DriveThruRPG.com
Browse Categories













Back
Witcher: Easy Mode
 
$0.00
Average Rating:4.6 / 5
Ratings Reviews Total
89 4
32 2
7 0
1 0
2 0
Witcher: Easy Mode
Click to view
You must be logged in to rate this
Witcher: Easy Mode
Publisher: R. Talsorian Games Inc.
by Kristi H. [Verified Purchaser]
Date Added: 01/04/2021 04:46:45

A handy little introduction to the game, logically presented with some gorgeous illustrations to whet the appetite for the main book. It does leave you wanting more, though. I only lasted a week before caving in and shelling out the extra cash for the full version.



Rating:
[4 of 5 Stars!]
Witcher: Easy Mode
Publisher: R. Talsorian Games Inc.
by Dominic T. [Verified Purchaser]
Date Added: 09/07/2020 04:10:09

I love dark gritty (but not grimdark) RPG's. I've played a couple of the Witcher Computer Games. I've read some of the books. I've watched and loved the TV series. So the Witcher TTRPG seemed like an obvious choice and a while ago a friend of mine offered to run a game. We've had great fun. I've just recently started running my own game for a different set of players and session 1 was last night and included chunks from "Easy Mode" so this seemed like a good time to review it.

So what is Witcher :- Easy Mode and how good is it?

It's the quick start pack.

First off three pages of Lore. Not really needed if you have soaked up a chunk of the setting but as 2/5 my players had somehow avoided it this was useful. Then there are a bunch of pregen characters and a primer on how to read the character sheet. Very handy. We all rolled up characters but still good to have.

Then there are a cut down version of the various rules to allow a gm to run a simple adventure. These are well presented and fairly easy to use. Be aware that even the cut down rules are quite crunchy.

Then there's a very short adventure. Which gives 3 encounters. Enough for taster at least.

It's a good product. I'd say the weakness is the brevity of the intro scenario. Compared to the Cyberpunk Project Red kit which gives a lot more plot hooks and room for Gm's to play. If you're a real fan of the Witcher I'd say go for the main rules to start with, if you're on the edge then pick this up as pdf and have a go, its free after all.



Rating:
[5 of 5 Stars!]
Witcher: Easy Mode
Publisher: R. Talsorian Games Inc.
by Thilo G. [Featured Reviewer]
Date Added: 12/19/2019 04:20:06

An Endzeitgeist.com review

This introduction to the Witcher RPG clocks in at 32 pages, 1 page front cover, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!

This review was requested to be moved up in my queue by my patreon supporters.

We begin this book with a brief, boiled down recap of the world of the Witcher, with the sidebar giving further guidance – in case you were wondering, the very first page has the editorial information on the sides.

These basics out of the way (and they are relevant), we learn how to read the character sheet on one page, before we actually do get sample characters: A witcher, a dwarven criminal, a human mage, a human man-at-arms, an elven bard, a dwarven doctor, and a one-page version of the main game’s lifepath engine – easier to digest, as only the northern realms are covered.

You don’t need to understand ANY rules so far – you can just pick a pregen and be done with it – or you’ll have an understanding of what your character sheet means. Didactically, this sequence is smart….and similarly, the module proceeds to explain the basics of the game: You essentially only need d6s and d10s, and basic terms are properly explained. Yes, this includes stating that the “0” of the d10 is actually a “10” and not a “0”. This section is dense, but it is also rather easy to grasp.

To make a skill check, you roll 1d10 and add the Skill Base – which often can become pretty high! Competence is more important than in your average d20-based game, which is a good thing as far as I’m concerned. The Standard DCs (the pdf probably should note that this stands for “difficulty class”) range from 10 to 30, just fyi. If a character beats the DC, they succeed; if they only roll equal to or less than it, they fail. Opposing checks are opposed rolls, and there are modifiers, which range from mild (+1/-1) to major (+5/-5), and yes, examples are provided. 1s and 10s on skill checks explode: If you roll a 1, you roll again, and subtract the number from the result; if you roll a 10, you get to roll again and add the number – this makes potentially catastrophic failures and legendary luck very much possible, and can make combat etc. rather dangerous. Why? Well, weapons etc. are skills as well!

Saves are handled by rolling 1d10, and trying to roll under the character’s Save value.

The game knows 9 ability scores, called “statistics” in the game’s parlance, which include Intelligence, Reflexes, Dexterity, Body, Speed, Empathy, Craft, Will, and Luck. All statistics and skills are briefly explained.

