01. |  | PRO-RACING. ANTI-GRAVITY. Gravity RIP is a co-operative tabletop RPG built to tell the rad-as-hell stories of pilots competing in the RIP Racing League.
A complete theatre-of-the-mind tabletop system for 1,200km/h sci-fi racing adventures, with distinct modes of play for both furious anti-gravity racing, and off-track drama.
TWO MODES OF PLAY:
‘Story Mode’ describes... [click here for more] |
02. |  | Whitehack is a fantasy role-playing game in the original tradition. In addition to custom adventures, campaigns and settings, it is designed to run just about any material from 1974 onwards with zero or little conversion. This is the third edition, in which the game has been revised and edited to better welcome new and returning role-players. + New rules for character bases and leaders. + New... [click here for more] |
03. |  |
Character creation rules for 5e that replace race with ancestry, culture, and mixed heritage, for awesome new PCs
"Required reading for playing RPGs in 2020" - Polygon
- Play a character of one ancestry raised in a different culture, like an orc raised by elves
- Play a character of mixed ancestry, like the child of a gnome and a halfling
- Replace the outdated concept of Race in D&D with ancestry... [click here for more] |
04. |  | Surprise and delight your players with these new magic items for the world's greatest roleplaying game! The Book of Wondrous Magic contains one hundred of the most imaginative and useful magic items ever devised! Each one has been carefully balanced so you can use it in your game right away. The perfect way to liven up any treasure hoard and an essential resource for every... [click here for more] |
05. |  | Mythic Magazine #4
Mythic Magazine is a monthly ezine with tips, rules, and more goodies for the Mythic Role-Playing System, Mythic Game Master Emulator, and Crafter Series from Word Mill Games.
This issue contains:
• Getting Prepared For A Solo Adventure: Tips and suggestions to make your solo sessions fun and efficient. Plus, a collection of forms from Mythic and The... [click here for more] |
06. |  |
City of Saltspray
Small wooden walkways lie in the shadows of the tall buildings that crisscross above, while the oceans waves gently lap against the piers. A small church sits quietly across the street from a popular tavern where travelers often stop to dine on it’s exotic sausages and ale.
The second level of the city consists of a large stone bridge which passes over the canals and... [click here for more] |
07. |  | Diect Intervention 2021 Artwork ... [click here for more] |
08. |  |
Ruins of Saltspray
Small wooden walkways lined with rubble lie in the shadows of the tall broken buildings that crisscross above. A small church sits quietly across the street from a tavern where travelers once stopped to dine on exotic sausages and ale.
The second level of the city consists of a large stone bridge which passes over the canals and more dangerous shadowy locations that the... [click here for more] |
09. |  |
Clockwork City Prison
Large rusty cogs turn above the roiling magma adjusting but the smallest thing within the massive city. Iron plating makes up the form of this structure with pipes releasing pent up steam which turns the gears. Platforms protrude from its core each holding a dangerous prisoner.
Adventure Seed
An ancient scroll speaks of a powerful weapon from the fabled Clockwork... [click here for more] |
10. |  |
Pirate’s Secret Cove
Gentle waves crash against the rocky shore of the cavern filling the inner chambers with the salty scent of the sea. Stone steps that have been carved out over the ages lead up into two chambers containing tables with wine and gold as well as hammocks for sleeping and several small chests containing treasures that were perhaps claimed against their previous owners wishes.... [click here for more] |
11. |  |
Planet of the Titans
Deep within this dense alien forest lies the resting place of a titan, you can hear the trickling of the nearby stream and small bird like creatures chirping in the distance as a faint breeze disseminates the scent of wildflowers and damp earth.
Nature long ago enveloped this long dead being in an eternal embrace. The bones of it’s gigantic legs have fallen across... [click here for more] |
12. |  |
Town of Seacliff
This part of town has seen better days. The tavern which was built long ago now sits at the very edge of the cliff, warmth and the scent of freshly baked goods wafting from it’s windows. There is also an alchemists store, weapons store and a small library tended to by one of the towns monks.
Many of the buildings hold stairways down to storage basements or further rooms... [click here for more] |
13. |  |
Village of Blackthorn
This part of town has seen better days. The tavern which was built long ago now sits at the very edge of the cliff, warmth and the scent of freshly baked goods wafting from it’s windows. There is also an alchemists store, weapons store and a small library tended to by one of the towns monks.
