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FlexTale Solo Image Oracle 1 (system-neutral)
by Thizz [Verified Purchaser] Date Added: 11/16/2023 12:40:54

Crazy detailed like all flex tale stuff. this one is so simple to use, just rol dice and youve got lots of things to use right away. cant imagine doing solo without this but only problem is i want more pix. 36 is a good start but i want lots more!



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[5 of 5 Stars!]
FlexTale Solo Image Oracle 1 (system-neutral)
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Gauntlets & Gaslight: Player's Handbook (5E, Pathfinder, P2E, OSR)
by Thizz [Verified Purchaser] Date Added: 10/19/2023 12:41:42

crazy options even if youre not doing "flesh punk ". tons of ideas and the dynamic level up thing is something i hadnt thought of, gonna try it with my rouge to see what happens lol top notch as always with cool theme, lov it



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[5 of 5 Stars!]
Gauntlets & Gaslight: Player's Handbook (5E, Pathfinder, P2E, OSR)
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FlexTale Infinite Adventures Omnibus
by Nick [Verified Purchaser] Date Added: 10/14/2023 08:36:40

This is a fantastic resource for the GM or Solo player. Tons of interesting locations with great details to create/generate adventures. Please check out my more in depth review here: https://penanddie.com/2023/10/13/infinite-adventures-omnibus-review/



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[5 of 5 Stars!]
FlexTale Infinite Adventures Omnibus
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Aquilae: Bestiary of the Realm: Digital Bookshelf (OSR)
by scott [Verified Purchaser] Date Added: 09/28/2023 15:05:02

magnificent book and resource!this is now essential at my tables!perfect selection, the only thing missing is cambion



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[5 of 5 Stars!]
Aquilae: Bestiary of the Realm: Digital Bookshelf (OSR)
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DELVER: Death is Only the Beginning
by Thizz [Verified Purchaser] Date Added: 09/01/2023 09:52:32

Amazing. Crazy detail like all stuff from infinium, got tons of ideas for my old school bluegrid game when pcs die lol. The main thing of delver works well and can do lots more if you need it to. weve never crafted or anything but with these rules im gonna give it a try with the players. if you ever had pcs die then this is huge.



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[5 of 5 Stars!]
DELVER: Death is Only the Beginning
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FlexTale Solo Adventuring Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)
by Ulf A. [Verified Purchaser] Date Added: 07/20/2023 01:13:51

This product has some great ideas behind it, and I think it has potential. However, as it is now it feels unfinished and un-tested. Two give you two examples:

The game presents you with a number of plot structures, and when these are presented it reads as if you are meant to pick one of these (or combine them in a series if you want a more complex structure). However, when you read the one about social interaction, it is presented as something you put on top of one of the other structures, and not something to use in itself. While this in itself is not a bad thing, it contradicts the text about picking one of these structures (and also how the other structures are described).

Another issue is the part about Milestones. It is a good idea, but as written, most of the times it seems that you only have one of these per quest anyway (with the exception of complex quests). This to me takes away their usefulness. Just adding, for instance, a random roll (based on the size of the quest) for how many milestones a certain quest has would add a lot.

With these things said, I like the ideas in this book. It is well laid out and easy to read, and once it has its kinks ironed out, I will be glad to use it for solo gaming. In its current shape, however, I think I will stick with the GME or similar products



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[2 of 5 Stars!]
FlexTale Solo Adventuring Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)
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FlexTale Hexcrawl Atlas: Cities & Roads: Western Realm of Aquilae
by Thizz M. [Verified Purchaser] Date Added: 07/03/2023 10:49:17

even better than the blank one, this has 1000s of roads and cities. lil tiny roads and villages and big cities. crazily detailed and ill use it in my own world. just insane for five bucks



Rating:
[5 of 5 Stars!]
FlexTale Hexcrawl Atlas: Cities & Roads: Western Realm of Aquilae
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Aquilae: Bestiary of the Realm: Volume 1 (OSR)
by Kenneth S. [Verified Purchaser] Date Added: 06/30/2023 21:33:14

