At the time of writing there are three books in the DM's Guild with actual suggestions on how to make your own traps and for some reason nobody seems to know about it. Also the motto on the page seems to mostly go for attention, all of the traps listed in here have plenty of clues on how they work and reasonable DC descriptions of figuring out how things work.
Pros - The section on different Mechanical Triggers was obviously made with love is my favorite part of the book. The side notes of flavor about a rogue in training is pure gold. The section on the end showing examples of traps were all very imaginitive and very fun. Every trap has a range of Locating DC's so a quick glance might give the players a small clue. The Trap Design Model for complicated traps is a lot of fun. And the section on Advanced Design Concepts has four paragraphs each explaining one step of the greatest idea on How to use complicated traps I have ever read. I also liked the variant rule suggestion for experience for traps, call me oldschool but it just feels right. The traps at the end punctuate what T.R. Gartland has been talked about and each give you ideas on making your own traps.
Cons - My biggest problem with this book is that I want to know what happened to the little theif in training. Seriously if the last page was just a young theif walking past a dozen traps, to steal a ring, or some other nonsense I would have read every word with pleasure. I noticed two minor mistakes that wont confuse anyone, and make sense in context. The only trap designs discussed are trap Triggers (again my favorite part of the book) and ways to deliver complicated traps, I would have liked more suggestions for dealing damage with traps. I guess that's something most people can come up with themselves, but that's something I came for.
Other - I worry that this book has not done as well as it should have simply for not having any cover art, (and maybe marketing, I don't know how that works yet) which is a shame because this book is great. The section that lets you create traps just by rolling on a table seems silly to me so I can't list it as a pro, but the idea of Projectile Caltrops covered Radiant Super Glue is silly, and I can see the appeal of a GM wanting to just roll up a couple of silly traps. I find that the 'air' or 'movement' sensors don't make much sense to me, but that's not going to stop me from using them.
Conclusion - This book is amazing for anyone looking to add something extra to their traps. I love the parts on triggers, and complicated traps, but I leave this book wanting more. It was easily worth the $2.00, but I feel like with an expensive cover, and a few more suggestions for traps this would be a far more popular book in the DM's Guild.
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