Many of the buildings hold stairways down to storage basements or further... [click here for more] |
14. |  |
Bizzack’s Bar and Grill
The cobblestone path leads you through the city and to the large oaken doors of Bizzack’s Bar and Grill. A small stable sits to one side while another smaller building functioning as a storehouse sits to the other.
Inside stone catwalks lead over the main feasting area and down sets of stairs. Fires are roasting delicious smelling boar and the tables are all full... [click here for more] |
15. |  |
Elementalist’s Crucible
Built long ago this ancient structure now lies dormant. Pedestals, beams, platforms and walkways have crumbled over the ages leaving a dangerous trial that few are willing to attempt, for to fall would certainly lead to death.
Roots and ferns have grown over some of the old stone floors, while a supernatural icy formation covers others and yet still, eternal... [click here for more] |
16. |  |
Twilight Grotto
Dense colorful forest lands give way briefly to a rocky chasm crossing where a set of stairs have been carved into the ground by natural forces leading down into the gloom below. Eroded stone platforms have been connected by the use of many wooden bridges which lead you around and into another cavern system which branches off to a ledge and another set of stairs.
Below lies... [click here for more] |
17. |  | The best 5e fantasy roleplaying games are often the most unpredictable. When the plans of the Gamemaster meet the actions of the characters, the incredible creative energy that results can spin encounters off in different directions, creating a largely spontaneous campaign story that keeps the GM and the players alike on the edge of their seats. But when it comes to the climactic boss battle encounters... [click here for more] |
18. |  |
God of War’s Vault
Long ago built within this demi-plane this ancient vault still remains floating through the aether. Tall stone walls and wide engraved oaken doors bar entrance into the halls, locking away multiple rooms which contain weapons of war as well as magical scrolls of tactical genius used by heroes of the late ages.
The main hall leads you into a large chamber flanked by stone... [click here for more] |
19. |  |
Icebound Fortress
A heavy fortification has been built into the snow covered cliff-side, the barrels of cannons protruding from small openings. Statues of beautiful angelic figures stand upon pillars of stone and iron while cages designed to house criminals hang from the towers. A massive wooden and iron gate bars the main entrance. The seas lightly toss, and sheets of thick ice that have... [click here for more] |
20. |  |
Zalzornag’s Interplanar Emporium
A strange portal opens in front of you revealing an old dome shaped mausoleum surrounded by demonic statues. The mausoleum hovers effortlessly within an ethereal void, small stepping stones leading to large cast iron doors.
Once inside you see ancient bookcases which encircle the room and several tables packed with old scrolls and items of great power.... [click here for more] |
21. |  |
Adventurers Seaside Keep
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.
The fighters room is off the hallway and overlooks the forge,... [click here for more] |
22. |  |
Adventurers Abandoned Manor
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds lies bare but for an empty fireplace. A set of doors leads from the feasting hall and into the small room while a single door off to the side leads into the kitchen and pantry area.
Another room is off the hallway... [click here for more] |
23. |  |
Arena of Glory
Pillars of stone lead up from the mountainside to form support pillars under a grand coliseum. Heavy stone pedestals mark the outskirts, with angelic statues standing upon them grasping chains or holding swords.
Many stone pillars hold up the mountainside over the crowded stands and platform that looks down upon the contestants. Fires rages along the insides of the combat... [click here for more] |
24. |  |
Adventurers Home Base
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.
The fighters room is off the hallway and overlooks... [click here for more] |
25. |  |
Adventurers Manor
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.
The fighters room is off the hallway and overlooks the forge, many... [click here for more] |
26. |  |
Black Steppes Adventurer's Guide
How to survive in orcish wilderness, written by The Brave Mathias.
An eleven page adventurer's guide filled with full colour illustrations and a town map. Written completely in character, while its author stumbles through comedic misadventures.
Journey to a newly established settlement in a harsh land. Meet humans, dwarves... [click here for more] |
27. |  |
Fungal Caverns
Winding caverns have been carved away over the eons by tricking rivulets which funnel into the depths. Debris and muddy grounds have coalesced here with the carcasses of creatures feeding the large glowing fungus and undergrowth that has spread through the depths.