Well technically you get all the Pathfinder monsters converted to OSR stat blocks. Except that you don't, really. The issue is that they aren't actually direct conversions most of the time. So you're usually getting really watered down versions of the monsters with limited abilities and often far fewer hit dice. To give one example, in PF the Balor Demon has 20d10+260 HP and an AC 36. Obviously much more powerful than it's original AD&D equivalent, but based on 3e. But here you get 4 balor variants ranging from 4-7 HD worth a measly 175-900 xp. So I guess these are babies? This is pretty much true for everything in the book; you just get low-mid-level variants, often with little correlation to original power levels. On top of this, attacks are not always clear (though you can figure it out) and the aligments are off in the sense that because they just use Law, Neutrality, and Chaos, that supersedes good & evil. All the devils, for example, are listed as Lawful. Again, an experienced DM can figure this out, but it's lazy, poor design that feels like a Bot created it. I wanted stats for all the Pathfinder fiends & Celestials to port over to Castles & Crusades. But this is basically useless as is so I'll just convert them myself from the originals. The biggest shame is I forked out big cash for the massive hard copies. Had they been legit conversions, I'd be delighted. But these are effectively worthless for my purposes.



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[2 of 5 Stars!]
Aquilae: Bestiary of the Realm: Volume 1 (OSR)
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FlexTale Hexcrawl Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)
by Lucas P. M. [Verified Purchaser] Date Added: 06/16/2023 14:38:16

Although it is great that this book offers some random tables and mechanics to build a hexcrawl around, I feel that this book adds too much filler, making it hard to find the useful content. And even the useful content may sometimes be subpar.

For example, the book follows a convention where each chapter is preceded by some discussion about where the contents of that chapter can be useful or desirable. However, 99% of the discussion is not helpful because it is obvious: yes, I know that I need time to plan an adventure if I go with the approach where I plan my game.

Another example is the attempt to provide assistance for encounter building, which felt a bit uninspired. For the "environmental encounter" chapter, for example, there are basically 3 "types" of environmental encounters which scarcely even touch the surface of the types of environment encounters one may find. When trying to build such an all-encompassing advice, it is probably best to stick to loose ideas that a DM can fill in with their creativity.

On the other hand, some important questions may require careful digging to find because they are not emphasized. For example, the density of POIs means nothing if we don't know how many hexes a player can cover in a day (or some other similar benchmark), why can't the author state their expectations about the map scale when discussing POI distribution? Why does the author instead dedicate so many words to establish the implications and "when to use" sparse/medium/dense? From a game design perspective, the DM cares a lot about the interplay between replenishing resources (through rest perhaps?) and encountering new POIs (especially hostile), which is not discussed. Beyond that, it is just to evoke some feeling in that particular area of the map.

All in all, I don't think this book is worth the price. It contains a lot of filler that manages to not offer value to both detailistic and non-detailistic DMs alike. If you are patient enough (and if you keep good notes for future reference), you can probably find the actual useful game mechanics that the author is proposing. Perhaps you can even find something in the discussion that you didn't think about before. However, you will probably find it very necessary to supplement this book with content from other sources.

Edit (answering the author; apologies if you cannot reply to this, I have no idea how DriveThru works):

Thanks for taking the time to answer to my review. I know that writing a book is a very daunting endeavour and I know that I personally am very bad at giving feedback. I hope you can find good use for what I am saying in future publications.

I tried to incorporate a lot of handholding and explanation into each topic, mainly due to a lot of helpful feedback from the Solo Adventuring Toolkit asking for that sort of thing explicitly. (...)

I understand the intent, if nothing else my experience is an indication that it is currently a bit overwhelming to find the meat of the content, i.e. I think you ended up taking that feedback too much to heart. It's definitely not easy to balance the feedback of many people.

