customer avatar
Guy S June 12, 2019 11:35 pm UTC
PURCHASER
Hi Jonathan, I love the principle/ concept but am I missing something in the mechanics. is it implied that an item, irrespective of it's weight category, takes one inventory slot (so a pole-arm a shovel and a waterskin each take one slot, or is it the case that 'heavier/ bulkier' items take more inventory slots than lighter/ less bulky things? Or are you saying that the weight category is a rough guide to inventory capacity - e.g I have d6 (average) st so I have 8 inventory slots, which allows me 8 'normal' items, but Heavy items count as 'double' say, Light items count as 1/2 and 10x tiny items counts as 1 Light item and therefore takes i/2 a slot? I get that you can have three belt slots for things you could reasonably carry on a belt, say, a potion (tiny), a dagger (tiny), and a sword (normal).
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Customer avatar
Jonathan C June 13, 2019 1:30 pm UTC
CREATOR
The weight category is supposed to modify the amount of Inventory Slots it takes up as you said. That was supposed to be in the document. I'm very annoyed I missed that.

Side note, the Belt Slots are pretty much regular Inventory Slots in terms of what you can carry in them (within reason), they're just "quick access" slots. So you could have six Light items stowed on your person in a way for quick access. Additionally, they don't "need" to be on your belt. A thigh holster, in a pocket, hanging on a clip on your shirt, etc all count as Belt Slots as long as it's something that is easily accessible. I just prefer calling it that over "Quick Access Slots".

Hope that helps and thank you for your support!
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Customer avatar
Guy S June 15, 2019 8:17 am UTC
PURCHASER
Hi Jonathan, it does help, yes. Are you going to update the document?
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Customer avatar
Jonathan C June 15, 2019 12:28 pm UTC
CREATOR
I updated it before I commented. The new text is at the top of the right column. Let me know if that's not the case and I'll upload it again.
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Customer avatar
Guy S June 17, 2019 8:16 pm UTC
PURCHASER
Hi Jonathan, that's all updated just fine, thanks. I'm thinking worn clothes and maybe light armour should not count as inventory, but heavy leather, chain and plate is definitely encumbering no matter what anyone says. Its especially true of helmets which put quite a strain on the neck. To keep it FFF I think I'd say any full suit of armour should take one slot for each armour point over +1 toughness for ancient armour, and one slot for each 2 points above +2 for modern armour. Given that an average person has 8 slots that means max three slots for he heaviest armour is still doable for most, but they'd have to start thinking carefully about what else they'd want to be carrying about.
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Customer avatar
Jonathan C June 17, 2019 8:36 pm UTC
CREATOR
That sounds cool and a good idea if you wanted to do away with the Minimum Strength requirements for armors. The reason I didn't do anything like that is I still use the Minimum Strength requirements and, for me, that's enough to determine if the armor is encumbering. Anything else got more fiddly than I wanted.
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Customer avatar
Jonathan C June 17, 2019 8:41 pm UTC
CREATOR
That said, I'll most likely be adding a note where, if the game doesn't revolve around loot-hunting, your slots are equal to Strength vice Strength+2. Been playtesting this in a D&D-esque style game and it was tighter than I wanted without the +2.
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Customer avatar
Jonathan C June 17, 2019 8:41 pm UTC
CREATOR
That said, I'll most likely be adding a note where, if the game doesn't revolve around loot-hunting, your slots are equal to Strength vice Strength+2. Been playtesting this in a D&D-esque style game and it was tighter than I wanted without the +2.
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Customer avatar
Guy S June 17, 2019 11:11 pm UTC
PURCHASER
Aha, yep, makes sense, I forgot about the min Str requirements for armour. Also agree str vs str+2 is just a little too constraining.
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Customer avatar
Jonathan C June 18, 2019 12:05 am UTC
CREATOR
Thanks again for your interest!
Customer avatar
Daniel M June 11, 2019 1:58 am UTC
PURCHASER
I just purchased this; it appears in my library but with no download link. Is it because it is being updated?
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Customer avatar
Jonathan C June 11, 2019 3:49 am UTC
CREATOR
First: Thank you for your support!

Second: That's really annoying. I uploaded the file when I fixed the issues David B had, but it's not showing up now. I'll fix it tomorrow when I have access to my computer again.
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Customer avatar
Jonathan C June 11, 2019 12:46 pm UTC
CREATOR
Added the file again so it should be working. Sorry for the trouble.
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Customer avatar
Daniel M June 11, 2019 2:05 pm UTC
PURCHASER
Downloaded! Thank you for the quick response!
Customer avatar
David B June 05, 2019 2:30 am UTC
PURCHASER
You have a sentence that reads "a human carrying a Large-scale coin counts it as a Light item vice a Negligible one," which may need some editing for clarity.

Will you also add modern or sci-fi equipment examples too?

Otherwise, great work my friend.
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Customer avatar
Jonathan C June 05, 2019 12:46 pm UTC
CREATOR
Firstly, thank you so much!

Secondly, that sentence is a little less clear than I meant it to be and I thought I had gotten rid of all the Negligible references. I'll clean up that section and then go through the core rules again for other items to add in. Updated version will be up by this weekend depending on my free time.
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Customer avatar
Jonathan C June 06, 2019 2:08 pm UTC
CREATOR
It's been updated now with your suggestions and is hopefully more clear.
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June 13, 2019
This title was added to our catalog on June 03, 2019.