Stone bridges span the small streams which now meander ever deeper and large stone chambers hold lairs for... [click here for more] |
28. |  |
Airship Docks Battle
Stone rails have been made rumble while wooden struts and slats burn, damaged by the bombardment that has hit the port. Blood runs in the streets as guards attempt to stave off the enemy.
Cranes that are used to off-load goods hang over the railings, fire trailing from their forms. Crates and barrels have been damaged and In the center of the dock, below the... [click here for more] |
29. |  |
The Five Seals
Rocky hellscape gives way to a large ravine where roiling molten iron meets after rushing down the rocky cliff side. Thick rocky vine like structures have grown around rocks creating a small bridge to the other side, where a path leads towards a small altar. The altar is surrounded by two other small molten streams and sits at the highest point on the rock it was built... [click here for more] |
30. |  | Hello there adventurers and welcome to Wally DM! Thank you for purchasing my Journal of Puzzle Encounters. Within this journal you will find 60 puzzles that you can use to add an element of mystery, intrigue and fun to your fantasy role-playing games.
Your players will have their characters swapping out gems of an owl statue to open doors, turning their hand to stone to unlock a portal, or tasting... [click here for more] |
31. |  |
Abode of the Ratmen
The rocks in this area have been carved away overtime by the streams which run through the mountains. Poorly constructed wooden bridges have been made to bridge the gaps between the stony chasms and dreary dying trees and fetid plants cover the ground.
Strange mechanical devices and pipes jut from the rocks and leak bright green toxic liquid and an entrance to a dark... [click here for more] |
32. |  | Released April 1st
This handbook is the cat’s meow!
Find all new options that help you or your fuzzy friends pounce, wiggle, and purr their way to victory! Harness the inheritor’s blade Expawlibur or outfit your adventurers with comfortable boxes and all sorts of strains of recreational catnip! Charm and politely possess others as the form-cursed matagot wraith, weave purrfect... [click here for more] |
33. |  | Creating the pulpy feel of your favorite action flick or cartoon show mixed in with the rules you are familiar with, Tails of the City drags fantasy tropes onto the altar of pulp action to summon the mighty force of fun!
Completely compatible with other 5E, Pathfinder 1st edition and Pathfinder 2nd Edition games, Tails of the city allows modern people to get in way over their head and thrusts narrative... [click here for more] |
34. |  | Barbarians! Civilized men huddle behind tall stone walls, trembling at the thought. The soldiers of civilization tighten their shield walls against the oncoming onslaught. And then they come. Savage men and women, screaming at the top of their lungs, oblivious to fear, frothing at the mouth from rage and lust for war. Wave after wave, they storm shields and fortifications. Many die;... [click here for more] |
35. |  |
Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.
Refined for five years after the release of the Lazy Dungeon... [click here for more] |
36. |  | Tarnhelm's Tome of Wonder: An Original Edition Toolkit is large collection of optional rules and subsystems for the original 1974 (0e) version of the world’s most popular tabletop fantasy roleplaying game (and modern clones), with a selection of new monsters, treasures and ideas for dungeon and wilderness hazards tossed in for good measure. Many of the optional rules are... [click here for more] |
37. |  | In a game’s maturity, the chase of character evolution has limits. After a few life cycles, players are looking closer, thinking deeper, and asking for more substance. Challenge becomes a word often heard at the table, and the GM feels a pressure that isn’t easy to satisfy. It’s time, then, to cook with fire. It’s time to go to HARDCORE MODE.
This D&D fifth edition rules mod from... [click here for more] |
38. |  | (Attention: The print-on-demand hardcover version is currently being updated. It should be available to purchase towards the middle or end of April. If you purchase a PDF and want the hardcover, just get in contact with me and I can send you a code to buy the POD version just for the cost of printing)
WICKED ONES is a Forged in the Dark tabletop... [click here for more] |
39. |  | In the Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book heroes - either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!
Includes a high res and a compressed version of the indexed Core Rulebook, as well as a Creative... [click here for more] |
40. |  | An ENNIE-winning expansion for the free Ironsworn RPG. Expeditions into perilous places, more foes and encounters, an array of new oracles, expanded setting info, mysterious objects of power, campaign threats, and much more!
This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into... [click here for more] |
41. |  | Everything changed in an instant.