The environmental encounter chapter is a snippet of the larger Environmental Encounters book, and isn't intended to be all-encompassing. (...)

I definitely missed the section that specifically pointed out to draw from other sources because the title of that section is sort of obvious: yes, I will draw from all the sources, of course. However I still hold that the information could have been presented in a more useful way.

For example, the Questions & Options bit is very skippable, probably the "avoid at higher levels" part is the most important tip. You don't have to say that if the flavor the DM is going for is for more exploration, than exploring the environment should be emphasized because the DMs that specifically took the decision to have more exploration will figure this out. Unless they chose more exploration for the wrong reasons, when they would happily have only combat encounters, which in the end was what they wanted to begin with.

Also this section is supposedly not meant for beginners, so you can just say that in the intro and then be address only the experienced DMs, describing everything else more succintly, e.g. "Here are just a few options, but please look elsewhere for more stuff."

It seems that you became a victim of the organization you planned in the beginning. But I understand it came from a good place.

"if we don't know how many hexes a player can cover in a day" Honestly confused about this point, as there's an entire extensive section in the book that discusses this topic in great detail, offering lots of options and specific metrics, with plenty of visual examples, and addresses the topic in the context of the full variety of the basic terrain types.

I understand that there is a lot of info about that. But my point is exactly that it takes a lot of work to fish for that particular tidbit which is so so important for a noob DM (like I sort-of am too).

What I am saying is this: I want to pace the encounters / POIs in a way that makes sense to how the game mechanics of the system I am playing work. For example, as a D&D 5e DM, I am limited by a XP daily budget, so it doesn't make sense to throw too many medium encounters in a day. So if a player goes in a straight line, they shouldn't find more than 8 medium encounters (at least not if I don't want the players to slow down).

Therefore, I need some guidance as to how to distribute the POIs. (Giving a random table is a good start, but without a notion of the amount of in-world time a hex represent that is not complete, maps will look completely different at different scales following the same random table)

If I am new to hexcrawling (which I am) and I follow the "Required Only" checklist, I will not stumble in any tips regarding map scale. So I could easily make the mistake of creating a map where every hex is traversable in 10 min (again, no indication to the contrary following the "required only" checklist) which is a reasonable time frame if I am clueless and I have heard of 5e's "dungeon turn".

I just need some sane default that works well with my system. Maybe there could be a throwaway line that says that hexes are expected to be such and such size and/or traversable in such time. What I was suggesting was a different perspective that is system independent: describe how many hexes player characters are expected to traverse on foot in a day. And later point out that if you have any custom needs, there is a whole discussion in Chapter X.

I didn't reproduce that section again in the POI discussion because it was already discussed. "not offer value to both detailistic and non-detailistic DMs alike" Each of us is, of course, free to determine what we find valuable or not, and your own perspective is clear. (...)

I am a sucker for realism and game design. I read the book "Magical Medieval Society" by Joseph Browning and Suzi Yee and a lot of other books with random tables and tips for building adventures and encounters.

What I was trying to convey there was that even a detailed-oriented person like me that loves discussion on game design or just more realistic worldbuilding will not find value in some of the discussions in the book because so many of it is skippable.

But after studying dozens of similar resources, books, toolsets, blogs, and other resources, I can say with confidence that there is absolutely nothing that comes close to this book in terms of completeness, detail, options, creativity, or guidance--that nothing exists in this vein already is literally why I was inspired to write this book in the first place.

I respect your intent to fill this gap, of course.

I would be genuinely curious as to what other hexcrawl resources do fit your needs (not intended as snark--literally, please do tell me what other books on the topic you have found more helpful, so I can go buy them!).

I didn't find any so far. But I can improvise something by adapting any system of encounter building that covers combat, environment, social, etc and basically populate the world based on that. My hope with the book was to find something more directed at hexcrawling, which the book has. My complaint is mostly about how it is hard to find that information because there is what I understand as "filler".

