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VTT Map+Token Pack: DCC #68: The People of the Pit
Publisher: Goodman Games
by Chris P. [Verified Purchaser]
Date Added: 01/17/2022 23:35:56

What you get is nice and colourful, but it isn't the full map set from the module. Several areas from Level 1 of the pit are absent. The description of the product did not make this clear.

I ended up purchasing the module in Fantasy Grounds, which only cost $9.99 and included all of the data from the module as well as a bonus map and area for players to explore. I probably should have done this from the beginning, but I wasn't sure if I wanted to buy the DCC ruleset for FGU which cost me another $24.99. However, since I really like DCC, I chose to go ahead and pick it up. If you already are a Fantasy Grounds user, buying the module in that program is a much better option, even if you already own the adventure in print. All encounters are entered as well as all treasure and NPCs. Note that the NPCs have preloaded token portraits (albeit in black and white only). Very comprehensive.

For me at least, this pack was not worth the cost.



Rating:
[2 of 5 Stars!]
VTT Map+Token Pack: DCC #68: The People of the Pit
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Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Chris P. [Verified Purchaser]
Date Added: 05/18/2021 09:00:27

It is an absolute shame that more people haven't tried Savage Worlds. Coming from the standard D&D 3.5+ games that have been my addiction of choice since university, Savage Worlds is refreshing and new. Every player that I have introduced to this system has loved it. The system is simple, but still has depth for tactical players. The use of bennies is fun and the variability of hits and damage due to acing dice (exploding dice) keeps everyone on their toes. Players love the freedom of a classless system. System works for both experienced players and those that are completely new to the hobby.

Running Savage Worlds is much different from my Pathfinder and D&D experience. I don't worry about encounter balance which means that combat victory is never a fait accomplis. Players cannot assume that enemies are "level appropriate." They tell me that they like the challenge.

Powers (Magic) is very customizeable and the use of power points gives players the option to "amp-up" powers or alter them as needed. Yes, players can go supernova and use up all their power points (like spell points) in one round. To balance this the GM has bennies that they can use, though I'm careful not to use my bennies to just cancel a player's awesome moment.

As a component of powers is the concept of "trappings." At first my players glossed over this, but now it is a major part of character creation and theme. For example, our medic player has chosen light as a trapping for his powers (entangle creates chains of glowing light for instance) while another player has all of their powers work with an air trapping (smite on quiver of arrows creates swirling air that propels the arrow faster toward target). Players love the ability to have control over trappings. It also allows me to spice up the abilities of enemies with unusual trappings on familiar powers.

The Adventure Deck is a phenomenal addition that everyone using Savage Worlds should at least try.

I'm still trying to master the chase mechanic as I haven't used it enough to provide feedback. Same goes for dramatic tasks.

The only problem from my view, is that many more people need to try this system for their games.

Very highly recommended.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
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RPGPundit Presents #100: Star Adventurer
Publisher: Spectre Press
by Chris P. [Verified Purchaser]
Date Added: 05/17/2021 12:10:25

My very first RPGPundit book purchase. Was not disappointed. Not a large title, but a complete game all the same. Made some characters and immediately was impressed with how easy it was for me to pick up the system. I do not have any previous OSR experience.

Would buy it again. Great value for the money.



Rating:
[5 of 5 Stars!]
RPGPundit Presents #100: Star Adventurer
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Stars Without Number: Revised Edition
Publisher: Sine Nomine Publishing
by Chris P. [Verified Purchaser]
Date Added: 05/17/2021 12:06:28

Just finished reading through the revised edition. Very much looking forward to running this for our group. Factions mechanic was a pleasant surprise. The author has done a great job tailoring this product to a sandbox style of play. The random tables are well designed and easy to use. The native setting is interesting and allows for an immense amount of variablility to play the kind of sci-fi game that your group wants. The transhuman chapter is a good example of this with a breakdown between hard and soft campaign options. Very well written and easy to follow. Arrtwork is fantastic.

I paid for the hardcover with premium colour. Printing was great, but there was a problem with the binding where some of the pages at the front of the book were detached. I contacted DriveThruRPG support and provided some pictures. I haven't purchased a lot from the site, and this was my first quality control issue. A replacement book was sent and the binding issue is gone.

Have to say that customer support has turned me into a DriveThruRPG super fan. Top marks for this company. They go the extra mile to ensure that customers are happy.

I've told my group about this title and we are all excited to give it a try. Would absolutely buy this again. Highly recommended.



Rating:
[5 of 5 Stars!]
Stars Without Number: Revised Edition
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