I love what Golgotha is doing. It’s “dungeons” but not dungeon crawl with a focus not room by room but narratively interesting choices or challenges, you have a specific over-arching objective and a limitation (usage dice clock) on how long you can take to do it. It’s all about evocative wonders, unexplainable technologies, complications, and hurdles - with a bit of transhumanism. Driven by simplicity of TBH.
Rating: [5 of 5 Stars!] |