This book adds several Spirit Magic spells, and many Rune Spells, to those presented in Runequest, Roleplaying in Glorantha (henceforth, RQG). Rules for terminology, learning, casting, augmenting, and just plain "how do the spells look and sound" are given, in a much more focused manner than in RQG. Many spells have wonderful illustrations to highlight their visual effects and enhance the overall "feel" of Glorantha and its magic. Some of the illustrations, including the cover, are "PG".
Most of the new Rune spells are from non-Lightbringer dieties: runes of Solar/Fire, Darkness, Plant, Chaos and Moon feature prominently. Depending on your campaign, these would mainly be used by antagonists to your RQG PCs. GMs can now amp up any encounter with hostile trolls or chaos!
One minor disappointment is that there is no table of which cults offer which of these new rune spells. However, that would be huge, and very hard to place within the organization of this book. You'll have to make reasonable decisions, or just wait until the upcoming Cults book.
Rating: [4 of 5 Stars!] |