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The Genius Guide to Divine Archetypes

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Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools used in most campaigns to represent the world's magic of lore, restoration, and communing with the gods. A great deal of the tone of fantasy in a campaign stems from those who use divine magic and where one finds it.

Pathfinder


Fantasy stories are full of warriors who have been trained to face supernatural evils, mad prophets who call upon powers no one understands, and failed priests who still recall a few of their prayers of healing and discovery. Such characters can be built, at least sometimes, with the multiclassing rules and prestige classes, but such efforts often feel awkward and might not make sense when a character's entire backstory is taken into account. In a core rulebook, the number of character options that can be presented is limited, but many players quickly crave more flexibility.

The Genius Guide to Divine Archetypes provides the material necessary to give spellcasting classes new forms of divine magic or to add divine power to classes that normally lack it. It does this through the use of archetype packages-a way to replace a set of related class abilities normally included in base classes with new powers (in this case, tied to divine magic). These archetype packages can change how magic works for a character (such as the gnostic archetype), add an element of divine spellcasting to characters who normally lack it (such as with the wise and witness archetypes), or grant wholly new divine powers to characters based on the flavor of their faith (such as the chantry and exorcist archetypes).

 













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Reviews
Paco G. J. [Featured Reviewer]
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October 7th, 2011
This review was first published in GMS Magazine and written by Thilo Graf. This pdf is 18 pages long, 2/3 of a page front cover, 1 page editorial and SRD, leaving 16 1/3 pages of content for the divine archetypes, so let’s check them [...]
Nathan C. [Featured Reviewer]
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April 6th, 2011
Joining the Super Genius Games archetype PDF family is the Genius Guide to Divine Archetypes. Divine Archetypes is another superb product that allows players to easily swap out one character class for another. An archetype is a condensed form of a char [...]
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Product Information
Gold seller
Author(s)
Pages
18
Publisher Stock #
OWC5077e
File Size:
1.28 MB
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File Last Updated:
January 05, 2011
This title was added to our catalog on January 05, 2011.