One June morning, huge flying craft suddenly appeared in the skies above several major cities. Three days later, a voice translated into many different tongues requested peaceful contact with the people of Earth. A week after the arrival of the strange craft, the Secretary-General of the United Nations was the first human to directly contact an alien... [click here for more] |
42. |  | Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death.
This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any... [click here for more] |
43. |  | DCC conversion of Lost Tomb of the Bitchin' Chimera. the display cover -- not the PDF file -- doesn't want to update. No one panic that there's temporarily a D20 on the display cover, lol. ... [click here for more] |
44. |  |
Wintersreach Village
This part of town has seen better days. The tavern which was built long ago now sits at the very edge of the cliff, warmth and the scent of freshly baked goods wafting from it’s windows. There is also an alchemists store, weapons store and a small library tended to by one of the towns monks.
Many of the buildings hold stairways down to storage basements or further... [click here for more] |
45. |  |
Blossoming Ruins
A ruined fortress stands tall above these seaside cliffs. The bones of a large dragon lay forgotten below the ruins, shadowed by ferns which rustle gently in the breeze. It blows through the cliffs below, sometimes creating a ghostly wail. A small brook babbles past it, ignorant of the pain and suffering which once graced this land.
Adventure Seed
When... [click here for more] |
46. |  | Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game.
Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for... [click here for more] |
47. |  | Adventures from the Potbellied Kobold provides you with fifteen unique adventures to use as one-shots, additions to your current campaign, or inspiration for a new campaign. We've even included a way to link several of the adventures, allowing you to run a short and quick campaign.
The adventures use basic 5E creatures, custom creatures, and several Kobold... [click here for more] |
48. |  |
Crashed Prison of Arcarix
This fallen meteor of starmetal is surrounded by burning green woodland. In its wake lies a trail of molten rock, pooling in glowing rivulets, as well as burning fragments of debris and fallen trees.
Adventure Seed
Your party is enjoying the sumptuous celebrations in a village renowned for its annual prosperity festival. Every year as a comet blazes... [click here for more] |
49. |  |
Titan’s Boneyard
Deep within this dense swamp lies the resting place of a titan, you can hear the trickling of nearby water and frogs croaking in the distance as a faint breeze disseminates the scent of death and damp earth.
Nature long ago enveloped this long dead being in an eternal embrace. The bones of it’s gigantic legs have fallen across a small slow flowing... [click here for more] |
50. |  |
Crypt of the Bone Tyrant
The chamber extends further than you can see with your petty torch. Before you are two sets of staircases on either side of a broken bridge leading down into a pit full of bones, rumble and something else. The bridge has fallen in multiple places along it’s path, leaving it’s iron chains hanging down from it’s railings to the ground below.
Smaller walkways... [click here for more] |
51. |  |
Throne of the King of Embers
The chamber extends some three hundred feet, two sets of staircases are on either side of a broken bridge leading down into a bumbling pit of magma and noxious fumes. The bridge has fallen in multiple places along it’s path, leaving it’s iron chains hanging down from it’s railings to the roiling lava.
Smaller walkways hug the edges of the chamber and lead... [click here for more] |
52. |  | Basics
5e + OSR
Layout designed for utility
Streamlined gameplay
Highly compatible
Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon... [click here for more] |
53. |  |
Murkmire Derelict
The Lightbringer was the fastest ship in the fleet, and had been crafted to resemble an angelic form but the ship has seen better days. Dashed up against the rocks the ship has partial broken in half, spilling it’s contents into the sea.
Below deck the ship has still retained three of it’s set of four cannons even after the deck broke in three and while some... [click here for more] |
54. |  | "It's a lovely read and hugely helpful."
"Tons of great advice for an aspiring adventure writer."
"Inspiring!"
In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he... [click here for more] |
55. |  |
Winterhold
An old wooden pier leads you over the freezing icy waters and to the castle walls, large pillars hold up a grand round dome above while below lies a small shrine. The lower portion of a tower is being used as an archive of information containing all goods ever shipped here or exported as well as all guests that have arrived.
Market stalls covered in snow line the walls where goods... [click here for more] |
56. |  |
Unleash your kids' imagination with Hero Kids, the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.
"Hero Kids is great, we were off and playing within a few minutes of reading the rules!"
