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For the past few days, I have soloed my way through Death Station, an interesting sci fi adventure for Traveller (27 pages at DriveThruRPG, free). The system that I used to run it was Traveller: Explorer’s Edition. I used Magic the Gathering cards as the solo engine. The first P.C. character that I generated was by the old school method. The good news is that he survived this process. Yes, it is possible for your character to die as you are rolling him up. The other four characters I pulled from a different Traveller module. So, my five characters picked up the quest and in a few hours they were exploring in the laboratory ship (getting in took a bit of work). They quickly discovered that someone or something had cut through the sub-flooring and my group used these tunnels to access some of the levels of the station. In the main lab they found proof that the scientists were experimenting with animals with several drugs that they had created. They soon found dead bodies, a mentally unstable scientist (Stavro), and were attacked by a crazed monkey. They also had to deal with traps and a crazed Lycur (dog/wolf). After this they found the scientific library computer with more proof of the experiments. So they downloaded this info and they still had the partially damaged laptop with test results from the main lab. Next, the scientist Harris came up to them. Uh, he was not acting normal either. So, the P.C.s escorted the two scientists to their ship along with the scavenged items/science data. During this ship journey, Stavro “changed” and attacked the party. He was subdued, but now there was a total of three damaged party members. The final thing that happened was that when they got back to the quest giver and gave him a report. The deal was for them to get 1500 credits each. Well, he said that their mission was only a partial success and he gave them 750 each. What a jerk. Maybe you will have better luck with this.
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I needed a ship and four characters for my Traveller game. I used four of these characters and made them younger and less experienced. I used one of these ships and made it a bit bigger. So, this made it easier to prepare for my solo game.
For the past few days, I have soloed my way through Death Station, an interesting sci fi adventure for Traveller (27 pages at DriveThruRPG, free). The system that I used to run it was Traveller: Explorer’s Edition (same place for a buck, 74 pages). I used Magic the Gathering cards as the solo engine. The first P.C. character that I generated was by the old school method. The good news is that he survived this process. Yes, it is possible for your character to die as you are rolling him up. So, my five characters picked up the quest and in a few hours they were exploring in the laboratory ship (getting in took a bit of work). They quickly discovered that someone or something had cut through the sub-flooring and my group used these tunnels to access some of the levels of the station. In the main lab they found proof that the scientists were experimenting with animals with several drugs that they had created. They soon found dead bodies, a mentally unstable scientist (Stavro), and were attacked by a crazed monkey. They also had to deal with traps and a crazed Lycur (dog/wolf). After this they found the scientific library computer with more proof of the experiments. So they downloaded this info and they still had the partially damaged laptop with test results from the main lab. Next, the scientist Harris came up to them. Uh, he was not acting normal either. So, the P.C.s escorted the two scientists to their ship along with the scavenged items/science data. During this ship journey, Stavro “changed” and attacked the party. He was subdued, but now there was a total of three damaged party members. The final thing that happened was that when they got back to the quest giver and gave him a report. The deal was for them to get 1500 credits each. Well, he said that their mission was only a partial success and he gave them 750 each. What a jerk. Maybe you will have better luck with this.
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A tight focus on exploration-based campaigns still gives a very wide range of playable experiences, when the sandbox happens to be anywhere in space! This is a great taster for the full game, which gives more campaign options by virtue of having more careers if you want to expand, but could be played by itself indefinitely, with an iconic Scout Ship exploring traditionally random generated Systems, all provided in this book. It's a steal at $1.
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A great introduction to that gameplay flavor of Traveller that points toward going into the unknown or more mysteriously forgotten parts of space. It opens with a quote by that most wise of humans Carl Sagan and continues in that vein. Made as a showcase for those new to Mongoose 2 it also works for anyone who is a fan of Sci-Fi RPGs in general. It gives you character creation, skills, worlds, some spaceships that are perfect for exploration and combat if seeking out new worlds and new civilizations goes awry.
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This was only available in physical copy until the publishers decided to list it for sale. When it was only physical, people were scalping $200 a copy. It's also a great supplement that fixes a lot of supplement that doesn't have the issues with spoilers that the original STUFF did, and now it's only 5
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A great bit of text about that workhorse spaceship of Travellers who work to pay off that debt while getting into adventures mercantile or military, exploration or investigation.The writing by Martin J. Dougherty never disappoints and gives game mechanics along with adventure hooks and background. Matthew Sprange edits this well and the art and layout by Will Chapman and Amy Perrett follow the classic Traveller Little Black Book.
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Two mysteries for the price of one, this well written module requires a little more work from the Referee (Game Master) because of its deliberate open-ended sandbox setup. There is a mini-adventure followed by the larger mystery, so it lets your players become more invested in both the setting and the Noire flavored NPCs.
Even if you don't get to run the module, the complex and compelling NPCs are worth the price alone. They can be used for your own homebrewed adventures. I'm using it in my campaign and it fits perfectly.
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A great system undermined by some lackluster editing, art design, and formatting. Nothing egregious, but it does feel a bit "messy" as a whole. And certain "core" features inherent in the system are not actually in the core rulebook.
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A worthy successor to the orginal. The PDF version is excellent.
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A novel idea, but useful for belt systems. This is a 12 Kton asteroid manufacturing ship designed using mongoose traveller.
No deck plans, but reasonably priced.
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16 pages of information on the marine deployment shuttle, 1 page of cost breakdown and 1 page of a deckplan. Covers the organisation of a marine assault force, operations, boarding and inspections and variants, there are no deck plans of variants, so rated at 4 rather than 5.
Otherwise excellent value for money for a new small craft type.
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Covers civilian and military craft from small 10 ton drones to a 2 kton Large Freighter. I love the TL8 antigue fighter and TL9 'Junk' Fighter for low tech planetary navies.
The largest military craft are the 1 Kton Chrysantheum and Fer de Lance DE's.
A great work, allthe deck plans are B&W though.
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Does what it says on the tin at a very cheap price.
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Pretty much an essential purchase for Mongoose Traveller. Tons of equipment, robots, weapons and armour.
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A fun little story that provides an interesting slice-of-life view into the traveller universe. Beyond that, I learned something when I got to the end of the story. Well worth it.
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