Physical Book: Physical book craft is akin to a poor quaility modern magazine. Ink smudges, the pages are thin, feel cheap and are easy to tear. The printing ink warped the pages so they are slightly wavy. The Upside is the High Quaility images, though not a huge fan of the extreemly clean modern art style. I wish the art in the book was like the front cover art which imo is incredible. 2/10
PDF: Layout is uninspired. It is difficult to get excited about playing the game by reading the book due to the blandness. The complexity of the system is simply unessesary. Why do I need to know what the Control Modifer for a Horse or an OX is?
Charts everywhere throughout the book which means u will be flipping through the book in the middle of the game constantly. Thus grinding the game to a halt, (if you want to play the game as 'Rules intended'). Most GM's won't run the game like this which will lead to imo over half the rules never being used and ignored. This leads to wasted pages in the book which could have been filled with useful content like adventures or towns. The character sheet hurts the eyes. The World lore section is nice though too brief and generally lack many adventure hooks. Life paths are interesting. Rolling for your defense in combat is very fun (as opposed to a static AC). There are some great ideas in this book but it will take a lot of homebrewing and changing to cut the junk and have a reasonably clean running system. 2.5/10
I'm very confused as to why there are so many positive reviews on this game... The witcher universe is great, and I am very happy this book was made! There are the bones of a great witcher game here, but you need to rip out a lot of pointless rules, charts and spend a lot of time creating your own content from scratch before you can enjoy this game. Not something I think is worth the price tag unless you are desperarte.