Whilst tailored for use with StoryWeaver's adventure 'Transit to Perdition' I am sure devious minds behind the GM's screen will come up with ways to make use of these sound files whatever they happen to be running...
First up (and a good way to startle my daughter when she's used to me playing prog rock in my corner!) is a remarkably matter-of-face radio transmission from a space pirate. The sheer calm and businesslike approach is quite chilling... even if he does have a strong American accent.
Next, an excellent bit of tension-building sounds, a mix of perterbing chords and the sort of background noises you don't notice most of the time, but do when there's Someone Out There (and coming to get you!). Guaranteed to set player's teeth on edge and wind them up as you prepare to unleash... well, whatever you have planned for them. They'll be imagining all sorts of horrors well before they find out what's in store. And there's a good 5 minutes of it....
The third piece is an interesting instrumental, again just that little bit... not right. Perhaps the person the characters are talking to are not quite what they seem. Or there's something wrong. Or...
All evocative, with the middle track - 'The Tension is Killing Me' - quite outstanding. All good atmosphere builders. What's that? In space there's no atmosphere. Well, yeah, but your characters will be in pressure. At least, at the BEGINNING of the episode.
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