I got the book through the kickstarter and there are a lot of things I love about this game.
The set up allows you to create a diverse background of characters that doesn't rely on having specific roles such as dps, tank, healer, so it really feels more character driven than 'you're the healer, I do damage'.
I've been able to create a large world with a huge storyline in advance and played a storyline for over 6 months and there have been times my kids wanted to play and we were up and running in less than 30 minutes building a story off of their characters and factions.
Having the players create the factions makes it a lot easier for me when I GM the game, because it cuts down on the amount of characters I have to create, but doesn't eliminate it or remove it entirely if I still have characters and factions I want to bring into the game.
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