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Trail of the Sea Demon

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“The Temple has stood in an abandoned plaza since time immemorial. It is part of the city, but no known street or alleyway leads to it. Only those who wait for the appointed time can embark on a pilgrimage of shadows and dreams to walk new ways through the silent and dark city. It is said that only a select few know the way except for the fanatical priests who worship the destructive powers of the sea. Those who have sought the Sea Demon’s advice seek it rarely; those who seek its riches have never returned to tell the tale. But now, the city’s past may grant a key to solve an occult mystery… Trail of the Sea Demon is a collection of three short adventures concerning the way to the Sea Demon’s sinister temple, the secrets and perils that await therein, and what may follow afterwards.”

Trail of the Sea Demon is a 32-page collection of three loosely connected weird fantasy scenarios for 3rd to 5th level characters. These mini-adventures revolve around a secretive mystery-religion, and the hidden paths which lead to it in a fantastic, labyrinthine city. They can be inserted into any gloomy fantasy metropolis, and may be smoothly integrated into an ongoing campaign. The three scenarios are:

  • The House of Rogat Demazien: The mysterious sculptor and magician is out of town, and his house lies unguarded. What treasures and dangers are to be found in the Beggars’ Quarter, and where does it all lead to? 37 keyed areas.
  • Temple of the Sea Demon: Hidden somewhere in the city, a strange temple awaits. Who will outwit the secretive priests and magical guardians to claim its treasures, and who will risk the wrath of the Sea Demon doing so? 19 keyed areas.
  • Shadow Court: a true bazaar of the bizarre where shadowy merchants mingle with those looking for exotic wares – and deceit lurks around every corner. Yet why does nobody here speak of the abandoned garden shrine and its nightly visitors? 20 keyed areas, and the strange merchants of Shadow Court are revealed in this module!

Originally published in Fight On! magazine, these adventures have been revised and expanded based on further play, and presented in an accessible, user-friendly format in the current edition, with new illustrations by Peter Mullen (whose cover is one for the ages), Graphite Prime, Jerry Boucher, and Stefan Poag.

This electronic edition is provided free of charge to people who have purchased the print version.

Other publishers and products with content by First Edition Society authors on DriveThruRPG include:

First Edition Society, publishers of OSRIC and Monsters of Myth.

Axe Mental Presents, publishing Hoard of Delusion and further fine first edition modules.

Storm Fetish Productions, publishing the excellent OSRIC expansion book, The Heroic Legendarium.

Saving Throw Fanzine, a zine for the benefit of the late James D. Kramer.

G. Hawkins, publisher of Gunderholfen and other superb first edition modules.

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Product Information
Copper seller
Author(s)
Pages
32
ISBN
978-615-5902-31-4
Publisher Stock #
EMDT63
File Size:
13.37 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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File Last Updated:
October 11, 2020
This title was added to our catalog on October 11, 2020.