Some final feedback: I think that making information more easily skippable would be helpful. I understand that there is conventions in the book to help with that, but even those conventions can work against you sometimes. Maybe there should be a section for just the new DMs, which everyone can skip on a second read (perhaps you can use the current conventions as a checklist to what you should cover in that section). The outline of a chapter should be mostly to help find content after that.

Also please do not expect the reader to remember the extensive list of conventions that are described in the introduction. Aim to make it as obvious as possible to understand what is written without having to rely on the icons because I sure won't remember what they mean.



Rating:
[2 of 5 Stars!]
FlexTale Hexcrawl Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)
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Creator Reply:
Hi Lucas--Thanks for your detailed thoughts! I tried to incorporate a lot of handholding and explanation into each topic, mainly due to a lot of helpful feedback from the Solo Adventuring Toolkit asking for that sort of thing explicitly. It does tell you flat-out to just skip those sections if you want to, and I agree entirely that most of those sections aren't needed at all for experienced and skilled DMs like you sound to be. They're there for first-time DMs, solo DMs, those who have never considered or approached the topic in question, or those who might benefit from that sort of guidance, and are easily skipped or skimmed otherwise. I completely understand the perspective from seasoned DMs to consider such discussion to be "filler", though I would suggest that the perspective may do a disservice to less-confident DMs who absolutely do derive value from the conversation. The environmental encounter chapter is a snippet of the larger Environmental Encounters book, and isn't intended to be all-encompassing. Even so, I know it is still far more comprehensive than many other hexcrawl resources out there that I've read. "if we don't know how many hexes a player can cover in a day" Honestly confused about this point, as there's an entire extensive section in the book that discusses this topic in great detail, offering lots of options and specific metrics, with plenty of visual examples, and addresses the topic in the context of the full variety of the basic terrain types. I didn't reproduce that section again in the POI discussion because it was already discussed. "not offer value to both detailistic and non-detailistic DMs alike" Each of us is, of course, free to determine what we find valuable or not, and your own perspective is clear. But after studying dozens of similar resources, books, toolsets, blogs, and other resources, I can say with confidence that there is absolutely nothing that comes close to this book in terms of completeness, detail, options, creativity, or guidance--that nothing exists in this vein already is literally why I was inspired to write this book in the first place. I can certainly agree that it may feel like overkill for someone who is looking for a one-minute guide to drawing a quick map--though I've tried to make such quick-start, or one-off, approaches easy to reference with the way the book is organized. I can also understand that there's disappointment for those seeking a much more in-depth discussion of a certain topic, but no one tome could possibly serve that need, and in any event, there are plenty of standalone books dedicated to such topics. E.g., I didn't include a ton of encounter tables because there's no shortage of those already in existence. Regardless of our differing perspectives, thanks for giving the book a shot, and I'm sorry you didn't find what you hoped to. I would be genuinely curious as to what other hexcrawl resources *do* fit your needs (not intended as snark--literally, please do tell me what other books on the topic you have found more helpful, so I can go buy them!).
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FlexTale Hexcrawl Atlas: Western Realm of Aquilae
by Thizz M. [Verified Purchaser] Date Added: 06/15/2023 08:39:04

amazing with the hex toolkit, just insane. i can also see it being fantastic on its own if youre just looking for hex maps or even if you need a campaign setting. ive got a buddy whos wanted to make his own setting and he plans to use some of the maps in this as a strting point. great stuff as always



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[5 of 5 Stars!]
FlexTale Hexcrawl Atlas: Western Realm of Aquilae
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The Mystery of Brushgather Farm (Pathfinder Second Edition / P2E)
by Bob V. G. [Verified Purchaser] Date Added: 06/05/2023 18:49:45

