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This is a new world!
It's similar to the feeling you get when you watch The Matrix, AKIRA, or Ghost in the Shell.
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It's linear as many other one-shot penny dreadfuls. However, it's a good homage to Cybepunk 2020, which can also be played in Shadowrun or as a transition from one campaign to another. Can easily be played with Tron or Ready Player One retrowave theme with 8-bit music etc.
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In a nutshell:
Wyrd does not disappoint! I've bought a few hard copy PDs, and they've done a great job staying varied and avoiding the "samey" feel some other companies have in their published modules. Even by that standard, this one breaks the record for "out of left field." While it might not be to everyone's tastes, it's exactly the sort of thing my gaming group is going to love. It introduces a whole new aspect of Malifaux worldbuilding, opening up a ridiculous amount of potential for further stories in the same vein, along with an optional new mechanic that could be customized for further similar excursions. I've been a fan of Wyrd since Malifaux hit the scene, and this sort of thing is exactly why!
NPCs:
There are only a couple of NPCs for the Fated to interact with, but they are three dimensional, with a clear picture given of their personalities and motivations.
Combat Encounters:
This is where the adventure really shines. Every encounter feels fresh, with a variety of complications and environmental circumstances that keep things from feeling repetitive. Too many RPGs suffer from monotonous encounters, but Wyrd has gone above and beyond to make every fight in this module feel unique, both internally and compared to anything else that might be encountered in a campaign.
Story:
This is... different... from most Through the Breach stories, I admit. That doesn't make it bad, but it does mean some people might be confused or disappointed, depending on their expectations going in. Either "Let's reenact TRON in a magical steampunk setting" excites you, or it doesn't. If you're in the former camp, this is pretty much everything you're hoping for short of copyright infringement. That said, the objectives are clear, the progression is logical, and there shouldn't be much in the way of milling around or saying "What do we do next?" which sometimes happens with my group.
Closing thoughts:
This is a delight to add to my collection, and if you're a fan of quirky and offbeat modules, I expect it would be a delight to add to yours.
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Just Go With It...
I'll preface this review by saying that this Penny Dreadful won't be for everyone. If you're a player who doesn't like their games to depart too much from the core setting, you may find a few elements of Into the Logic Engine a bit outlandish.
For everyone else, this is an excellent slice of nonsense. A shady contact send the Fated on a supposedly straightforward mission to hunt down a rogue construct. Some shenanigans later, and its a race against time to save the aniome cyberpunk-ish stylings of NeoMalifaux (like I said, just go with it!)
This is an excellent Penny dreadful for a one-shot of psychedelic insanity to break up a larger campaign. Highly recommended, as long as you can handle the change in tone!
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Creator Reply: |
Congrats! You were randomly selected to receive the Malifaux 1988 Nightmare core box! Please reach out to us via our General Feedback form on our contact page (https://www.wyrd-games.net/contact) with your name and address so that we can send it your way! -Wyrd |
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This is a really interesting adventure. It gives a reason as to why the cyberpunk characters could exist inside the Malifaux universe, but also puts forth many interesting settings, characters, and information about constructs in Malifaux. I especially like the plot hook at the outset; it can give your fated an In with Leveticus and Rusty Alyce (if they for some reason want those two in their lives lol). Ampersand is also a really neat setting and I'd honestly give this a 5/5 for that alone. An insular town full of robots trying to live normal lives.
Nothing but great stuff!
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It may sound strange, but I don like crossovers and easter eggs. For real.. But Malifaux is originally a huge bunch of references and fan services. The style of this world is, at first glance, a ridiculous mixture of all kinds of stories, legends and characters. But after reading the background stories and playing TTB for several years, I became convinced that the whole world of Malifo looks quite organic. And now you posted THIS..
This one-shot is a very good attempt to expand the scope of the game world a bit and fit completely inappropriate characters into it. The idea is quite original. But the script itself did not impress me, sadly. It is good! It is worth playing, but without the WOW-effect.
If you are like and waiting for Cyberpunk 2077 and want to diversify your gaming sessions in TTB, I am highly recommending to buy this one-shot. And just advise it for everyone else)
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Very well thought out with planned, yet dynamic, environments. This would be quite challenging for new Fated, several steps in combat oriented pursuit/s would be necessary for the players. Although I understand that the setting is very much 1988, I personally feel that this is a step too far away from the current game state to give 5 stars. It still looks like it would be fun to either play in or run. Enjoy :D
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This lookes great,love the story in this one. usaly I run the one shots with my group. But after reading this one it was exciting and a cool theme I think im going to try this as a one shot as an intro game for new people to get into the game.
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Sadly I don't have any group to play TtB with, but I love reading the books for background and ideas. This one was quite a bit different than most as it takes your adventurers into an unusual setting. The drawings were great and I love the models you can buy to match. I did wish the drawings were full color, but still nice.