"Was woken up at 6am this... [click here for more] |
57. |  |
For Coin & Blood is a classically-inspired fantasy roleplaying game, which takes the direction of playing the scum and villains you normally fight inmost fantasy campaigns!
Playing assassins, cult leaders, blackguards and more, For Coin & Blood is a different look at the other side of the coin of fantasy roleplaying games. Inspired by the writings of authors such as Kate Elliot, Joe Abercrombie,... [click here for more] |
58. |  | Cut Up Solo
A Thousand Nights and a Night
1001 Nights, or A Thousand Nights and a Night is a classic source of middle eastern tales.
Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and then the cycle repeats. As all the snippets in this set all come from the same tales, it gives a sense of... [click here for more] |
59. |  | The Hero Kids Hero Advancement Cards expansion includes 120 cards.
The Hero Advancement system allows players to improve all aspects of their heroes: • Improve abilities (melee, ranged, magic, or armor) • Gain new abilities (melee, ranged, magic, or armor) • Add an additional health level to their hero • Learn new skills • Train new special actions • Master new bonus... [click here for more] |
60. |  |
This seven-encounter adventure takes place in the ancient tunnels, chambers, and cisterns beneath Rivenshore.
When the town’s well runs dry, a child’s pleas for help echo from the dry pit. The kids must delve to rescue the lost child. Yet something sinister lurks in the ancient structures beneath the town, and the kids will need all their skill and bravery to rescue the lost child Emon.
• Adventure... [click here for more] |
61. |  | Sprawlrunners is a 71-pages setting-agnostic Savage Worlds toolkit to help you run cyberpunk (with optional magic) in your games! It pays hommage to the classic cyberpunk games of old, bringing their (partially mythically enhanced) flavor to the Fast! Furious! Fun! of the Savage Worlds system.
Sprawlrunners includes:
Rules and ideas for playable species and how... [click here for more] |
62. |  |
Dragonsfall Saloon
Twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon is sturdy, yet... [click here for more] |
63. |  |
Dragonsfall Saloon | Night
Burning twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon... [click here for more] |
64. |  |
Dragonsfall Tavern | Night
Burning twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy,... [click here for more] |
65. |  |
Dragonsfall Tavern
Twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy, yet tastefully... [click here for more] |
66. |  |
Mausoleum of the Forgotten
Bright sunlight shines over empty, dug-up graves. Cold ash sits in forgotten braziers, and the entrance to the mausoleum is barred shut by reinforced doors.
Within it are cracked and opened tombs, filled with the bones of many men. It is separated into two sections—that symbolised by the angel sword, and that of the double-crossed bull’s... [click here for more] |
67. |  |
Dragonsfall Guildhall | Night
Burning twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy, yet tastefully... [click here for more] |
68. |  |
Dragonsfall Guildhall
Twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy,... [click here for more] |
69. |  |
The print version of this adventure can be found on the Swordfish Islands webstore (you'll have to Google it as DriveThruRPG does not permit outside hyperlinks).
The Waking of Willowby Hall is a dense, highly interactive RPG adventure set in a ruined manor beset by a rampaging giant, roving bands... [click here for more] |
70. |  | Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and... [click here for more] |
71. |  | This expansion for Hero Kids includes ten new All Hallows' Eve heroes for your game:
Jester Alchemist - The jester always gets the last laugh against anyone nearby
Bear Brute - The bear brute is a formidable combatant
Satyr Druid - The satyr can channel powerful druidic healing
Krampus Duelist - Terrifying in stature and in combat
Raven Hunter - The raven harries enemies from a distance
Gorgon... [click here for more] |
72. |  | A game for children who love adventures
The best stories are the ones you make up with your children.
That’s the thought behind Amazing Tales, a story making game of roleplay and imagination for children who are old enough to have adventures.* With the very simple Amazing Tales rules to guide you you and your child can make up stories together, rolling dice to add drama and excitement... [click here for more] |
73. |  | This is a love letter to the action cartoons of the 80s and 90s. More specifically a toolkit for Savage Worlds (Adventure Edition) to emulate the fun and mayhem of the saturday morning animated shows. Whether you plan to use the included microsetting or create your own inspired by your favorite show, you'll find everything you need to play.
More than 30 new Edges.
