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Inventive, mysterious, and fascinating. Works great when dropped into so many different adventures. PCs I've shown it too have been really impressed. Looking forward to more from this creator.
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very well written, a lot of good ideas, small price ... more than a simple dungeon, some cool "atmosphere"
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I love this adventure. It fits perfectly as one of the gardens in A Red & Pleasant Land, which inspired it. I like the tie-ins it has with other LoTFP products too. There are some spelling, formatting, and other minor errors, but otherwise it is a masterpiece. I would love to see a hardcover version too!
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Dying Stylishly Games are an auto-buy for me. Everything about Emmy's products I've seen are great! Gardens of Ynn is no exception!
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I am very happy with the contents of the book, it comes with a bunch of interesting ideas and has a very unique and memorable flavour.
One thing that irks me a bit is the image resolution of the POD, which is a bit picelated at times. Furthermore there are sone minor layout issues like the white frame around the illustration on pg. 14 which halfways overlaps the page header.
All in all its a beautiful product and I do not regret going all the way and buying the POD as well.
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This is a fantastic piece of work - really imaginative and evocative, with a clear sense of what it's getting at running throughout, which sparks off all sorts of ideas just from reading it. You could use it as is, or steal parts to use elsewhere, or read it as inspiration. Very much recommended for anyone running a TTRPG.
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This is hands down the best RPG purchase I've ever made. Buy it. It's a goldmine of idea fuel and a fantastic way to run a region that builds itself as you play.
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Fantastic! Just Fantastic. Simply laid out, intredibly interesting, unique, good mechanics to progress through. This is very worth the price of admission.
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Ynn is a delight, it is very well thought out and my players are loving it! It is incredibly weird and wonderful and if you are looking for something to change t hings up or just inspirations. I was nervous about it being randomly generated but it is interesting how that actully creates interesting moments.
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I bought the POD copy (dont like PDFs) and am exceptionally happy with the content. The thing i liked the most about it was that it seems nearly plug and play into any campaign you're running. Is there a local alchemist in this town? They could know about the garden and once they trust the Characters... BAM - instant adventure.
I dont think I'd be smart enough to use this book and generate the gardens at the table, I'd be more likely to generate 5 to 10 pre-session, put them on an A4 sheet each then randomly select one when they go deeper.
I need to read it again, because I was not 100% sure how the "go deeper" mechanic worked narratively- are there meant to be hedge tunnels leading away on the sides/back of each garden that the players can just dash to? Either way though, it was a great read i consumed over 2 nights and want to include in my next game.
A few typos let the presentation down, but the content and tables were so good that I highly recommend this book to anyone that wants a few session adventure in an extra-dimensional garden. 9/10 so good.
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Normally I would give it a five.
But I bought the printed copy, without reading the pgf. While I did love the information, and the pictures were nice, the print is way too small. I had to use my magnifying glass to read it.
Surely for the price they could have added a few more pages, or increased the dimentions of the book so it had a more reasonable tyoe size.
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I love OSR. It's not exactly what I thought going in, because it's a not a map or a dungeon crawler exactly. You might say it's just a random dungeon generator, and you'll be write. But it's very well written.
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Well written and refreshing setting. I tried adding this to my current game and had so much fun with the options and it inspired a good night of adventures that could extend for a LONG time! Highly recommended for any setting or campaign that could use a somewhat lighter touch now and again.
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extraordinarily well written. an amazing adventure. many people have been able to utilize language in a much better way than me to convey just how great this is, so instead of like, throwing words at a weed wacker for 45 min i'll just kind of like ahh, prematurely end here. but it truly... truly.. is amazing.
my only complaint, and i hate to nitpick, but, the cover is pixelated, it's as if there was a slight mismatch between the digital cover resolution and the printer (the printer can clearly print a higher resolution, as the ISBN/barcode font is perfect). i think somehow this might be fixable. the book is so amazing i seriously feel horrible complaining about it and i think i'm breaking out in hives right now as a result. if the author wrote this entire book out on a stack of paper towels and then mailed it to me, i would still give it 5 stars.
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This adventure is fantastic. It absolutley drips with atmosphere and a coherent theme while maintaining an ease of use that's inviting to veteran players and newbies alike. The simplicity of use and the efficiency in which they are presented are showcased throughout. There is no wasted space or pretense while ideas are conveyed in a clear and concise manner. Take note, this should be the standard for writing adventures
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