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Star Adventurer's Background Assistant
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Star Adventurer's Background Assistant


Star Adventurer's Background Assistant

So you’re working up some characters for that space opera style star romp and you start to run out of ideas. Sure, this one is a good gunner, and that one can patch the others up after a fight… but what about their background? What’s their story? What makes them tick?
This handy assistant product helps solve that. The Star Adventurer’s Background Assistant is a random roller and inspiration guide rolled into one. You start by rolling on three different chart columns: Origins, Major Event, and then Random Issue. Then you read up the details on each and make any additional random rolls/choices if called for. Each descriptor encourages you to think about a certain element and work it into the character’s story.

Creation Example:
Here’s an example of how it works. The Game Master (GM) is creating a new character named Kara and the GM wants Kara to be a bit scrappy and have some unusual skills under her belt. But other than a possible cool idea of what she might look like (beautiful with purple hair, light tan, a few cool tattoos and implants), the GM is at a loss about a background. So, the GM picks up this guide and starts by rolling a twenty sided die on each column of the main chart.

Here’s the results for Kara: On the origins column the GM rolls secret order. On the major event column the GM rolls anomaly. On the random issue chart the GM rolls real estate. The GM studies each and notices that there’s the option to roll (1d6) for more possibilities for the anomaly. The GM does so and gets weird frequencies. Following the instructions and prompts in each section the GM comes up with the following entry…

Kara’s Background: Kara was born into a hard working, middle corporate family who were secretly members of an order of psychics. These masters of mental control were referred to as the Adromiza Strain for the unique genetic properties that they all share. As both of Kara’s parents have this altered gene then Kara is an exceptional specimen.
Kara’s parents tried to encourage her interest in the teachings of the Adromiza Strain growing up but she never took interest. One evening during her late adolescence, however, Kara was at a posh spaceport club dancing to some music with a strange alien beat. Blended in this track was an odd frequency that suddenly made Kara feel both dizzy and full of bursts of energy. Despite her resistance towards the teachings of the Adromiza Strain, the young woman’s powers were awakened.
Kara has begun to master some of her psychic abilities but she’s still too unruly to take her teachings very seriously. Regardless, the order’s members praise the young lady and her powers. It is believed that Kara may be the reincarnation of an ancient leader (who also had a rebellious streak). So many believe this, in fact, that Kara has been given a unique gift…an ancient and hidden Adromiza Strain temple that is hers to use as she wishes. But does Kara really want this?

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Product Information
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File Size:
0.68 MB
Original electronic
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File Last Updated:
August 24, 2021
This title was added to our catalog on August 24, 2021.
Fishwife Games
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