6 new character races with 25 uniques... [click here for more] |
74. |  |
This premium adventure takes the kids on a journey to rescue the dragon Algoxarth. Can the kids slip past the cultists who have surrounded Rivenshore? And can they rescue Algoxarth and her dragon egg from the Dragon Prince, or will he succeed in his fiendish plan?
• Premium adventure with 11 encounters • Includes monsters; cultists, dragon, dragon hatchling, dragon prince •... [click here for more] |
75. |  |
Empty Ruins
Beautiful ruins, long abandoned by the dwarves who originally built the underground structure. A river flows through their lowest floor, feeding a lush courtyard presided over by a towering statue.
Above, sunlight graces crumbling ruins, covered with moss and worn away by the passage of time. A thin shaft of light, warm and radiant,... [click here for more] |
76. |  |
Underground Tomb
Fowl air rises from a hole in the earth, skirted by crumbling, sunlit ruins. It brings the scent of death, damp, and decay—so out of place in the lush green of the exterior world…
Deep below, sarcophagi sprawl—many of them, cracked open, and looted. A stone statue watches solemnly over the grave of a hero,... [click here for more] |
77. |  |
Underground Temple
Once, far before the memories of all races, a great Goddess known as Chaos created the universe. It was a beautiful, and terrible place then; unpredictable, wild, and rich with opportunity. But, as the races aged, they came to know their Goddess’s husband—Order.
He bestowed upon the mortals the concept of future,... [click here for more] |
78. |  | 120 D100 Random Tables for Fantasy Tabletop Role-Playing Games
Cut down game master prep time with random tables. Don't waste time prepping what your players will never see. Use these tables to fill in details on the fly.
In this book, you will find 1000 book titles, critical success and fail flavor tables, 600 random items in dungeon rooms, encounters, odd jobs,... [click here for more] |
79. |  | For those who wish to know the exact specifics: This is a 146-page illustrated book, produced as a supplement to Old School Essentials, which is a direct translation of the classic 1981 Moldvay/Cook Basic/Expert version of the world’s classic Fantasy Role-Playing Game (FRPG), as created by Gygax and Arneson and originally published in 1974. This book can be most directly used with Holmes Basic (1978... [click here for more] |
80. |  |
Abandoned Keep
Shadows flicker where the wind howls through dust motes and cobwebs; the only company this abandoned building keeps. Although, sometimes, shadowy figures—real, tangible, and alive—frequent these halls too. The question is, why?
Adventure Seeds
Villagers haven’t seen their neighbour for... [click here for more] |
81. |  | Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more] |
82. |  |
Clifftop Keep
Pale stone comprises this defendable keep, situated at the top of a steep cliff. Situated at the border between two lands, after the abrupt death of its original inhabitants, the keep’s ownership defaulted back to the kingdom. After hasty repairs, it has since been repurposed as a tax station, and a place of safe rest for merchants who... [click here for more] |
83. |  | The tiny town of Woodbury, a mere flyspeck place in the Empire’s dingy backwaters, has a new god and not the same one as followed by people most other places. Thanks to a scoundrel’s scheme to enrich himself at the expense of the gullible folk, a dreadful entity has grown from a nebulous idea into a monstrous thing that watches over all and everyone for any sign of error, any sign of misdeed. Now,... [click here for more] |
84. |  | Upholding its reputation as a place where people can find beverages from any known land can sometimes be a challenge for the Four Winds Bar and its proprietor, the retired marine Cratinus. Fortunately for him, however, he has managed to establish a mutually profitable relationship with the man known as Nithernos the Ale’er, whose knowledge of beverages and skill with lockpicks and daggers — and... [click here for more] |
85. |  | Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum... [click here for more] |
86. |  |
Art by Julianne Griepp
From the creative mind behind Icarus: A Storytelling Game About How Great Civilizations Fall, comes Spenser Starke’s next project Alice is Missing, a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls.
Developed by Hunters Entertainment and published & distributed by Renegade... [click here for more] |
87. |  |
Ravenwood’s Crypt
An old stone bridge lead over a slowly meandering creek of pungent smelling water and to the gates of the crypts. Large iron bound gates mark the catacombs entrance and once inside you find small tunnels, sarcophagi and broken bones strewn over the floors.