During the last few days, I have soloed my way through the fun Pathfinder 2 Adventure The Mystery of Brushgather Farm (157 pages). I changed four lines of Spell Law (I.C.E.) and made it my solo engine. I used the five PC characters that I used in my last adventure and added a goblin alchemist named Fumble. The adventure started with the PCs arriving in the city of Berinncorte. They soon heard about strange happenings at a farm just outside of town. They decided to investigate. They arrived at the farm and went to the stables (which are connected to the house). This was locked as was most of the gates and doors at this location. Luckily, three of the characters had the thievery skill. They explored 15 room/locations on the ground level. In the stables they found an embroidered horse hood. In the pantry they took a meal break. It was interrupted by a ghoul. They killed it and no one was paralyzed. They found more loot and had to be picky about what they carried because of the weight of the items.

On the second floor they explored 14 rooms. They found the homestead key, a silver dagger, trail rations, and three masterwork items. They did have to kill three dire rats. No one caught the fever.

Okay, they did have problems on the third floor. The strongest door did have a trap on it which they did detect. Fumble used his acid to destroy the trap mechanism. However, it did mess up the lock and it could not be unlocked. They started bashing it down with weapons until they could see through it. On the other side was a skulk and a skeleton rogue. Fumble tried to throw Alchemist’s Fire through the hole, but he hit the wall instead. The wall caught fire. The PCs exited the building. Later, outside, they were attacked by those same two monsters. The monsters were killed but Ekene did take damage. Healing spells were cast and then they travelled back to the city with their loot. They spent the night at the inn and in the morning the sold the loot. Their plan is to go back to the farm and check out the basement of the house.

Give this a try!



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[5 of 5 Stars!]
The Mystery of Brushgather Farm (Pathfinder Second Edition / P2E)
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FlexTale Infinite Adventures Omnibus
by Jason P. [Verified Purchaser] Date Added: 05/11/2023 10:06:38

Absolutely chock full of super-useful stuff for a DM!!! I can't recommend this enough. Now hopefully I can get the discount for the printed version (as well as Omnibus 2 being released hopefully this year), excellent value all-around!



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[5 of 5 Stars!]
FlexTale Infinite Adventures Omnibus
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FlexTale Hexcrawl Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)
by Matthew P. [Verified Purchaser] Date Added: 05/10/2023 18:54:31

Another fantastic huge an through publication in the FlexTale line from Infinium Game Studios. Seriously, this is the Holy Grail to executing a unique campaign centered around hex maps & rules. There is literally a table, rule, or tool for almost anything a DM/GM could dream up. The compatibility across multiple rulesets & the options/flexibility of the framework described in this books really opens up the aperture.

As a new DM, I've already employed some of the features of this in my existing campaign with great effect, and that's just a few days after skimming over some sections of interest. One thing that I absolute love is the focus on campaign organization & the tips it provides throughout the text on how to efficiently run a campaign from session to session.

As a busy guy with an even busier group, I really appreciate the minimization of prep time that some of the content here affords.

Overall I look forward to a cover-to-cover readthrough of this book, it's so well organized & easy to follow I can imagine it will make for a quick favorite addition to DM tool kits everywhere.



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[5 of 5 Stars!]
FlexTale Hexcrawl Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)
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FlexTale Hexcrawl Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)
by Adam T. [Verified Purchaser] Date Added: 05/10/2023 11:18:33

Another hefty and satisfyning portion of RPG goodness from Infinium. The book has the depth of content you will have come to expect, and like with so many of the flextale offerings, it provides ample inspiration to ponder for your own game, or the games that you will 'definitely get around to fully building out and running one day" ;-)



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[5 of 5 Stars!]
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FlexTale Hexcrawl Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)
by Lucas H. [Verified Purchaser] Date Added: 05/09/2023 22:39:48

Great product. Infinium contnues to put out high quality guides. This book really focused on giving different strategies to both first-time and vet hex mappers a way to get started. Particualrly, the Encounters section is comprehensive enough to allow even a new DM to host a complete hex with this book alone. Sure to delight players and DMs alike!



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[5 of 5 Stars!]
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