First, for $2.00, one really can't complain about a purchase. That said, this did leave me with a little "buyer's remorse", although I kind of expected it going in. Not complaining, just noting it. It is a very basic outline of how to structure your adventure when writing it for others. You can achieve the same level of guidance by simply opening up any module ever written for D&D from AD&D 2 to current (D&D 5 at the time of this writing) and simply paying attention to how others have done it. The bulk of this 8 page guide is to talk about the structure of a module, not about writing modules. For a newb to role playing and DMing, especially from a structure perspective, it is a good high level basic overview (as advertised). Since I have been gaming for 27 years now and DMing for most of that, the book was of little value to me personally. Worth $2.00? Probably not, but I would have paid $1.00 no matter even if it had been "pay what you want". So, in my opinion ... "meh" ... and therefore 3 stars (leaning toward 2).
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