The adventure itself seems very fun. Offers a great introduction point for Ampersand and Leviticus. Also offers some real continuing storylines for GMs to grow if desired. I could see you finding a way to work Gumdrop back into future stories and maybe another trip into the new 'setting' (no spoilers). Love that these are only $5.
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The art is very charming! im looking forward to playing this.
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As usual, my reviews of 'Wyrd Chronicles' are limited to the 'Through the Breach' module contained within. This installment gives Games Masters 'Smuggler's Run', a great story about a disrupted (and completely illegal) moonshine shipment that sees the Fated despatched to Edge Point and thence into the Bayou to investigate.
This is definitely a high-spirited adventure with plenty of opportunities for laughter and general gremlin hijinks as the Fated scour the Bayou for traces of the distillary only to discover the mayhem at the heart of the moonshne shortage. Throughout this adventure there is plenty of advice on how to expand encounters, and how to develop a much longer story with this as the starting point.
This would be excellent for a group that wants a break from the city to try their hand out in 'nature', or if you are looking for something more darkly humorous than the average game of 'Through the Breach'.
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Whilst the rest of the content in the eZine is always of high quality (I'm still amazed this is a free publication), the module 'The Forgotten' was the main reason for my download. This is probably one of the most complex and challenging modules to run out of any found in 'Wyrd Chronicles'. On the surface, it appears to be a simple investigation into a haunted house, but there is far more at stake. I'd start by suggesting that any potential Fate Master thinks carefully about their group and the themes in this module - it is not for everyone. It does call for some decisions that players might find deeply uncomfortable, and the main antogonist is an excellent example of the horror that lurks in Malifaux beyond the ken of humans.
That said, the module is a mystery first and foremost as the Fated try to find answers to claims of a haunted house, and a family that wants only peeaceful existence. The Fated need to draw on plenty of resources, but fortunately the module provides the Fate Master with the necessary tools to guide the investigation, and provide allies as needed.
Aside from the warning about the potential for uncomfortable scenes, the story demonstrates a great grasp of what makes Malifaux a distinct setting. There is depth to the narrative, and the NPCs are well-developed, and provide plenty of role-playing opportunities. The resolution of the story will also lead to greater consequence for the Fated, should this be run as aprt of a campaign.
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This review covers the module in eZine 25 'Rust and Ruin'. This is a fine accompaniment to the module 'The Whispering Affair', as both seem to be of similar ilk on face value. The focus of 'Rust and Ruin' is on the missing daughter of a Guild Sergeant, such a nice young lass who can't have possibly know anything untoward of the sinister side of Malifaux. It is up to the Fated to find news of the missing teenager, and bring her back safely to home.
The investigative sections in the module are well-designed, and offer challenge not only in gathering the clues to her location and the circumstances, but there are some politically-motivated decisions to make too. The combat encounters will certainly challenge even the most well-organised group and can be scaled accordingly. Overall, it does provide an excellent view into the seedy underside of Malifaux, and the Fated are given some difficult choices to make at the conlcusion of proceedings. Highly recommended for an evenings' session, and it can easily spawn a multitude of further adventures if the Fate Master wants to expand any of the ideas or 'loose threads' at the end.
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The module 'The Death of Truth' is the focus of the review. Many of the eZine modules tend toward a linear plot, with very straightforward story-lines. This is actually a strength of this series, as they provide flexibility for those groups with plenty of time, or can be run 'as is' with little preparation to fit into smaller timeslots. Also, the plots are highly transferable, and the authors are to be commended for the continuing series - and did I mention that this was in a free publication?
This module provides a lot more character choice than many of the other module sI have reviewed, although it does have enough 'Plan B' options in case players need a nudge, or ideas for their characters to pursue. In short, the module deals with an unlikely request from the Three Kingdoms that will require ingenuity, creativity, and (in part) some luck to pull off. It relies on the players seeking alternatives to violence (although there are a few scuffles ot be had along the way), and out-thinking the machinations of their opponents. It's also one of the rare modules where the characters get to accomplish something 'good' for someone else.
This would be a great module to introduce if you are looking for a change of pace, or a new challenge for your players. It rewards inventiveness and lateral thinking, so if that is appealing to your players, download a copy as soon as you can.
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This issue features the module 'Owner of a Lonely Heart'; this will be focus of the review. As with any of the eZiine modules, this should take the Fated one session to finish. As such, the eZine modules are fantastic sources of adventure for demo sessions, gaming clubs, and even pick-up games.
'Owner of a Lonely Heart' is a Malifaux-themed love story, as the Fated attempt to reunite a smitten gentleman with his paramour. Along the way, the Fated meet a rival for the lady's affections, plenty of ne'er-to-do-wells wishing them harm, and some of the most gruesome murders the city has seen since last Thursday. So - love, battle, a race against rivals, and Things That Should Not Be - a perfect romantic interlude for your 'Through the Breach' chronicle.
The characters are well-written, and easy to portray. They have enough personality that they will provide for memorable encounters, and their clear motivations support character decision-making. The 'twist in the tale' that is provided gives a surprise, and a satisfactory conclusion.
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