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This is Science Fantasy within the OSR Sci-Fi RPG Stars Without Number. It prefigures his later Codex of the Black Sun which really gets into Space Wizardry. A great antagonist for your players or a great background for a player to use in assembling their character.
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A great and tragic backstory for a religious and chemically mandated mercenary group. Kevin Crawford creates an amazing group of NPCs that work well in Stars Without Number or any other Sci-Fi RPG.
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Not just nostalgia! The basis for later Sci-Fi RPGs like Stars Without Number and also those RPGs that embrace deep backstories. It also flies the banner for embracing the randomness of RPGs and "failing forward". To deal with what cards Fate deals you and then building a game out of it.
The 2D6 basis of this game points for a bell curve of outcomes rather than a flat 1D20. It also shows a game as it developed over these three books.
If your serious about RPGs and serious about the types of fun different RPGs can bring this is a must have.
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More than nostalgia, this forms the basis for later Sci-Fi RPGs like Stars Without Number and also those RPGs that embrace deep backstories. It also flies the banner for embracing the randomness of RPGs and "failing forward". To deal with what cards Fate deals you and then building a game out of it.
The 2D6 basis of this game points for a bell curve of outcomes rather than a flat 1D20. It also shows a game as it developed over these three books.
If your serious about RPGs and serious about the types of fun different RPGs can bring this is a must have.
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The way Eberron has been supported with this great art makes for such community titles as Magical Mechs and How to Build Them! D&D art like this shows community creations are valued.
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I like how this comes with a way to translate much of this to 6th and 7th Edition Call of Cthulhu. This game has great ideas you can use in other horror RPGs. YouTube's "Game Geeks RPG" Game Master Kurt Wiegel brought up in one of his review of "Pulp Cthulhu" that Actung! Cthulhu as already doing what "Pulp Cthulhu" tries to do for the Mythos.
Also you get to fight Nazis and isn't that always a good thing?
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An indepth look at TSR design from one of the great creators of OSR content.
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Reallhy useful and updaded when needed. This gives you the ability for Investigators to be heroic and able to fight back in the tradition of "The Shadow", "Doc Savage" or "Brenda Starr".
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A great Eberron based toolkit to make and upgrade mechanized armor suits. This is Science Fantasy with the stat blocks to back it up in a game setting. How a Magical Mech is powered, armed and upgraded are all here with both really well thought out rules and examples. The hit points are on point and the variety of offererings and suggestions give you the room to create your own!
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If you want sandbox Science Fantasy then you have found it! You can use part or all of this to create Jedi or Space Wizards in the Stars Without Number game from Sine Nomine Publishing, the imprint of Kevin Crawford.
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It is fitting that a steampunk inspired game by the writer of Cyberpunk can be both ahead of its time literally and figuratively. Buy this if you want to see how a game and its lore can be raised to the level of art.
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I loved the use of WW II spy history in Istanbul. The writing was magnificient and the diverse cast of NPCs diverting to my players and to me as a Keeper. The maps gave enough detail to evoke the city but not confuse with the obvious amount of detail that exists in reality. Istanbul was neutral in WW II but not on the sidelines when it came to spycraft and intrigue. This book uses both!
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The mix of WW2 era Washington DC history, the challenges of racism and the other worldy challenges of The Mythos make for a great scenario. Fighting Nazis, racism and supernatural horror what better challenges for a RPG?
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Three Decks of ship, adventure hooks and some NPC stats make this a really good buy. Not an adventure, but it lays out a good space for adventurers and a GM for a military campaign or an infiltration mission.
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Creator Reply: |
Glad to hear you appreciated. |
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Glad to know you appreciated.
I plan to make more ships as soon as possible.
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This is a great open ended system that you can make as complex as you want! I have been using it to run adventures. Any flavor of sci-fi can be used but beward at the lower levels, unless you choose the "heroic characters" option, you are in the default "gritty" setting where you can die early.
I got this after watching Adam Koebel on RollPlay. I am running a game on Roll20 and love it!
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