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Newtonium Engine
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Newtonium Engine

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Explore a parallel 1754 with superpowers, magic, clockwork robots and demons.

Until a decade ago, magic was so rare and weak that many enlightened thinkers did not believe it existed. That was until the revelation of the magical alloy, Newtonium. Discovered by clockmaker John Harrison, the metal is used to make powerful and intricate clockwork machines that harness its power.

The greatest amongst Harrison's creations are the Newtonium Motors: four clockwork devices that graft onto human organs, allowing them to channel magical energies. They enhance mind and body, giving the Augmented control over one of the classical elements, and empowering their magical rituals. However, this power comes at a cost, twisting the subject's personality to feed the desires of their element.

Take on the role of one of these Augmented heroes and enter a world of intrigue, politics and military ambitions; fighting against dark magics and clockwork technologies that threaten to tear apart a world teetering on the brink of a global war.

Written by Ben Redmond, co-creator of ENnie nominated Etherscope.

Available now:

The Lord of the Below - a campaign of eight adventures to get you started with Newtonium Engine

Savage Avengers - a character suplement focusing on the Fury archetype

Game Mechanics Summary

At its core Newtonium Engine has a unique, flavourful dice mechanic. The roll produces different trigger effects that allow for varied player options and encourages narrative style play in general play. Yet it has a crunchy combat system, where the same triggers from the dice rolls allow for different tactical options.

Character creation is a simple priority system similar to Shadowrun that allows for pretty quick character builds yet with a decent amount of variety and options.

The system that my playtesters often said was the best part of the system was the way elemental powers work, as a dynamic flexible system that allows you to build a wide range of effects on the fly. 

There are a few design blogs on my website, so you can read more there. There's also the Quickstart to get a flavour of the game rules for free.

It is highly recommended that you also download the free interactive charactersheet when you purchase Newtonium Engine.


Product Support Coming Soon:

Newtonium Engine has several supporting titles in the works that will be rleased over the next few months and into next year.

  • Arcane Virtuosos: A player supplement providing expanded options, including new talents, rituals and sub-archetypes, with a particular focus on the Arcanist archetype.
  • Elemental Adepts: ;A player supplement providing expanded options, including new talents, rituals and sub-archetypes, with a particular focus on the Elementalist archetype.
  • Stalwart Protectors: ;A player supplement providing expanded options, including new talents, rituals and sub-archetypes, with a particular focus on the Guardian archetype.
  • Lords of the Hunt ;A player supplement providing expanded options, including new talents, rituals and sub-archetypes, with a particular focus on the Hunter archetype.
  • Paragons of Virtue: ;A player supplement providing expanded options, including new talents, rituals and sub-archetypes, with a particular focus on the Paragon archetype.
  • Learned Masters: ;A player supplement providing expanded options, including new talents, rituals and sub-archetypes, with a particular focus on the Scholar archetype.
  • Cunning Manipulators: ;A player supplement providing expanded options, including new talents, rituals and sub-archetypes, with a particular focus on the Spider archetype.
  • The Society: A supplement for players and GMs alike, exploring the Society in depth. WIthin you will find greater detail on the seven founders and the introduction of several factions within the Society and their political intrigues. In addition, players will find a host of new talents and rituals, themed around the factions presented, and an entirely new magic system focused on the construction of magically empowered creations. GMs will find even more sectrets, encounter stat-blocks, and a sample adventure and bullet-point campaign that explores the innner workings and factional conflict within the Society.
 
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Discussions (3)
Customer avatar
John-Paul S December 06, 2021 3:15 pm UTC
PURCHASER
Cribbage is my absolute most favorite game in the world. My family has used it to learn to count and add for four generations. I LOVE this game mechanic. And I love this game. I'll be doing a video review of this soon.

My one complaint is that the PDF doesn't have bookmarks. The ToC and Index are rather good, but bookmarks on a pdf are pretty important.
Customer avatar
B D R December 06, 2021 7:22 pm UTC
PUBLISHER
Oh no. Something must've gone wrong with the export from indesign then as the contents page should automatically generate the bookmarks. I'll look into it and upload a new version over the next couple of days if I can fix it.
Customer avatar
Mamading C November 25, 2021 12:53 pm UTC
PURCHASER
This game is doing some interesting stuff with the Four Humours/Temperaments that isn't mentioned at all in the above blurb, so if you are interested, check out the designer's blog post on the topic:

https://www.blackorifice.uk/438084_something-humour-ous
Customer avatar
B D R November 25, 2021 11:01 pm UTC
PUBLISHER
Thanks for pointing people in that direction. It's tricky to know which of the different aspects of the game are going to appeal. There's also a blog post on the cribbage dice mechanic used in the game on my website, too (https://www.blackorifice.uk/450528_design-blog-cribbage-dice) for anyone who enjoys quirky dice mechanics.
Customer avatar
Mamading C November 26, 2021 4:52 pm UTC
PURCHASER
You're welcome!

I always want to know what makes a particular RPG distinctive from others in the same genre.

Also more pertinently, I feel like RPGs could benefit more from leveraging various forms of personality types for informing roleplaying.
Customer avatar
Mamading C November 26, 2021 5:15 pm UTC
PURCHASER
On a separate note, it was disappointing not to see any mention of the Ashanti Empire in the Gazetteer as it was a going concern during the period covered by the Newtonium Engine:

https://en.wikipedia.org/wiki/Ashanti_Empire
Customer avatar
B D R November 26, 2021 7:35 pm UTC
PUBLISHER
I'm sorry I missed them, they sound interesting. I'm not an historian so will almost certainly have missed several nations/empires. I will definitely add a section on them if I get around to revising it at some point.
Customer avatar
Robert P July 17, 2020 1:43 pm UTC
What are the mechanics like? Thanks.
Customer avatar
B D R July 18, 2020 9:46 am UTC
PUBLISHER
At its core it's got an unique, flavourful dice mechanic. The roll produces different trigger effects that allow for player options and narrative style play in general play, but then it's got a crunchy combat system, where the same triggers from the dice rolls allow for different tactical options. You can read more about the dice system on a blog post on my website (https://www.blackorifice.uk/450528_design-blog-cribbage-dice).

The thing that my playtesters often said was the best part of the system was the way elemental powers work, as a dynamic flexible system that allows you to build a wide range of effects on the fly. You can get a flavour of the core mechanics in the quick-start (https://www.drivethrurpg.com/product/317196/Newtonium-Engine-Quickstart?src=question_reply) and whilst you'll need to full rules to build your own powers you can get an idea of the range of things you can do with them.

Character creation is a simple priority system similar to Shadowrun that allows for pretty...See more
Customer avatar
Robert P July 18, 2020 11:03 am UTC
Thanks for the info!
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Product Information
Silver seller
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Pages
216
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BOC40001
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File Last Updated:
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This title was added to our catalog on July 17, 2020.