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GROK?!
Publisher: Lester Burton
by Joe E. [Verified Purchaser]
Date Added: 08/24/2022 18:42:35

I really like the Old School feel of the game combined with narrative rule set. The art is spectacular and I found the rules to be easy to grok. The only thing I wish was expanded out is the magic system and rules.



Rating:
[5 of 5 Stars!]
GROK?!
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The Blackest of Deaths - Dire Old School Fantasy RPG - KS Sneak Peek
Publisher: Bloat Games
by Joe E. [Verified Purchaser]
Date Added: 04/17/2019 13:40:28

Ran two sessions to compete one dungeon crawl into the Tomb of the Serpent King. We had 4 PC and 3 henchmen in the group. Due to traps we lost one henchman and in combat we lost one player character. The players changed their normal play style to really embrace thinking out how to approach or avoid combat all together since there was no XP for doing it. The focus was on getting items and money so trying to use traps to kill or catch the monster was the majority of encounter over straight up combat. When combat did happen, it was fast flavorful due to the d6 Benefit/Hindrance dice. Luck was used as a crutch in the beginning of the adventure but quickly the party realized depending on luck was going to put them in a bad situation later when they really needed. I found the rule set a nice compromise between a heavier system and Whitebox.



Rating:
[5 of 5 Stars!]
The Blackest of Deaths - Dire Old School Fantasy RPG - KS Sneak Peek
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Wizards!
Publisher: Piecewise Games
by Joe E. [Verified Purchaser]
Date Added: 01/18/2019 10:38:29

If you like Ralph Bakshi Wizards! and Into the Odd you will probably enjoy this game. The magic system is freeform and pretty easy to follow and in some ways made me think of Eldritch Ass Kicking RPG probaby because the point of the game is going around and killing other wizards to level up and cast bigger spells.



Rating:
[4 of 5 Stars!]
Wizards!
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Into The Chasm: The Second Strata
Publisher: John H. Reiher Jr. Games
by Joe E. [Verified Purchaser]
Date Added: 08/09/2018 16:37:34

Into the Chasm: Guide to Second Strata: Expands on the Into the Chasm series and gives the players a new place to explore and find better artifacts to take back to town. Since all the rules where in the first in the series this one builds out the world more and give you informations on locations inside the strata the party may try to find help at. This really helps flush out the Chasm you exploring.



Rating:
[5 of 5 Stars!]
Into The Chasm: The Second Strata
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Into The Chasm: The First Strata
Publisher: John H. Reiher Jr. Games
by Joe E. [Verified Purchaser]
Date Added: 08/09/2018 16:33:14

Into the Chasm: Guide to First Strata contains the basic rules to create a adventure and go on a simple adventure in a relatively safe area. You will need to fill to come up with description for the artifacts the party find. By itself the document is pretty bare bones. The good news is other one page resources have been released that help flush out the setting. I gave this 5 stars because it felt like a different take on a dystopian future that has gone post apocalyptic.



Rating:
[5 of 5 Stars!]
Into The Chasm: The First Strata
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Diceless Dungeons
Publisher: Olde House Rules
by A customer [Verified Purchaser]
Date Added: 05/05/2017 19:12:31

I enjoyed my read through of Diceless Dungeon. I like the abstract take on diceless combat the Olde House Rules has come up with. I think this will click with my home group and hope to try it out in the near future.



Rating:
[5 of 5 Stars!]
Diceless Dungeons
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The Hero's Journey Fantasy Roleplaying (First Edition)
Publisher: Gallant Knight Games
by Joseph E. [Verified Purchaser]
Date Added: 03/19/2016 12:17:18

I really loved the look of the PDF from the layout to the art this is a top notch production that PWYN pricing does not convey.

Within the first few chapters I was getting a very DCC vibe with the addition of luck to attributes and an Occupation table along with wording how most commoners never travel more then a few miles from home their entire lives. Now if you give the player race a d4 dice to start and no classes you could have a 0 level funnel.

The next thing I noticed was the reduction value some races get it like the Half-Orc when you roll damage against them you subtract that reduction value from the damage before applying it to the hit points. Also armor will add to the reduction value. This is a heroic RPG after all and steps are taken to make the heroes stronger. I'll return to reduction value in a moment.

Next up are the Classes all the popular classes are here and some others like Jester. The Demi-Humans have level restrictions and this is where the text fell apart for me and I need to go back a re read but it doesn't really discuss multi-classing or dual-classing which based off some of the restrictions and wording seemed like was an option.

The Spells, Monsters, Equipment and GM advice was all well written and was useful for new GM's and players but if you have run some games most likely you know these things.

Magic weapons was something new, they are not forged or crafted they are made by both deeds and actions. Simply put if you crit with the weapon mark down a myth point. You hit 5 myth points the weapon becomes a plus one. You created the legends and reasons for your world. I love this it seems like something that belongs in DCC where the players action forge them, now the action also forge the legendary weapons of the world. Now here is the kicker and you can tell this was inspired by Tolkien writing specific the Hobbit. If one of the Crits that gained a myth point also resulted in the death of the creature fighting the weapons becomes a bane of those creatures. Like Thorin's Blade Orcist "The Goblin Cleaver" or Gandalf's Glamdring "The Beater" who's legends where made century ago.
Now back to reduction points if your armor Reduction value saves you from going down to 0 HP it gets a myth point and at 5 myth points it will give you a +1 to both AC and reduction values.

This is a very cool little Whitebox hack and if you like Whitebox play and want something more heroic this could be the game for you. I've recently been getting into OD&D and I like some of the ideas in here.
At PWYW it's steal and even at $10 for the PDF it's a good deal. When the print version comes out it will definitely get a place on my shelf with all my OD&D stuff.



Rating:
[5 of 5 Stars!]
The Hero's Journey Fantasy Roleplaying (First Edition)
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Cartooner rpg - play your favorite toon
Publisher: Vas Quas Editrice
by Joseph E. [Verified Purchaser]
Date Added: 09/26/2014 21:50:04

Cartooner is a fun story game of making your own Bugs Bunney, Tom & Jerry or Wile E Coyote style story. First the players create the main characters and decide on a couple type of scenarios. Then you start narrating going around the table. There are some useful mechanics that help mold the story into something everyone is enjoying. My favorite was if everyone laughs that wins. What was great about the game is you can play it in under an hour. So you can actually get a couple play throughs in a couple of hours and still have time for the regular group chatter. I highly recommend this game if you enjoy a more story/narrative game.



Rating:
[5 of 5 Stars!]
Cartooner rpg - play your favorite toon
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Bounty Hunter Blues
Publisher: Brent P. Newhall's Musaeum
by Joseph E. [Verified Purchaser]
Date Added: 09/09/2014 22:42:39

I've played this Fiasco Playset a few times now and every time it deliveries a fun and dark session that you could see taking place in the world of Cowboy Bebop. If your looking for a new Fiasco playset and like Anime and Cowboy Bebop this is a great choice.



Rating:
[5 of 5 Stars!]
Bounty Hunter Blues
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