Combat assumes rounds that take 3 seconds, and you roll 1d10 + Reflex to determine initiative order. You can move up to your Speed statistic per round, and perform a single action – these can be attacks, casting, item, movements or skill uses. Difficult terrain or circumstances instead use the Leap value to determine. Wait, what? Yep, apart from Save, Vigor, Leap, HP, Sta (Stamina) and Rec (Recovery) are derived statistics – if this pdf has a single downside, then it would be that these derived statistics are not explained. That being said, this is probably an intentional decision here.

However, know what this does do? It explains how combat works swiftly and precisely (and yes, you get different attacks (strong/fast), different defensive options, and provides the rules for critical wound healing, as well as a means to do so sans having the doctor pregen in the party. Combat is appropriately gritty, grimy, and lethal – and yes, there are effects, such as burning, bleed, etc.

Magic uses the skill system as well, and magic costs Stamina; additionally, there is the Vigor-threshold – if the total Stamina cost exceeds that number, the mage starts taking serious damage from the destructive magic channeled! The pdf provides the Crafting rules for the items featured by the pregens, and then proceeds to present a page of GM-advice before providing the demo-scenario “Still Waters.” This module takes up a lot of real estate, and justifiably so – it features read-aloud text, has means to solve a lot of issues nonviolently (with the full RPG, you could use the Verbal Combat rules) – it is all about a simple task: Fleeing the Nilfgaardian tide across the Pontar, now that Vizima has fallen. Hah. Simple. Hint: It’s not. Not when scoia’tael and drowner and the massive Ponar are involved. The themes are strong, we get a full-color map (which is 100% player-friendly!!), and better yet, the module actually manages to be nonlinear while indirectly quoting one of the classic Witcher stories. In short: It’s an excellent demo-scenario.

Conclusion: Editing and formatting are top-notch on a formal and rules-language level. Layout adheres to a two-column full-color standard, with color-coding for chapters and sidebars used to convey further information. The artworks are top tier; the cartography is nice, if slightly less impressive, and the pdf comes fully bookmarked with nested bookmarks for your convenience.

Cody Pondsmith and J Gray deliver one of the best pen and paper RPG demos I’ve seen so far: The rules herein allow you to dip your toes into The Witcher RPG without leaving anything truly out: This is a thoroughly HONEST, condensed version of the game. It does not include every rule, obviously, but it includes everything you need to run the game. And that is awesome. It also does not try to be something it’s not. Know how, quite often, the free offerings for a game tend to be prestige objects, with the proper games falling behind? That’s not the case here. I have the full RPG-book right here, and the Easy Mode provides a reliable means to determine whether the game is for you and your group. I really, really enjoy that.

Oh, and yes, this is FREE. It costs zilch, zero, nada.

That is not only fair, it is awesome. The Witcher RPG’s Easy Mode is an excellent demo of the surprisingly powerful engine of the game – and for what it is, it gets 5 stars + seal of approval. If the game even remotely interests you, I’d suggest downloading this right now.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Witcher: Easy Mode
Publisher: R. Talsorian Games Inc.
by Sylviane M. [Verified Purchaser]
Date Added: 07/01/2019 09:48:42

Really good, get it now and you can plan a game session for tonight ! A great way to get straight to the point and get back to the Northern Realms for epic adventures ! You'll start quickly with this and could later get into the full experience with the core rulebook !



Rating:
[5 of 5 Stars!]
Witcher: Easy Mode
Publisher: R. Talsorian Games Inc.
by Jacob Y. [Verified Purchaser]
Date Added: 07/01/2019 09:23:51

Solid product that gives easily understood information for the new person to the system, if you are considering getting the full Rulebook, reading this and running a simulation or two is enough to make an informed decision. (The answer is yes buy the full rules)



Rating:
[4 of 5 Stars!]
Witcher: Easy Mode
Publisher: R. Talsorian Games Inc.
by Skuuf S. [Verified Purchaser]
Date Added: 07/01/2019 07:31:28

This is a really good product. If you want to get into the Witcher Tabletop RPG but are worried about its complexity, or want to get your friends interested in it, this is the perfect supplement. Even if you're like me and enjoy pouring through the core book, this PDF provides both a handy refrence doccument for GMs and a gateway drug for new players. Like everything they make, this is high quality and worth your time.



Rating:
[5 of 5 Stars!]
Displaying 1 to 6 (of 6 reviews) Result Pages:  1 
Back
0 items
 Gift Certificates