One partially collapsed room contains and ancient scroll and a wall that has fallen away revealing a cavern.... [click here for more] |
88. |  | This expansion for Hero Kids includes ten new monstrous heroes for your game:
Gargoyle Ambusher - The gargoyle hides in plain sight and swoops to attack
Bugbear Brute - The bugbear brute swings a tree-trunk club
Frogling Hunter - The frogling's sticky tongue pulls enemies closer
Minotaur Knight - This bovine beast can charge with fierce horns
Mummy Mage - The withering mummy terrifies... [click here for more] |
89. |  | This expansion for Hero Kids includes ten new monstrous pets for your game:
• Beguiler - The beguiler's eyestalks unleash powerful and versatile magic • Boar - The battle-boar carries stalwart heroes into battle • Gorilla - Enemies' attacks only strengthen the gorilla's attacks • Griffon - The griffon swoops down to carry off its prey • Hydra - Each of the hydra's... [click here for more] |
90. |  | The Hero Kids Monster Compendium expansion includes 136 monsters for your game:
Bats, Beguilers, Boars, Brigands, Bugbears, Commoners, Constructs, Coot and Crone, Cultists, Dragons, Elementals, Firestarter, Flaming Skull, Foxes, Froglings, Gargoyle, Ghost, Giants, Gladiators, Goblins, Gorillas, Guards, Helm Knight, Hydra, Knights, Kobolds, Lizardkin, Minotaur, Mummies, Pirates, Ratlings, Rats, Scorpion,... [click here for more] |
91. |  | Toy Soldiers can be Real Heroes! The Grey Nation is on the march again, moving out of the Sister's bedroom and annexing more and more territory in the Corridor and the wild frontier of the Garden. Only the Green Toy Troopers can rally their vehicles and allied auxiliary soldiers to stem the rising tide of Grey Plastic! But it won't be child's play. Toy Troopers is a cartoonish pulp war adventure... [click here for more] |
92. |  | Palace of Drakes
5e adventure by Elven Tower
In Palace of Drakes, a group of level-7 adventurers visits a famous parlor for mercenaries and sellswords called the Dead Cat's Tavern. A place where warriors perform feats of strength and fight in a competition they call the Fiery Crucible. This is all made for fun and spectacle but there is a reward of 100 gp for the weekend tournaments. All... [click here for more] |
93. |  | KNAVE is a rules toolkit for running old school fantasy RPGs without classes. Looking for an adventure for Knave? Try The Waking of Willowby Hall.
Features of Knave include:
High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave.
Fast to teach, easy to run. If you... [click here for more] |
94. |  | Get ready to explore ten new weird and wonderful destinations for Downcrawl or any other subterranean campaign: thirty pages of exciting new Volumes that can be dropped into your underground adventure.
The Buried Archive, a haunted library under shifting sand
Catalyst, a high-pressure city of noble ideas and steam-powered machines
The... [click here for more] |
95. |  |
The Wizard's Tower adventure takes the heroes from Rivenshore to the wizard’s tower on the eastern peninsula that encloses Brecken Bay. The wizard, Mortain, has gotten himself into strife and needs the kids’ help! • Adventure with five encounters and six new maps • Includes five monsters: Froglings, water beast, rickety construct, and the fearsome helm knight ... [click here for more] |
96. |  |
Danger and glory await the bold...
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want... [click here for more] |
97. |  | Explore the haunted city of Doskvol as never before with these highly detailed street-by-street maps for Blades in the Dark.
This package includes a complete high-resolution map of Doskvol with over a thousand individually named features (streets, parks, canals, caves, and more). Every district from Whitecrown to Dunslough is included, as well as fringe areas like the Lost... [click here for more] |
98. |  | Characters may switch on a terminal in a cyberpunk setting to see what's on, or perhaps they catch sight of something playing on a large screen on the street. This supplement has 100 different things for them to see. Some are definitely just filler, and may just be plain odd. Others could perhaps be used as a potential source of adventure hooks. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
99. |  | This pdf file contains all the textures you'll need to make the terrain/tiles featured in video below. So grab them for free, or pay as much (or as little) as you like! ... [click here for more] |
100. |  | Helpful List - Epithets
What is the main characteristic of the person?
The Helpful List range from Ennead games is a series of lists in PDF format that give you ideas or pre-made results from other generators and tables.
This particular one covers epithets. An epithet is described as : “an adjective or phrase expressing a quality or attribute regarded as characteristic... [click here for more] |