Great mortal supplement for the 20th Anniversary World of Darkness line, touching on all the various ghost-related setting elements. Very similar in structure to the Hunters Hunted II sourcebook, but with more of a focus on paranormal investigators pursuing the secrets of life after death. If you've watched any of the various reality tv ghost huting shows, played video games like Phasmophobia, or enjoyed found-footage horror like Grave Encounters, you've got a basic idea of what to expect. It provides a wealth of ideas for players and storytellers (including all-new Numina and Medium powers), while also developing an interesting new perspective with which to revisit a lot of classic material. A good storyteller chapter with ideas for how to structure a ghost hunter campaign, including the complications to consider for haunt locations, ways to maintain a sense of fear for the player characters, and some ideas for connective narrative arcs. A very entertaining Case Files chapter full of potential story hooks and creepy ghosts for players to investigate, with lots of allusions and references to the various game lines. Just altogether a fun read, and a useful sourcebook those wanting a new campaign frame for delving into the World of Darkness afterlife.
[5 of 5 Stars!]