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Fuzion Core Rules
 
$4.00
Average Rating:4.2 / 5
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Fuzion Core Rules
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Fuzion Core Rules
Publisher: R. Talsorian Games Inc.
by Mitchell G. [Verified Purchaser]
Date Added: 11/30/2016 18:36:09

The sheer versatility of the system and ease of play is the biggest reason for why I love this system so much and is my go-to for a game that I am not sure what other system to use. My only gripe was that I wish that it had additional stuff for genres and things from the other systems that he had based this off of (Cyberpunk, Mekton, Sengoku ect.)



Rating:
[5 of 5 Stars!]
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Fuzion Core Rules
Publisher: R. Talsorian Games Inc.
by Ismael A. [Verified Purchaser]
Date Added: 08/08/2016 00:56:12

I grew up on these rules. They are rather interesting, and may take some getting used to, and I may be very nostalgic, but I very much loved playing with this rulel set. It will do many modern and sci-fi settings without a hitch, and I believe that there are numerous modular rule sets by fans that make this an excellent starting point for many great campaigns. Look for the rules light version, which I believe is still free, and come get this rule set for $4. It is totally worth it.



Rating:
[4 of 5 Stars!]
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Fuzion Core Rules
Publisher: R. Talsorian Games Inc.
by Jeffrey D. [Verified Purchaser]
Date Added: 07/22/2016 12:22:37

I love the fuzion system. I have worked with it since its inception. I give this only 4 and not a 5 because it is too open ended. You will have to put in some work to make it function in your world but it is very workable. It is a merging of the Hero system used for Champion game and Cyberpunk's Interlock system. The system itself is very well done but it has the shortcomings of the hero system which is how do you deal with purchasing and upgrading equipment. With superheros, purchasing them with experience points makes sense but not in a fantasy or modern genre. Money usually works best unless it is something big. With that said, I have worked with the system in a modern genre and a fantasy realm. It is simple and the play pace is fast and as detailed as you want to make it. These rules are like the foundation for the rules you will you for your campaign. It would be nice if R. Talsorian Games would produce another game using this system like Bubblegum Crisis. Where the rules are more solid on what you can and can not do. So we have more of an example of how to impliment the rule system.



Rating:
[4 of 5 Stars!]
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Fuzion Core Rules
Publisher: R. Talsorian Games Inc.
by Ian S. [Verified Purchaser]
Date Added: 09/04/2013 12:25:18

This is a book of potential that was never realized. It suffers in structure and ease of use, but the concept is sound and the game is playable. I used it many years ago, it worked but was rather dry. It really should have contained more genre specific rules and options. This product could really have been so much more.



Rating:
[3 of 5 Stars!]
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Fuzion Core Rules
Publisher: R. Talsorian Games Inc.
by Brendan F. [Verified Purchaser]
Date Added: 06/08/2007 00:00:00

Bought on a whim, the Fuzion rules still aren't my preference over the Interlock ones. Still, as a cut-price generic rules set, they're serviceable enough.

They lack any real personality however, and aren't 'complete' without some conversion to (whatever game you want to play). Creating skills, powers and traits suitable for different styles of campaign means work, though R.Tal' have done some games on the system already that might provide help with that.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
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Fuzion Core Rules
Publisher: R. Talsorian Games Inc.
by Edmund W. [Verified Purchaser]
Date Added: 06/03/2005 13:52:43

Fuzion is a good system. First let me get that out. It is a versitile and effective system for a wide variety of games, and I personally think that its potential has been underplayed for a wide variety of reasons. If you know R. Talsorian's old house system, then you know a good portion of the Fuzion system already. The Hero system did not add so much as alter.

That being said, I would point out that this is a disappointing buy. It would be worth the three bucks I shelled out for it, except that half of the material is available for free online. Character creation, most of the task resolution and combat system, and most of the environmental hazard and recovery systems are reprints from that source.

There is some new material. The expanded lists of example equipment is nice; it beats the generic equipment lists provided in the free online rules. There are also powers systems which are missing in the most recent online rules (but present in earlier versions). However, if you want to use powers, I recommend you don't use the systems in this supplement.

Psionics, magic, and "clerecy" (being a cleric) all work on identical systems. Granted, these days I seem to be in a minority when I say that this is a bad way of handling these powers types. Superpowers work on a similar, but not identical system.

The other major problem they have is misuse of the "multi-genre" concept. A generic system is powerful, but the examples of play (and a good portion of the artwork) involve genre-bending and genre-mixing, without any real mention of actually playing in a single genre and sticking to it.

My reccomendation: use Fuzion. It is a good system. But don't buy this. Go online and find the free versions, and find some of the free supplements which are all over the place (Fists of Fuzion, Power Core, etc.). Some of them are really excellent, and you'll be three bucks richer and equipped with better systems for handling the oddities in every setting.



Rating:
[3 of 5 Stars!]
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